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About this project
Arcana Note is a portable, rugged leather notebook filled with 5E tools such as character sheets, cheat sheets, a collapsing dice tray, a ruler that measures game feet, a mini GM screen, grid paper, condition/spell/item cards, card pages and more. The inside pages contain templates for tracking sessions, NPCs, organizations and locations within your campaign.
Whether you are a player or a GM, Arcana Note provides a dragon's hoard of supplies to help you with your 5E games.
The kit comes in a long-lasting leather journal that is crafted to survive many epic campaigns. The handy size allows you to easily bring it to your sessions by throwing it in your backpack or car. It also takes up less space at the table. The strong leather covering protects your sheets from tearing, bending and arcane missiles. The inner pages are designed to streamline your games so you can spend more time adventuring and less time looking up information or printing resources. Arcana Note is a great piece of loot for both new players as well as veterans looking to raise the armor class of their character sheets.
Arcana Note contains the following items:
One A5 size leather journal made of saddle leather. It develops a rich patina giving it a rugged, weathered look the more you use it. It's soft and smooth like Gnome skin but tough enough to wear as armor. Collapsible dice tray that fits snugly within the journal. No more rolling your dice off the side of the table and trying to claim it landed on a 20. A high quality, glossy UV coated mini GM screen that slides smoothly into the pockets of the notebook. Custom character sheets that were designed to be streamlined and clean. Extra character sheet included to roll up yet another Chaotic "Neutral" character. Cheat sheets such as equipment tables, light source diagrams, rules, and more so you can stop borrowing your GM's PHB. Session note pages to help keep you organized. Campaign specific pages to track timeline, NPCs, locations, organizations, deities and more. Grid paper so you can draw pretty maps. A ruler that measures game distances. For when you don't have a battle grid or your low intelligence Barbarian has a hard time counting squares. Condition cards. Lay the card out in front as a reminder. A spell slot card to track spell usage. 50 blank spell cards to place in in the card pages for your own personal spell book. 30 blank item cards to manage loot or hand out to players. Ten card holder pages that hold up to 80 cards. A zip pouch for holding small tokens & pencils. Six divider tabs to help stay organized. An A5 plastic divider that can be used for dry/wet erase notes. Ten dry erase initiative card tents to hang from your GM screen or place in front of each player. The 6 hole A5 binder paper is easily found in various styles to order online and we will be providing the digital PDFs so you can print your own pages at any time. We will also be providing refill pages at a reasonable price after the Kickstarter if you don't want to print your own.
Please note that metal dice will eventually wear through the dice tray and will cause damage. If you have metal dice, we suggest using the tray to hold the dice then rolling on the thicker leather of the journal instead.
About this project
It seems like no matter how many dice you buy, you still never have enough d6s... meanwhile, your collection of unnecessary d20s keeps getting bigger.
Dice of Rolling are not rocket science. They’re just regular dice that come in the amounts you actually need, and they use color for more than just decoration. One simple purchase, and you’re good to go for most of the situations you’ll encounter in the 5th edition of the world's greatest roleplaying game. And since each dice type is a different color, you'll always grab the right ones. It’s kind of a no-brainer, but nobody else is doing it so we're bringing it to Kickstarter.
This is the dice set we’ve always wanted for our table, and with your help we can bring it to tables everywhere!
We’re keeping the rewards real simple. You can pledge to receive 1, 2, 4, or 20 sets, and each set will include the same 29 color-coded dice + microfiber dice bag.
Sunless Citadel (from Tales of the Yawning Portal)
a Dungeons & Dragons 5th edition play by post
Author: Bruce Cordell
Kythorn (June) 13th (a week before the Summer Solstice) in the year of 1493 CR
The town of Oakhurst lies about 3 hexes (whatever the scale is) NW of the ruins of Thundertree. The area surrounding the small town of only 900 people consists of dusty plains & very little vegetation. There are some tiny trees, sapling mainly here & there but nothing noteworthy. There are a range of hills to the north. These eventually turn into mountains & the most noteworthy peak, Mt Hotenow sits in the middle of them. Also near the town is a great forest that extends to the south & the north, the mysterious Neverwinter Wood. The party, begin it's journey is the city of Neverwinter. A small parchment tacked to a bulletin board saying
"Adventures Wanted! Please inquiry at Ol Boar Inn in Oakhurst"
You have traveled the New Road to get to the small town. You are at the outskirts of the town, where the road splits into two roads, You have arrived around noon, the heat of late spring season starting to rise. The buildings are in decent shape, most noteworthy is the Mayor's building & the General Store being the best kept of the town. You recognize the Ol Boar Inn, by the large, hanging wooden sign with a stylized boar on it:
The townsfolk eye you but don't give you any troubles. You see the town consists mostly of humans, with a smattering of the other common races of the Realms. One catches your eye, a female gnome wearing a bright color robe with a pendent around her neck:
She is at what appears to be a small temple. She sees you & offers a greeting
"Welcome to Oakhurst. May Lathander's morning light shine upon you all in the morning."
About this project
The forest is a place of mystery and danger, where the wild things are lurking in the shadowed underbrush with hungry eyes, but also where the fair folk flit and fly through sun-dappled glades. From Grimm's fairy tales to Tolkien's lovely Lothlorien, menacing Mirkwood, and forlorn Fangorn, there are few places for adventure more iconic than among the tall trees and verdant vales of the forest!
In that spirit, Legendary Games is pleased to present a new hardback adventure accessory for the Pathfinder Roleplaying Game and 5E, the Forest Kingdom Campaign Compendium! Step under the shadowed boughs of the forest realm to find a wild world of magic, mystery, monsters, and more! From the misty boreal taiga of the cold northern reaches to wondrous glades of enchanting fey beauty, you'll find this book an encyclopedic resource for running your campaign, including:
- Two complete wilderness adventures: the savage barbarian epic Cold Mountain and a deadly fey pursuit in Horns of the Hunted!
- Over 50 new spells and magic items, from bloodspear and call woodland beings to the scout's spyglass, plow of the abundant harvest, and staff of the fey queen!
- Three dozen new character options, including new sorcerer bloodlines, cavalier orders, feats, archetypes, and more, from Feral Companion and Silent Shade of the Umbral Wood to the fey hunter ranger and darkwolf druid!
- Over 30 new fey and forest monsters, from the boreal wight and stromkarl nixie to the mighty chernobog!
- Eight ready-to-play pregenerated characters with detailed histories and personalities, perfect as allies, rivals, or playable PCs!
- Rich and immersive rules for fey-themed haunts and integrating fey into the campaign from personal relationships to world-altering faerie rumors, ripples, and ruptures that turn the natural world of mortals upside down!
The Forest Kingdom Campaign Compendium starts by combining the entire River Kings product line from Legendary Games into a single volume, edited and polished and many available in print for the first time, including all of the following products:
Beasts of Legend: Boreal Bestiary
Beasts of Legend: Coldwood Codex
Conquering Heroes: Pregenerated Characters
Horns of the Hunted
Legendary Villains: Dark Druids
Treasury of the Kingdom
These fantastic supplements by all-star authors like Jason Nelson, Matt Goodall, Tim Hitchcock, Neil Spicer, Todd Stewart, Russ Taylor, Alistair J. Rigg, Clinton J. Boomer, Julian Neale, N. Jolly, Tom Phillips, and Linda Zayas-Palmer are classics from Legendary Games and with them alone we could create a hardcover compilation of around 240 pages! All of the above material is complete and ready to go for both Pathfinder and 5th Edition!
That would make a pretty cool book on its own, but we also have some amazing brand-new bonus content we have ready for our stretch goals below, which might well push this book over 300 pages! Almost all writing and art for these bonus goals is already complete, and even if we don't quite hit our stretch goals, these products still will be completed and will be available for purchase separately, but if we hit those goals all of his great bonus content will be included in the compilation and backers will be able to download the individual PDFs after the Kickstarter ends!
About this project
Check out our Early Bird Special pledge level which ends in a few hours! Save money by backing now. :-)
Check out our Codex, Cards, Counters, and Chronicles tools which can transform the way you run 5th Edition fantasy roleplaying games!
The 5e Gamemaster Toolkit is a series of tabletop game aids to help you run well-organized, dynamic roleplaying games. The 5e Gamemaster Toolkit has four parts:
Gamemaster Codex — A 36 page 8.5x11” booklet that is meant for use during the session to build adventures on the fly. It is loaded with tools to create quick non-player characters with stat blocks, generate locations, determine loot such as treasure and magic items, and construct interesting combat encounters with no advanced preparation.
Gamemaster Cards — This deck has cards to track Initiative and basic stat blocks, Conditions such as ‘Blinded’, Rules Summaries for Death & Dying, Healing, and Grappling, and Role cards to equip players to assist the gamemaster in various ways.
Damage Counters — These special plastic tokens are sized to fit under standard 1 inch miniature bases. This allows you to use our Stoplight Damage™ rules to track hit point damage. Run large scale encounters without the hassle of tracking hit points for each creature by hand.
Chronicles Booklets — These four digest-sized booklets are meant to be written in. Malloy’s Almanac is a fantasy calendar with 20 sets of encounter tools. Imaginarium is an idea log with blank dungeons and encounter worksheets. Session Planner includes gamemaster tools to plan game sessions. Game Diary has player tools to log adventure notes.
For those who’ve bought our Dungeonesque RPG products, you’ve already seen our approach to quick adventure design. This new product takes some of the most useful Dungeonesque Gamemaster’s Guide content and adds new features for on-the-fly games. Not prepared for an adventure you’re running? The Low-Prep Adventures section has 10 instant adventure types to jump start your game. Need an encounter or event to toss players after they’ve ignored your pre-planned adventure ideas? No worries, the Codex has tools for everything from hexcrawls to tavern brawls.
We’ve intentionally kept the product small (around 36 pages) so you can quickly find the tables you need without halting the game to wade through 250 pages of dense text. Here is a tentative list of the Codex contents (these might change a bit based on consumer feedback and layout constraints):
People — Names, Quick NPCs, Quick Character Stats, Occupations, Reactions, Traits Places — Hexcrawls, Tavern Names, Weather Things — Quick Treasure, Quick Magic Items, Selling Gear & Magic Items, Costs for Food, Drink, & Lodging, Costs for Services Adventures — Low-Prep Adventures, Adventure Generator Encounters — Wilderness Encounters, Urban Encounters, Something Happens, Plot Twists, Quick Encounter Design Rules — Converting Early Editions, Healing Potion Effects, Mass Combat, Quick Chases, Complete 5e Rules Summary, GM Rules Reference Example of Interior Layout GAMEMASTER CARDS
This deck has several types of cards to help gamemasters run the game.
Put the Initiative cards in plastic protective sleeves, and use wet-erase pens to write on them. One side tracks Initiative and the most critical parts of stat blocks. Arrange them behind the GM screen or in a stack to keep track of turn order.
Key Character Stats On One Side; Player-Facing Name & AC On Reverse Round Tracker cards let you track the end of a round and effects which might expire in a future round.
If you’re not using a gamemaster screen, you can use our add-on Card Holders to stand them up in view of the players. Write the creature’s name on the player’s side of the card. If you want, you can write down the Armor Class of opponents and let players track if they’ve hit the creature or not.
Conditions scards track the 5e conditions such as ‘Poisoned’ or ‘Stunned.’ Rules Summaries present rules for Death & Dying, Healing, and Grappling. Hand these cards to players so they can quickly know the rules without turning to a rulebook.
Role cards help the gamemaster recruit volunteers to help during the game. The gamemaster selects things they want help with and puts the cards out on the table. Volunteers take a card which lets the GM know which roles still lack volunteers. Here are the eight role card descriptions:
1) Turnmaster — Run initiative on behalf of the GM. Consider alerting players in advance when they are up next in the turn order. 2) Battlemaster — Manage miniatures, game tokens, and terrain on the battlemat. Could include marching order and coordinating who is on watch at night. If asked, track damage taken for GM-controlled creatures. 3) Rulesmaster — Have a copy of the core rules and be ready to look up rules as questions come up in the game. 4) Soundmaster — Use devices to play background music that is thematically appropriate for scenes and battles. 5) Grubmaster — Coordinate meals for the group which could include ordering take-out, Keeping track of menu orders, and picking up food. 6) Logkeeper — Track game-world time and the locations to which characters journey. This could include calendar dates and drawing maps. This could also include names of players who attended. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 7) Quartermaster — Track rewards characters receive: money, treasure, and group treasure. Includes knowing where you keep group treasure. This could also include experience points. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 8) Chronicler — Take notes about the story during the game, and collect additional notes from the Logkeeper and Quartermaster at the end of the game session. After the game, write up an overview of the game session and publish in a blog post or other medium. We’re still working on the art for the deck back cover and deciding how we will package the cards (tuck box versus plastic case), but we will share pictures and details on that before the Kickstarter ends.
These special plastic tokens are sized to fit under standard 1 inch miniature bases and allow you to use Stoplight Damage™ rules to use tokens to track hit points. Run large scale encounters without the hassle of tracking hit points for each creature by hand.
Ever have a dozen Orcs on the battlemat, and have trouble keeping track of each creature’s hit points? Logistics of tracking a large number of minis can be challenging. Damage Counters make this easy.
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