Jump to content
Sign in to follow this  

Sunless Citadel 5e pbp

Recommended Posts

I was split between a fighter battle master (because I remember the various attempts at the mechanic during the playtest) and a rogue.


I think I'll go rogue. 


@haldir, do you use the variant human traits?

Share this post

Link to post
Share on other sites

Think I'll go with a Ranger (assuming I don't get screwed with stat rolls :p). 

@BlazingTornado I'll focus on ranged with my ranger, so a frontline Marshall should still work.  We just have to hope we don't take damage now as we don't have a healer.  :P

Share this post

Link to post
Share on other sites
15 hours ago, Dilvish the Deliverer said:

Post in the acqusition thread make me want to build a dwarves wizard.  I like spell casters.  But I'll still let everyone else pick first.


You gonna be the Oompah Lompah eh? :B)::B):

13 hours ago, Auberon said:

do you use the variant human traits?


Sure go ahead if you want to change it up



  • Like 1

Share this post

Link to post
Share on other sites
13 hours ago, BlazingTornado said:

I like frontline martials. Is that still available?


Also standard character creations means 4d6d1 for ability scores right?


Roll 4d6, drop your lowest, arraign them any way you want.


Starting gold is either the average or pick a pack for your class.


Also I do like to playtest the UA article stuff so if there is something in those articles, feel free to ask me if you can use it.



 You gonna do PH or UA ranger?


Share this post

Link to post
Share on other sites

@haldir Will be using Player's Handbook as its the only book I have.  :P


Related question:  I've never done a PbP game here.  Is there a dice roller that displays on the forums that you want us to use, or are we good with the honor system?  


Have a game tonight and tomorrow so I might not get starting stuff set up before Sunday, but should be able to have it ready by then (might get lucky and find some time this afternoon as the work schedule is a bit different today).

Share this post

Link to post
Share on other sites

By the way for full disclosure, if haldir is planning on run Tales from the Yawning Portal in its entirety...
I've already read some parts of Hidden Shrine of Tamoachan and am prepping White Plume Mountain for my group... I've not paid attention to the earlier adventures as my players were already well past those levels when the book came out. So if you're uncomfortable with a player that has some knowledge of the later adventures, I'll bow out.

Share this post

Link to post
Share on other sites

DIP (Dwarf in progress)


rolls for stats, 14, 16, 11, 16, 12, 12


Mountain Dwarf Wizard/Hermit background, LN

Str 12+2=14

Dex 14

Con 16+2=18

Int 16

Wis 12

Cha 11


Tools: Smith Tools (dwarf), Herbalism kit (hermit),

Skills: Arcana, Investigation, Religion, Medicine

Languages: Dwarf, Common, Draconic


Going to go with the standard equipment as average gold for a wizard is only 100gp, and a spell book cost 50gp.


Per my background, I have made a Discovery.  I'll work with haldir to have something appropriate.


Couple of questions: does this take place in the Forgotten Realms?  Standard deities?  Do we know where this adventure takes place and any info about the surrounding area? Towns, temples, organizations?  Just want to tailor my backstory so that I have a reason or vested interest to be in the area or go on the adventure.


I'll eventually put my character together on Myth-weavers, unless haldir prefers another method.

Share this post

Link to post
Share on other sites

My rolls:

11, 13, 16, 15, 13, 16


I think I'm going to go Paladin so I can frontline and provide some healings.

Haldir, is it okay if I use Daton Sungold? Given the different party and my different rolls he won't be built the same way as he is in Darc's TOD game, just use the same name, general look and personality.

  • Like 1

Share this post

Link to post
Share on other sites

Ranger in Progress:

Rolls:  17, 15, 13, 12, 9, 7

Str:  12

Dex: 17

Con: 13

Int:  9

Wis: 15

Cha: 7


@haldir you said we could use variant human traits, does that also mean we can take the feat that comes with it since feats are optional?  I'm assuming so, but wanted to make sure before deciding on final stats (I'm definitely going human who can speak Dwarven).

Share this post

Link to post
Share on other sites

I think variant humans are only allowed when feats are, otherwise all you trade for your lost 4 bonuses is one extra skill proficiency...

Share this post

Link to post
Share on other sites
1 hour ago, BlazingTornado said:

I think variant humans are only allowed when feats are, otherwise all you trade for your lost 4 bonuses is one extra skill proficiency...


That's what I assumed, but I always prefer to make sure.  :)

Share this post

Link to post
Share on other sites

The UA ranger I do believe is a spell-less ranger, takes it back closer to roots or like Aragorn. If you wanna look at it I can send you the link to the article.


Variant Humans:  I do use feats, so you'd be trading your +2 to everything for the feat & the +1s. I have no problem with that. Just look at the other races, they have bonuses & abilities that outweigh the standard human. Dwarves for example get Darkvision. Something that has come up in the 5e pbp game I'm in on here. Most of the party has Dv, except for the humans. That right there is equal to a feat to me. Might not be fancy bonuses in combat but hey I can see in the dark, you can't. ::):


@Dilvish the Deliverer I see UA has some new cantrips & 1st level spell for wizards. If you want go ahead & look in those too.


I'll try & link up the UA articles I have on my Drive here if anyone needs em. For the most part I try to make my games SRD or whatever they are calling it these days. Pretty much I want you to be able to find the rules online if needed. One thing I do like about Pathfinder over 5e is most of their rules are available for viewing.

  • Like 2

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Shogun
       The Deck of Many is a series of 5e reference cards for Monsters, NPCs, Conditions and Weapons.
      The Deck of Many is a tool used to assist Game Masters in their role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the references they need. Each card features original artwork and easy to reference information. Should we be successful, all funds raised from this campaign will go towards producing the 4 decks and other campaign rewards.
      Starting price: $16 for your choice of 1 deck including shipping to U.S & CAN

    • By Darcstaar

      Rise of the Runelords, Anniversary Edition 
      Paizo Publishing
      First Printing 2012
      Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a
      James Jacobs et al

    • By SamuraiJack
      About this project
       A marathon is 26 miles, and 385 yards of hell! Now it's time to test your mettle. Lloyd Metcalf and Ric Martens bring you Marathon of Heroes!
      Fighter, Magic user, Cleric, Thief. These are the four compass points and cornerstones of tabletop role playing games. Each with strengths and weaknesses that make them mortal, but also makes them HEROES!
       Here you may test your heroes, let them shine, and hone your party into a well-oiled machine. Here you will need to call back to the halcyon days when no one character could win, it took a team... a team of HEROES.
      The great dragon Vatrastrom sleeps on a bed of treasure at the heart of a volcano surrounded by wicked minions. 
      Miles away, Lord Fez gathers a group of adventurers to request their aid in ending the red menace. 
      Before these brave heroes confront the dragon, they must first prepare by facing challenges that hone their skills as individuals and as a team.
      Many have attempted confronting Vatrastrom, but none have lived to claim the great prize of the wyrm’s hoard. Will your champions be the ones to complete the Marathon of Heroes?
      Marathon of Heroes is a 36-38 page adventure module for the Fifth Edition of the world's favorite roleplaying game for 4-6 Level 5 characters based in the Lands of Lunacy setting from Fail Squad Games. It can be played in any setting with minimal adjustment. Marathon of Heroes is intended to be played over multiple sessions (Typically 4) but may run longer if used with "interlude" side quests.
      This is Fail Squad Games TENTH Kickstarter of its' kind. That's right TEN successful Kickstarters to print adventure modules.  
      We have found reliable printers, reliable shipping methods, we have PROVEN that we can handle budgets for projects of this type. The writing is done, 98% of the illustration is complete. We need your help to take this adventure to print.
       Fail Squad Games hasn't seen a stretch goal for some time. We're bringing them back! For this project stretch goals come in the form of Interludes. Interludes are what we call our short (2 page) side quest adventures ready to be hole punched and dropped into your games at any time. 
      One more tool for the GM to add to their arsenal. We are using this project as an opportunity to introduce these short side-quests to the world, and you can make it happen!
      Share the project link on Facebook, Twitter, in groups, Reddit... everywhere!!! and get more free stuff!
       Interlude stretch goals are delivered with NO EXTRA COST to you! That's right, it's just more adventure for your buck on us! Full color cardstock printed adventures. (2 pages - 1 card both sides)
      $2,000 - Verdant Bonds by Ric Martens $3,500 - Crypt on Keeper Hill by Lloyd Metcalf $4,500 - Ever Present Inn $6,000 - to be announced $10,000 - We commission a popular RPG author to write an interlude.
    • By Darcstaar
      Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
      I have read through 80% of it.
      I'd be OK if you've played some of part I, but not read it.
      If there is interest for 4 players, I'll put up character creation rules.
    • By SamuraiJack
      About this project
      Arcana Note is a portable, rugged leather notebook filled with 5E tools such as character sheets, cheat sheets, a collapsing dice tray, a ruler that measures game feet, a mini GM screen, grid paper, condition/spell/item cards, card pages and more. The inside pages contain templates for tracking sessions, NPCs, organizations and locations within your campaign. 
      Whether you are a player or a GM, Arcana Note provides a dragon's hoard of supplies to help you with your 5E games. 
      The kit comes in a long-lasting leather journal that is crafted to survive many epic campaigns.  The handy size allows you to easily bring it to your sessions by throwing it in your backpack or car. It also takes up less space at the table. The strong leather covering protects your sheets from tearing, bending and arcane missiles.  The inner pages are designed to streamline your games so you can spend more time adventuring and less time looking up information or printing resources. Arcana Note is a great piece of loot for both new players as well as veterans looking to raise the armor class of their character sheets. 
        Arcana Note contains the following items:
      One A5 size leather journal made of saddle leather. It develops a rich patina giving it a rugged, weathered look the more you use it. It's soft and smooth like Gnome skin but tough enough to wear as armor. Collapsible dice tray that fits snugly within the journal. No more rolling your dice off the side of the table and trying to claim it landed on a 20.  A high quality, glossy UV coated mini GM screen that slides smoothly into the pockets of the notebook.  Custom character sheets that were designed to be streamlined and clean. Extra character sheet included to roll up yet another Chaotic "Neutral" character. Cheat sheets such as equipment tables, light source diagrams, rules, and more so you can stop borrowing your GM's PHB. Session note pages to help keep you organized.  Campaign specific pages to track timeline, NPCs, locations, organizations, deities and more. Grid paper so you can draw pretty maps. A ruler that measures game distances. For when you don't have a battle grid or your low intelligence Barbarian has a hard time counting squares.  Condition cards. Lay the card out in front as a reminder.  A spell slot card to track spell usage.  50 blank spell cards to place in in the card pages for your own personal spell book. 30 blank item cards to manage loot or hand out to players. Ten card holder pages that hold up to 80 cards.  A zip pouch for holding small tokens & pencils. Six divider tabs to help stay organized. An A5 plastic divider that can be used for dry/wet erase notes. Ten dry erase initiative card tents to hang from your GM screen or place in front of each player. The 6 hole A5 binder paper is easily found in various styles to order online and we will be providing the digital PDFs so you can print your own pages at any time. We will also be providing refill pages at a reasonable price after the Kickstarter if you don't want to print your own. 
      Please note that metal dice will eventually wear through the dice tray and will cause damage. If you have metal dice, we suggest using the tray to hold the dice then rolling on the thicker leather of the journal instead.
  • Who's Online   14 Members, 0 Anonymous, 0 Guests (See full list)