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Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.
MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive.
I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it.
Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon.
I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it.
--Hernan (aka Heruca)
PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
24x36 inch double-sided deckplan poster & matching resin miniature - a versatile, heavy corvette for your science-fiction / space RPG.
Make old school hex style terrain maps for your RPG with a new version of Hexographer from Inkwell Ideas:
Hexographer 1 is available as a free version or paid download (currently $16). The software is a bit clunky from a UX perspective, but I had fun playing around making maps.
From the Kickstarter page:
It is hard to believe, but Hexographer is 7 years old! My thanks to everyone for your support over the years.
Classic Style Map
This project will help us take the tool to the next level! Here is what we can do with a new version (not all of this is in the demo version yet):
A new architecture allows us to have undo/redo functionality. Better "child maps." Create a world map and from that same map create a continent level map as well as a kingdom level map. It will remain one file so most changes to one level map will be reflected in the others. Hexographer's rather simple "note" functionality can expand to allow you to detail each location as well as things about your world not tied to a location: religions, cultures, important NPCs, etc. It becomes an interactive Gazetteer! We're adding an entirely new, more realistic icon set to the software. Polygons, Lines, Ovals, etc. have more options for shadows and textures. Easy drag and drop of labels and features: Most apps make this tricky, but we're improving it. Icosohedral Maps have been planned into Worldographer from the beginning. Configuration of new terrain, features, and textures is much easier. (Just drop files to a specific folder.) The new user interface framework gives the software a cleaner look. Mini-generators create details for notes about cities, castles, ruins, etc. Import Hexographer 1 files.
Child Map/Map Levels Example
Another classic map style.
So while I'm currently running a game already, I've been jonesing to create a new setting. I don't know if it's because my current game is edging on the two-year mark (!) and that part of my brain is just getting antsy, or if it's because I'm afraid for the possible TPK in a few weeks (my PCs are hell bent on fighting a CR25 dragon at level 12), but whatever the case, I've been slowly chipping away at a new setting for my next game. Yesterday I began work on the map! For reference, the scale is 6 miles to a hex. So this is a pretty expansive area.
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