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So there is this skirmish game, "Wild in the Streets" by Slow Death Games. Member FishNJeeps alerted me to it at Adepticon last month after I told him I was looking for minis of unarmed women in good street clothes for some friends. (Thanks, FishNJeeps!)
I'm really grateful he did, because they had two sets of skirmishers that had a lot of promise. This figure is from the "Murder Cult Girls" set, which otherwise is a little goofy but has this one figure that really appealed to my friend. (I also got the "Goth" set which looks like it will prove mighty useful.)
I just had to get rid of the big knife in her hand (the Goths are mostly unarmed, interestingly).
I'm no expert with a knife, but I clipped and filed until ... well, until she had a sort of a clumsy mitt of a hand a little awkwardly held out. Hum. Not to worry because I had a brainstorm a little later.
Here she is (left) primed with a thin layer of Titanium White and a wash of Burnt Umber. I've already started painting her skin in with mixes of Titanium White and Burnt Sienna with a little Yellow Oxide admixed because she is supposed to be Korean.
With skin, at least for me, I add layers and add layers and it looks weird ...
... until it doesn't. I've painted a little transparent Quinacridone Crimson on her lips and her eyes are preternaturally blue and pupil-less on purpose. Her hair is only sketched in for the moment, but yes, it is supposed to be bubblegum pink. She is a wee bit of a Gothic Lolita.
And then I worked out something about making her hand look okay.
The character she represents has a green spider familiar. A big one, hand size.
... Hand size ...
So I figured okay fine, I'm going to try to paint that lemon-shaped lump in her right hand as a big green spider. I'll work out how as I go along.
To start with I painted it bright green.
Phthalocyanine Green, my favorite green pigment, is completely transparent. It's great for color glazes but needs something opaque added to give it body. I decided to do a two step process to give it a really intense, glowing color.
This is something I do a lot when I want a really eye-popping bright color: Paint a paler, solid version of the color underneath and then glaze over it with a more intense, transparent color.
Here's my palette (Normally I use a wet palette but this was for a single quick effect):
From left to right the colors are: Phthalo Green (looking super dark because of its transparency -- it's actually a brilliant peacock blue-green), Hansa Yellow Opaque (a brilliant warm yellow with only a little opacity, despite the name), and Titanium White. Above the Hansa Yellow is my mixed color with a ton of yellow, only a little green (it's a really strong green) and enough white to make it fairly opaque but not too washed out.
Here's the first layer on her hand:
Notice even "opaque" the color underneath shows through. I like this because it harmonizes the colors. There's something in fine art I've heard called "airlessness". It's when adjacent colors have nothing to do with each other, no reflections, no harmonics, just separate blocks of color. Maybe it's just a nice excuse for sloppiness, but I like colors bouncing off each other.
Once the undergreen was dry I mixed a medium green with the yellow and no white in it, and glazed it lightly over the paler color.
The under-color comes through and it's as close to a stained glass effect as regular paint can get.
This is the state the figure was in for our first gaming session (Yeah, I'm slow.), and it was recognizable enough for the player to delightedly figure out that that was her spider.
And yet there shall be more ...
I've no idea if this is one of Hasslefree's originals or one of their tributes to media characters. At any rate, I'm painting her up as a slightly unnerving Russian bodyguard named Petra for a modern-day game.
Here's my standard priming: A layer of thinned down Titanium White followed by a wash of thinned-down Burnt Umber.
I love all the little details Kevin of Hasslefree puts into his sculpts. I especially love how plausibly backside-kicking his women warriors look.
Here are a couple of the in-between states of painting up her skin (which is to say her head, since she's wearing gloves). I'm including them because they're messy, because sometimes people get worried when their painting doesn't look great at each step. Don't ever be worried that things are looking messy! Paint is made to smooth things over.
This first image shows a single thin layer of Titanium White mixed with Burnt Sienna sketched in leaving the darkest shadows. This I find is when faces look their creepiest (Ignore the other two figures; they are for other WIPs).
This shows some shading developed with thin, translucent layers mixed with more or less Burnt Sienna. Burnt Sienna is a warm orangeish brown which lightens into peachy tones which seem to work for generic white people's skin. There's also some Burnt Umber in the deepest shadows.
Here I've washed a little Quinacridone Crimson on her cheeks (very thinned) and lips; slung some buff yellow mixed from Yellow (Iron) Oxide, Burnt Umber, and Titanium White on her hair; and done up pale, slightly staring eyes (Grey mixed from Ultramarine Blue, Burnt Sienna, and Titanium White) with a sort of dramatic dark eyeliner I've sometimes seen used by pale blondes. The eyes look a little more disconcerting because I haven't put highlights in. She has no eyebrows because she's so fair.
I also primed her guns black.
I'm probably going to refine her features a little, especially around the hairline. But she's okay for now.
I mixed up a blue for her jumpsuit, which I am trying to imply is shiny spandex. It's a mix of Phthalocyanine Blue, Burnt Umber, and a little Titanium White (more white for the highlights, natch). As with everything here, it's still rough.
And there she is, a modern female mercenary begun ...
This is a fresh start for a thread I feel I knocked off kilter. I feel it may be justified in that I've finally started actually painting the creature.
This is Reaper's 14532: Aislinn, Shadow Tracker, a large werewolf (the base is a 40mm square) from the Koborlas faction in their Warlord game. I had a request from a player for a werewolf who can shift genders and appear gender ambiguous, and this seemed a good place to start. The sculpt is meant to be female, but it is lean and muscly and not over-bosomy. I filed it down somewhat and off we go.
... I don't seem to have done my usual practice of documenting the priming (a light coat of thinned Titanium White and a wash of Burnt Umber on the creature only, leaving the base white for snow), so here is the first layer. I decided to paint this one as a white wolf. I've observed that "white" wolves are actually a creamy light brown, so that's how I've painted this one. The color is mixed from Yellow (Iron) Oxide, Burnt Umber, a bit of Ultramarine Blue to tone down the brightness, and Titanium White. It came out a sort of dull buff, a good blonde color.
The color is laid on thin and translucent. Where the Burnt Umber underneath shows the color shifts to a sort of bluish shadow.
I indicated the nose, eyes, lips, and claws with Carbon Black. I don't use pure black much, but I needed a little facial indication to work from.
Had a little blue on my palette, so I swished in some snow shadows. These are two mixes: Phthalo Blue with a tiny bit of Hansa Yellow Opaque and a great deal of Titanium White; and Ultramarine Blue and Titanium White.
While I have been painting realistic wolves, I have also been working on some of the gorgeous giant wolfmen sculpted by Julie Guthrie for the Koborlas faction in Reaper's "Warlord" game.
This is #14528, the subtly-named "Rageclaw Slayer", or the testosterone-poisoned werewolf a friend of mine requested. He's a big puppy; I include a copy of Reaper's 60164, Vampire Hunter, for scale:
This is my standard priming of a thin layer of Titanium White followed by a thin wash of diluted Burnt Umber, using my favorite Golden Matte Fluid Acrylics. I left the base white in order to paint it as snow.
Those who have been following my regular wolf painting thread will recognize the steps here. First I mixed a cool neutral grey from Burnt Sienna and Ultramarine Blue and Titanium White and painted it on his limbs, face, and belly:
Then I mixed a darker version of the same grey and painted his back and tail:
Then I mixed a cream-buff color from Burnt Sienna, Yellow Oxide, a tiny bit of Ultramarine Blue to take the orange edge off, and Titanium White, and went over his face, limbs, and belly again:
And finally I took some pure Carbon Black (a color I rarely use except for special effects) and laid in his eyes, nose, lips, and claws (Although I just noticed I missed his toe claws. Oh, well, next time.). I also washed a little diluted black over his darker fur, most noticeable on the parts of the tail I had missed earlier:
He still looks rough and terrible, especially up close, but I have to admit I am rather pleased with the overall color impression.
This is a catgirl pirate ( "Nyamaunir-Piratin"), figure #15503C from Das Schwarze Auge, produced under license by Ral Partha Europe (which is not Ral Partha).
She is a wee bit on the small side. Here from left to right are a cat person (Khaliman) from the French "Alkemy" game, our little kee kat pirate, Reaper's 77340: Avatar of Sekhmet, and Reaper's 03478: Tawny Firehair, Cat Girl.
Here she is up close. She has some nice details and a more fuzzy appearance than most of the cat people minis I've seen.
This is my standard priming: A thinned coat of Titanium White allowed to dry for a full day, then a wash with thinned Burnt Umber. It's related to Renaissance painting techniques and I find it gives a good warm foundation to start from.
I was painting her at the same time as some wolves, for economy of paint. I figure I'm going to paint her like a grey cat.
The first coat of paint is a light grey mixed from Ultramarine Blue and Burnt Sienna, lightened a good deal with white.
Here's a back view:
It may be noticed I'm a little casual how I apply my paint. There are bits not covered and the paint has been thinned down and it isn't always the same opacity because of that and the under-brown shows through.
I mixed a slightly more translucent, darker version of the same grey and added some more.
Then I took some matte pure Carbon Black and indicated in her eyes, nose, mouth, and claws. I put an undercoat of black on her sabers as long as I was at it, since I find it looks very good under silver.
Tune in later to find out what's next ...
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