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Finally finished her, she was the last of a bunch of a handful pathfinder miniatures I had ordered awhile back. Not really satisfied with how she came out, she turned into a absolute nightmare while painting and just had to say done. I don't usually like to paint the same figure twice but this time think I'll have to revisit her.
Over a year ago we started looking at beginning a High-Seas Adventure D&D campaign. However, we wanted to kick it up a notch (or five).
So, we began looking for a great set of 3d Dungeon tiles to help bring the adventures to life for our players. We wanted something that was customizable, beautiful to look at, and was playable terrain. We also didn't want to spend $100 per ship. We realized that customizable didn’t really exist- we had to *choose* if we wanted beauty, or a slim amount of customization. Not to mention that the costs were extreme per ship.. We couldn’t put together a fleet of different ships if we wanted to without breaking the bank.
Being an Indy designer- Chris decided to start working on something better, and finally- after seeing friends and family reactions to the initial prototype- ShipWorks began becoming a reality.
Shipworks is modular. What this means is that from the hull to the masts and everywhere in between- you have the freedom to design and print the sailing ship that you want. Not just another generic template, but your minds eye brought to life.
The ships seen table time ;-)
Details and customization is also inside.. ShipWorks is also fully usable terrain- to scale with miniatures common to some of the oldest and greatest table top roleplaying games. Your miniatures can traverse the rigging shrouds and masts, climb ladders and stairs, and explore above or even below decks.
Captain checking the rigging as a swab runs up to the wheel
Even our yard-arms are functional terrain- 25mm miniatures bases slide in with ease, and stay there- even when turned upside down!
Upside down can be right side up- depending on perspective.
With ShipWorks you get to choose:
The length of your ship.
Adjust the width of the ship.
Your prows appearance, and even the figurehead that adorns it!
Add more (or less) masts and their length! No messy shaping of wood dowels (unless you’re into that). Add a crows nest or viewing platform.
A host of customizations to change your hull. From the number of weapons ports to fight off enemies, to creature comforts like windows for passenger cabins. Even sleek flat hull panels for showing off your more merchant elite!
How you want your sails, from classic square to sharp looking lateen triangles. If you change your mind- change them on the fly!
Your stern-castle and fore-castle (or have neither Captain!)
Before I moved I was working on a RPG campaign concept that I have not been able to get off the ground since I moved so thought I'd kick the idea around here in the off chance it might start a fire with someone else ...
So the game starts in an alternate reality with the gaming group stating them selves out as starting players, not 100% accurate but an alternate reality version of himself that fits into a starting player profile for whatever game system you like to use ...
Once stated out the players will get together for game night, in the alternate reality version of where your group gets to get her to play ... you get the idea, your playing a alternate reality version of you, but this alternate reality gets interrupted by an mini zombie apocalypse, a freak storm and weird lightning bolts that turn people into zombies ...
Being game nerds your group react accordingly and start putting down the zombies and figuring out what's going on ... a great opportunity to have some fun with the local peeps ... the players lern that the trouble is ruminating from a mysterious tower that appeared out of nowhere at a local golf course / sports field / etc large open spot ... the players gear up and do what players do, poke their nose in to fine a much queen rounding up zombie slaves to take back home with her ...
Only once the players take the evil much queen out do they discover her life sustained the tower in this plain, at the moment she died the tower and all inside return to her plane of origin ... the fantasy world of ...
The players and whatever firepower they have ammased now find themselves in a new world full of new challenges ... filled with your favorite minis of course ... they will have to find and ally with some locals to eat/learn to survive in their strange new world ...
As the year rolls round one customer seems to stand out more and more, the clan / tribe / town your players allied with are obsessed with collecting the skulls of their enimie race works/ lizard folk / whatever you have handy ... they must collect s quota for their gods before they return and time is running out ... the players must prove their worth and bag some skulls soon.
On the appointed time they come ... your allies see their gods descending in a chariot of fire ... your group see a drop ship with a party of powered armored warriors here to collect a pile of skulls and thank the locals for keeping the hostile race numbers down with a few thank you trinkets.
The warriors from space are sure to see you are different and take you with them to the stars ... and so begins the 3rd phasebofbthe game, space, the next frontier...
Start with zombie apocalypse, take you time ...
Shift to fantasy (magic = psychics) take more time ...
Shift to science fiction with alien vertions of the fantasy world ... all agreed to a wager over the planet, most skulls wins or something like that but limited to primitive tech only ... on the planet ... some argue the players are cgeaterd but thay have seen things wail on the planet that exsposes others as cheats ... thing go from bad to worse ... in just the way a GM can get some mileage out of ...
Project: Captain Redbeard's Pirate Dwarves
About this project
Avast me hearties! Splice the mainbrace and beat to quarters, that galleon is bilged on her anchor and ripe for the picking! Bring us alongside Gibbs. Boomer, get ready on the gun! Pete my boy, are you loaded? Hefty, Sharktooth, Deadeye, follow me! Gyaaarh!
This project is to fund production of a pirate dwarf crew, a set of unique miniatures forming a warband of adventuring buccaneers for skirmish gaming or a unit of mercenary fighters in a larger dwarf army.
They are 28mm metal miniatures, sculpted by Mark Evans, who produced all the dwarf sculpts in our previous kickstarter.
This time we have decided to offer only one pledge level, with all stretch goals being free additions to the set. If you want multiple sets just increase your pledge amount accordingly.
Pledge price includes FREE SHIPPING in the UK and discounted shipping of just £2 for anywhere else worldwide.
If successfully funded each backer will receive one each of Captain Redbeard's crew plus any applicable stretch goals-
1. Cap'n Redbeard 2. Bo'sun Gibbs 3. Deadeye Dan
4. Hefty Hawkins 5. Slick Willie 6. Sharktooth Jack
7. Pigwash 8. Little Pete 9. Boomer Svensson and Swivel Gun
The Captain himself. As gnarly a swashbucking, treasure-hungry dwarf as you could ever hope to meet. He'll fight anyone and anything if there's a promise of doubloons which makes his crew a useful mercenary force to bolster any dwarf army (just don't pay him in advance).
The captain's trusted Bo'sun, often found leading boarding parties or manning the ship when the captain takes a raiding party ashore.
His aim is as good with his axe as with his pistol, as many an enemy has found out
Avast behind! The crew will often mutter about hefty, but not within earshot of him. If you have a door to kick down, a bear to wrestle or a sandwich to eat, he's your man.
The general opinion among the crew is the Willie fancies himself, with his goatee, ponytail and feather in his hat, he cares a bit too much about his appearance.
Sharktooth is just a thorough git, a complete thug with a pair of wicked short knives that earned him his nickname.
Rumour has it that Pigwash was once captain of his own ship, nobody knows for sure and nobody likes to ask because of that big axe he carries around.
The smallest of the crew, some say he's overcompensating but with his blunderbuss he can clear a deck or blow a dwarf sized hole in a city gate.
He's got you covered, the swivel gun is small enough that the crew will often take it ashore for some extra firepower.
By Darsc Zacal
The Kickstarter is live:
This one is for a skirmish game featuring their wonderfully fantastical minis many of which are available in either metal or resin.
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