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Skirmish game in the Kings of War setting. There's a rules preview link in the kickstarter description.
For new models there are two forces to choose from initially. Big images in the Hidden Contents below.
By Darsc Zacal
Kickstarter is Live and has reached the initial funding level:
From the Mantic Newsletter:
"Star Saga: The Eiras Contract will see players guide a team of space mercenaries on a mission to retrieve stolen data plans from a research facility orbiting a far-off alien world. Players will take on platoons of minions, powerful alien bosses and be forced to make difficult choices as the story takes unexpected twists and turns.
The spiritual sequel to Dungeon Saga, Star Saga introduces newly improved and stronger rulesets, 'learn as you go' rules for new players and, more detailed, advanced mechanics for seasoned gamers."
If it wasn't for Mantics long history of fulfilment issues/delays/changes I'd be tempted by this. It sounds like the game I've been waiting for.
Instead I'll likely just keep an eye on the Kickstarter and consider buying at retail.
The grotesquerie of the Innsmouth hybrids shines best when juxtaposed with regular, non-transmuting humans. Reaper's got a lot of pirates, but up 'till recently few modern-era sailors. Still, both of these piratical individuals could pass as more colorful specimens of the pulp era.
59030, Red Petals Su, was another miniature I'd painted about three or four years ago when I was just getting started, but she came out less ham-fistedly than most of my work. She's a fierce lady and has no time for superstitions about women on board ship!
Meanwhile, Stieg Brinegrog (03627) I painted somewhat more recently. This Bluto-esque sculpt is worth every penny. Lumpy, huge, and comically hypertrophied, with arms that would make an orc jealous. He has a fine mustache, too. It would be irresponsible to paint that much skin all the same, so I gave him a sunburn/tan, some shoulder- and chest-hair, and a nice treasure-map tattoo. And there's plenty more canvas left for further tattooing, if I run short of stuff to paint in the future!
"D'yarr, I'll get yez someday, ye fishy milk-livered ********ing ***** of a ****-*******ing ****-****er!"
"...Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever."
-J. R. R. Tolkien
Dwarves really are the best! While they're often a bit rough around the edges, they have the best accents, are insatiably loot-hungry, and will fight anything that moves—so we are going to make a bunch more of them!
We've assembled them into adventuring parties to make it easier for us to pack and ship. You can add an additional adventuring party to your base reward for $22. Additional individual dwarves can be added to your base reward for $5 each. For a slightly larger view of the minis, check them out on our blog. Here are the adventuring parties:
From Left to Right: Male Dwarven Brawler, Female Dwarven Bard, Male Dwarven Deathknight, Male Dwarven Druid, Female Dwarven Warrior
The League seeks out the ancient dwarven knowledge hidden deep within the lost caverns. They hope that, in time, civilized dwarves will once again inhabit those hallowed halls.
From Left to Right: Male Dwarven Rogue, Female Dwarven Sheildbreaker, Male Dwarven Battlerager, Male Dwarven Mage, Female Dwarven Archer
Hogg's Tavern is not the sort of place that anyone should visit . . . at least not anyone who values their life or health. Surprisingly, it has regulars. Its patrons are usually adventures past their prime or looking to make a name for themselves.
From Left to Right: Female Dwarven Mechanist, Male Dwarven Automaton, Male Dwarven Gunslinger, Female Dwarven Automage, Male Dwarven Investigator
Not everyone has embraced the "advances" made in the Steam Valley workshops. When the Savages descended on the valley, the Seigebreakers and their constructs helped turn the tide against the invading armies.
From Left to Right: Female Dwarven Vampire Hunter, Male Dwarven Undead Elite, Male Dwarven Necromancer, Female Dwarven Huntsman, Male Dwarven Warlord
The lands beyond Raven's Gate are shrouded in perpetual mists and haunted by the undead. Only the very brave or the very foolish venture there. Why not both?
From Left to Right: Female Dwarven Barbarian, Female Dwarven Berserker, Female Dwarven Wandsmith, Male Dwarven Fighter, Male Dwarven Barbarian
The Iron Hills are not an easy country to grow up in. There's bitter cold winters and orcish armies locked in perpetual combat. That's not even mentioning the greatwolves. No one ever mentions the greatwolves.
Every Stretch Goal we hit will add more dwarves (or dwarf-related miniature items/companions) to the Completionist Set. When we have enough of these for a new adventuring party, a new party will be formed. Here are our stretch goals:
At $7,500 the Female Dwarven Cleric will be unlocked and added to the Dwarves Vol. 2 Completionist Reward. She will also made available as a $5 add-on.
At $10,000 the Male Dwarven Buccaneer will be unlocked and added to the Dwaves Vol. 2 Completionist Reward. He will also be made available as a $5 add-on.
As we hit these stretch goals, more dwarves will be unleashed!
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