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By Knight of the Dinner Table
This Kickstarter campaign is a collaboration between legendary game designer Jennell Jaquays and sculptor Darcy Perry, following the appearance of ducks in the previous Star Hat Miniatures Kickstarter: Delvers Lost in the Dungeons of Doom III.
This is also an opportunity for YOU to contribute! With the Legendary Hero pledge, YOU can collaborate with us to bring new characters to the Quack Keep module and gaming table.
This Kickstarter will provide funds for Quack Keep - inspired by classic game adventure modules of the past but written to be more approachable for a new generation of role-players and workable with a wide range of game rules thanks to the 5th Wall Generic Rank System. It even comes with a fold-out GM screen as a cover!
The title is a nod to Quag Keep, the first novel based on a roleplaying game, published by Andre Norton in 1978 - around the same time that Jennell Jaquays began producing Advanced Dungeons & Dragons and Runequest modules for Judges Guild. The Caverns of Thracia and Dark Tower are both best-selling examples of her early work, both still in print after almost 40 years.
The later inspired Legendary Duck Tower and other Tales, which included a ducky-pastiche of her original Dark Tower cover. It was due to this and her work for Chaosium that Jennell Jaquays "was pretty much labeled as that designer and artist who did the ducks."
The Grey Moulter. Join us for an adventure with Ducks Lost in the Dungeons of Doom IV: Quack Keep!
Legendary Duck! YOU be the HERO! Stretch Goals
There is a Stretch Goal unleashed for every 1k funding goal reached and each one is a game changer: a new Duck will appear! Either a new Duck Hero or Legendary Duck will be made available for you to choose as part of your pledge.
1k Stretch Goal Unleashed: Oduck!
2k Stretch Goal Unleashed: The Quack Knight!
Glen Fidduck is almost a must-have for me ;)
The City that Dripped Blood
An Adventure for Fifth Edition and Swords & Wizardry!
Frog God Games is proud to announce The City that Dripped Blood, the first in a four part series centered in and around the city Temelpa. This mid-level adventure is written by D & D Legend Steve Winter, whose credits include over 30 years of best selling games, adventures, and supplements for some of the most popular RPG companies in the industry. He has played a part in many of the most beloved titles from Star Frontiers to the Fifth Edition rule books. He was a contributor most recently to the Frog God Games' Quests of Doom 4 series. Steve's incredible legacy and experience in the RPG world makes The City that Dripped Blood a perfect Indiegogo project debut title.
Temelpa, an ancient walled city on a forgotten trade route, thought to be abandoned ages ago, and now, the adventurers find themselves besieged within.
Unable to leave their refuge, the adventurers will quickly discover the city is inhabited, not deserted as initially believed, by an ancient society. They will soon be embroiled in the affairs of a twisted caste system built on servitude and cannibalism and headed by an inter-dimensional vampiric overlord.
This open-ended adventure allows the GM to unleash an array of unique monsters, factional power struggles, and intriguing plots upon the characters as they fight and scheme to stay alive, entrapped in a hostile city where they are viewed as useful pawns or a tasty exotic meal.
Can the characters hold out until the siege is broken and escape with their lives? Will they champion the cause of the downtrodden and upend the social order? Or will they be the main course for the next cannibalistic feast?
Welcome to the City!
The City That Dripped Blood - available in either Fifth Edition or Swords & Wizardry versions, is an adventure for mid-level characters inside you will find-
New creatures and new variants NPC Cultists and unusual citizens are spread across various districts and factions. All under the shadow of the two ziggurats which stand menacing guard over the decrepit. desert city where the player characters begin. Options for and potential hooks are provided, but the design lends itself to modifications, GM tailored for their ongoing campaigns.
The Tiny Print Run
Frog God Games is testing a new approach with the launch of this project- almost the inverse of how we design our crowdfunding projects on Kickstarter. We call it the 'Tiny Print Run'.
Thus, Indiegogo projects by Frog God Games will-
Be short in duration Be limited to a single title Have options priced between $5-$30 Have simple fulfillment process that does not use Backerkit Since 2012 our crowdfunding approach has been extravagant in every way. Ambitious with massive page counts, plus numerous add-on options and stretch goals. All supporting a primary title itself as many as 990 pages.
This has resulted in Kickstarter's with memorable pledge rewards that include top-quality hardcover books with sometimes dozens of stretch goal bonuses and add-on extras. These are awesome AND they are expensive.
Is Frog God Games giving up on Kickstarter?
No. Far from it, in fact these smaller projects are happening in response to the feedback we have heard from both fans and 'almost' fans alike. We hear the request for less expensive options for our projects and products all the time. A second frequent desire expressed to us, whether at conventions, on social media or in email, is for a larger selection of smaller, faster-paced adventures that can be completed in 2-3 sessions and not necessitate a full two year campaign.
Additionally, Frog God Games has grown in both sales and audience awareness. This opportunity will give us the additional resources to invest in the very best books in all of our formats. Thus we have launched the first of, what we hope are frequent, 'Tiny Print Run' campaigns on Indiegogo.
With the wishes of the fans in mind, this and future Indiegogo projects will fund standalone projects that are both affordable and fun. This project, as well future Tiny Print Run projects, is narrowly focused. This meansThe City that Dripped Blood will only have two reward options-
1. A softcover, full-color copy of The City that Dripped Blood which is at least 24 pages long and includes the PDF version
2. The City that Dripped Blood in PDF
There will be no paid add-on options and all additional funds raised focus on making the highest quality module the funding can buy. Supporters will select a rules system when they make the reward selection. For City that Dripped Blood that is a choice between Fifth Edition or Swords & Wizardry (other systems or system agnostic content is possible with future projects).
As of the project launch The City that Dripped Blood manuscript is complete for Fifth Edition. It is currently being edited and converted to Swords & Wizardry. The module will be published, what is unknown is how much we raise to improve this release for everyone.
What more supporters will mean for the project
The level of quality we want to bring to The City of Dripped Blood is, at a minimum, similar softcover releases from larger companies. An example of this is a Wizards of the Coast Adventurer's League softcover. We have the potential to do even better and that is what 18 days will be focused on.
The best way surpass our quality goal for every supporter (PDF only and/or Print and PDF) is-
Commission more art from top artists Create more cartography pieces/offer more mapping resources Create PDF player handouts like creature cards or treasure maps Other options that are cutting edge and unique which only funding makes possible The first and most important is to invest in top-quality, custom color art beginning with the cover. At Frog God we have a dedicated gentleman named Casey Christofferson whose job it is to procure great art. His only constraint is his budget, which is were supporters like you come in.
The biggest milestone will be upgrading from a planned half-page illustration to a full-page color cover by a top artist similar to the examples above. After we have enough funding for the cover we will add additional internal art pieces (possibly full page).
Softcover Specific Goals
The best paper we can afford. Glossy durable pages that showcase the art as it deserves. A thick, glossy cover stock Maps/charts/tables reprinted on the interior covers for reference (duplex cover printing) Signed copies and a few really special options if the funding really takes off NOTE ON AVAILABILITY: The softcover is likely to be a single print run. The number of units we print will be determined by how many supporters choose the The City of Dripped Blood softcover. We have no plans to offer the softcover for general sale after this project ends, so this is the best way to guarantee a copy for yourself in print.
Shipping and Distribution
Shipping is simple for those who select the a softcover copy of The City of Dripped Blood.
$5 shipping fee will be added upon checkout for supporters in the United States. $15 shipping fee will be added upon checkout for supporters in the European Union, Australia, New Zealand and Canada. The PDF that comes with the softcover option will be fulfilled as outlined below. PDF Distribution
The digital copies will be fulfilled using the Frog God Games Website. There will be no pledge manager so once the book or PDF is ready we will fulfill using contact information from Indiegogo.
Link to project!
By Darsc Zacal
The kickstarter is now Live.
Over a year ago we started looking at beginning a High-Seas Adventure D&D campaign. However, we wanted to kick it up a notch (or five).
So, we began looking for a great set of 3d Dungeon tiles to help bring the adventures to life for our players. We wanted something that was customizable, beautiful to look at, and was playable terrain. We also didn't want to spend $100 per ship. We realized that customizable didn’t really exist- we had to *choose* if we wanted beauty, or a slim amount of customization. Not to mention that the costs were extreme per ship.. We couldn’t put together a fleet of different ships if we wanted to without breaking the bank.
Being an Indy designer- Chris decided to start working on something better, and finally- after seeing friends and family reactions to the initial prototype- ShipWorks began becoming a reality.
Shipworks is modular. What this means is that from the hull to the masts and everywhere in between- you have the freedom to design and print the sailing ship that you want. Not just another generic template, but your minds eye brought to life.
The ships seen table time ;-)
Details and customization is also inside.. ShipWorks is also fully usable terrain- to scale with miniatures common to some of the oldest and greatest table top roleplaying games. Your miniatures can traverse the rigging shrouds and masts, climb ladders and stairs, and explore above or even below decks.
Captain checking the rigging as a swab runs up to the wheel
Even our yard-arms are functional terrain- 25mm miniatures bases slide in with ease, and stay there- even when turned upside down!
Upside down can be right side up- depending on perspective.
With ShipWorks you get to choose:
The length of your ship.
Adjust the width of the ship.
Your prows appearance, and even the figurehead that adorns it!
Add more (or less) masts and their length! No messy shaping of wood dowels (unless you’re into that). Add a crows nest or viewing platform.
A host of customizations to change your hull. From the number of weapons ports to fight off enemies, to creature comforts like windows for passenger cabins. Even sleek flat hull panels for showing off your more merchant elite!
How you want your sails, from classic square to sharp looking lateen triangles. If you change your mind- change them on the fly!
Your stern-castle and fore-castle (or have neither Captain!)
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