Jump to content
Sign in to follow this  

Sunless Citadel 5e pbp

Recommended Posts

I was split between a fighter battle master (because I remember the various attempts at the mechanic during the playtest) and a rogue.


I think I'll go rogue. 


@haldir, do you use the variant human traits?

Share this post

Link to post
Share on other sites

Think I'll go with a Ranger (assuming I don't get screwed with stat rolls :p). 

@BlazingTornado I'll focus on ranged with my ranger, so a frontline Marshall should still work.  We just have to hope we don't take damage now as we don't have a healer.  :P

Share this post

Link to post
Share on other sites
15 hours ago, Dilvish the Deliverer said:

Post in the acqusition thread make me want to build a dwarves wizard.  I like spell casters.  But I'll still let everyone else pick first.


You gonna be the Oompah Lompah eh? :B)::B):

13 hours ago, Auberon said:

do you use the variant human traits?


Sure go ahead if you want to change it up



  • Like 1

Share this post

Link to post
Share on other sites
13 hours ago, BlazingTornado said:

I like frontline martials. Is that still available?


Also standard character creations means 4d6d1 for ability scores right?


Roll 4d6, drop your lowest, arraign them any way you want.


Starting gold is either the average or pick a pack for your class.


Also I do like to playtest the UA article stuff so if there is something in those articles, feel free to ask me if you can use it.



 You gonna do PH or UA ranger?


Share this post

Link to post
Share on other sites

@haldir Will be using Player's Handbook as its the only book I have.  :P


Related question:  I've never done a PbP game here.  Is there a dice roller that displays on the forums that you want us to use, or are we good with the honor system?  


Have a game tonight and tomorrow so I might not get starting stuff set up before Sunday, but should be able to have it ready by then (might get lucky and find some time this afternoon as the work schedule is a bit different today).

Share this post

Link to post
Share on other sites

By the way for full disclosure, if haldir is planning on run Tales from the Yawning Portal in its entirety...
I've already read some parts of Hidden Shrine of Tamoachan and am prepping White Plume Mountain for my group... I've not paid attention to the earlier adventures as my players were already well past those levels when the book came out. So if you're uncomfortable with a player that has some knowledge of the later adventures, I'll bow out.

Share this post

Link to post
Share on other sites

DIP (Dwarf in progress)


rolls for stats, 14, 16, 11, 16, 12, 12


Mountain Dwarf Wizard/Hermit background, LN

Str 12+2=14

Dex 14

Con 16+2=18

Int 16

Wis 12

Cha 11


Tools: Smith Tools (dwarf), Herbalism kit (hermit),

Skills: Arcana, Investigation, Religion, Medicine

Languages: Dwarf, Common, Draconic


Going to go with the standard equipment as average gold for a wizard is only 100gp, and a spell book cost 50gp.


Per my background, I have made a Discovery.  I'll work with haldir to have something appropriate.


Couple of questions: does this take place in the Forgotten Realms?  Standard deities?  Do we know where this adventure takes place and any info about the surrounding area? Towns, temples, organizations?  Just want to tailor my backstory so that I have a reason or vested interest to be in the area or go on the adventure.


I'll eventually put my character together on Myth-weavers, unless haldir prefers another method.

Share this post

Link to post
Share on other sites

My rolls:

11, 13, 16, 15, 13, 16


I think I'm going to go Paladin so I can frontline and provide some healings.

Haldir, is it okay if I use Daton Sungold? Given the different party and my different rolls he won't be built the same way as he is in Darc's TOD game, just use the same name, general look and personality.

  • Like 1

Share this post

Link to post
Share on other sites

Ranger in Progress:

Rolls:  17, 15, 13, 12, 9, 7

Str:  12

Dex: 17

Con: 13

Int:  9

Wis: 15

Cha: 7


@haldir you said we could use variant human traits, does that also mean we can take the feat that comes with it since feats are optional?  I'm assuming so, but wanted to make sure before deciding on final stats (I'm definitely going human who can speak Dwarven).

Share this post

Link to post
Share on other sites
1 hour ago, BlazingTornado said:

I think variant humans are only allowed when feats are, otherwise all you trade for your lost 4 bonuses is one extra skill proficiency...


That's what I assumed, but I always prefer to make sure.  :)

Share this post

Link to post
Share on other sites

The UA ranger I do believe is a spell-less ranger, takes it back closer to roots or like Aragorn. If you wanna look at it I can send you the link to the article.


Variant Humans:  I do use feats, so you'd be trading your +2 to everything for the feat & the +1s. I have no problem with that. Just look at the other races, they have bonuses & abilities that outweigh the standard human. Dwarves for example get Darkvision. Something that has come up in the 5e pbp game I'm in on here. Most of the party has Dv, except for the humans. That right there is equal to a feat to me. Might not be fancy bonuses in combat but hey I can see in the dark, you can't. ::):


@Dilvish the Deliverer I see UA has some new cantrips & 1st level spell for wizards. If you want go ahead & look in those too.


I'll try & link up the UA articles I have on my Drive here if anyone needs em. For the most part I try to make my games SRD or whatever they are calling it these days. Pretty much I want you to be able to find the rules online if needed. One thing I do like about Pathfinder over 5e is most of their rules are available for viewing.

  • Like 2

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By ChaoticBlues
      It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! 
      Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
      You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy!  Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue!  A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs!  That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
      Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
       Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
      Click here to download Chapter Seven Sample Pages: PCC 7p14
    • By SamuraiJack
      Five years have passed; high time to update the Midgard Campaign Setting, and add Deep Magic, adventures, and player options galore!
    • By haldir

      Starfinder: Dead Suns
      by Robert G. McCreary
      Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved. 
      For more info visit www.paizo.com/starfinder 
      You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll  show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone.
      Now,  where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........) on this day.
      Absalom Station
      The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station.
      Docking Bay 94
      Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage.  A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.
      Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors.
       Anyone outside the shuttle, give me a Perception Check.
    • By SamuraiJack
      About this project
      It seems like no matter how many dice you buy, you still never have enough d6s... meanwhile, your collection of unnecessary d20s keeps getting bigger. 
      Dice of Rolling are not rocket science. They’re just regular dice that come in the amounts you actually need, and they use color for more than just decoration. One simple purchase, and you’re good to go for most of the situations you’ll encounter in the 5th edition of the world's greatest roleplaying game. And since each dice type is a different color, you'll always grab the right ones. It’s kind of a no-brainer, but nobody else is doing it so we're bringing it to Kickstarter. 
      This is the dice set we’ve always wanted for our table, and with your help we can bring it to tables everywhere!
      We’re keeping the rewards real simple. You can pledge to receive 1, 2, 4, or 20 sets, and each set will include the same 29 color-coded dice + microfiber dice bag.
    • By Shogun
       The Deck of Many is a series of 5e reference cards for Monsters, NPCs, Conditions and Weapons.
      The Deck of Many is a tool used to assist Game Masters in their role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the references they need. Each card features original artwork and easy to reference information. Should we be successful, all funds raised from this campaign will go towards producing the 4 decks and other campaign rewards.
      Starting price: $16 for your choice of 1 deck including shipping to U.S & CAN

  • Who's Online   18 Members, 0 Anonymous, 0 Guests (See full list)