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A lone light is on over the table. The players are getting their drinks, snacks, and dice ready as the GM rifles through her notes once more. Last week's map has been rolled out. Michael grabs his phone to look at the picture he took and the end of the last session so you can all get your miniatures in the right spot. Except this time is different. This time you have a new miniature, one that actually represents your character's race. As your compatriots drag out their pre-colored, plastic humans and elves you smile. Pulling out the half-orc you've been using to represent your Netherstorm character, you flick it across the room. In the same fluid motion, you set your new miniature down on the table. A four-armed, metal monster. He has been cast. You have painted him. And now, he is ready for blood. The room goes silent with awe.
When we created Netherstorm, we wanted to really show people who we are and how we game. Part of that was coming up with our own, non-standard player races. It was a lot of fun creating, and later playing, characters that weren't the same old elf, dwarf, or half-whatever, however there was a downside. No minis! Maybe you're the GM who likes a good, meticulously drawn map. Maybe you're a player who enjoys finding the perfect likeness of their character, painting it exactly so, and showing it off on the hexagonal battlefield. The bottom line is, miniatures are awesome. But when you have a unique race, miniatures that encapsulate your character are thin on the ground. Finally, we are making our own minis for use with Netherstorm, as well as other systems. We are starting with our four-armed warrior race, the Kentrona. These desert-born brutes boast many great traits, whether as an impressive PC, an NPC, or a monster for the second greatest role-playing game and other
and from the comments by the creator:
"I can tell you that prompting from others prompted us to commission art for a second miniature, a female Kentrona soldier. We should have it early next week.
I will update as changes are made, and rest assured, we will be making some changes very soon. (Including removing all additional shipping charges.)
In the meantime, Netherstorm is available on Drive-thru RPG."
Fateslayer has been an idea that has been constantly evolving, it has gone through countless names, and changes to its themes and ideas. Finally, I can say the world has started to come together and has started to come alive. It's set in a dark fantasy with a large theme of as you would guess, fate and it's constant struggle to break free from it. Each figure holds a story piece that weaves the world around each other and brings life to the world of Fateslayer. Many of the stories hold secrets and reveals what's to come in the Fateslayer universe. I hope you'll enjoy each of these crafted stories and the many characters that reside inside of it.
I wont post any of the pics. Some of them are not safe for work.
(Note: I actually started these a while back, though they are not done yet. This is a bit less of a WIP thread than a how-I-got-here-so-far thread, which I will update as I get my old pictures organized. Questions and comments and critiques are, as always, welcome.)
Last summer Bad Squiddo Games hosted a brief Kickstarter, "My Last Sunrise," of an assortment of Gothic horror minis centered around vampires. These two stood out to me as a little beyond the Hammer horror ethos of most of the other figures. While I was painting them I thought of them as "Feral Vampires," although when I just rechecked they are called "Vampire Thralls."
I dunno. They don't look very thrall-like to me.
Their tag line in the Kickstarter was "Float about in my night dress cooing for scraps? No way. I hunt my own meal."
Anyhow, they have a fun, odd, lady pirate or highwayman look.
All paints used are Golden Matte Fluid Acrylics. Color mixes are (usually) noted, but not exact ratios.
Questions are welcomed and I will try to answer them. Critiques are appreciated.
This is a slight deviation from how I prime figures. Normally I prime them with Titanium White (which I did here) and then wash over them with Burnt Umber to bring out the details. These I wanted kind of cold-looking, so I washed them with a cold dark grey mixed from Burnt Sienna and Ultramarine Blue.
That's them on the left. For a while I was including Bad Squiddo's "Dracula" in the photos, so you get a free peek at that too.
And as per usual, the first thing I did was their skin. In contrast to the skin of living humans, I have been painting vampire skin in stark black-and-white mixed from Titanium White and Carbon Black. The very first layer is thinned Titanium White, then pale shadows of the lightest grey.
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