Jump to content
Sign in to follow this  
Smokestack

Plastic multi-part fauns (male and female)

Recommended Posts

 

This project is designed to fund the production of a plastic injection mold, which will enable us to mass produce 32mm fantasy table top fauns.  

Summary

After rgdgaming's first initial production runs with the Ghoul King and the Minotaur Brute, we wanted to create our first ten man box set, featuring our faun renders in plastic. 

Our goal is to provide a ten man box set so players have the option to field tribal archers, javelin throwers, and miscellaneous warriors using fauns.  

Initial Sketches of Fauns Initial Sketches of Fauns

Based off our sketches, our renderer proposed that we use a 3 in 1 pose for the torso, which allows the faun to be armed with a bow, a javelin, or a sword and shield. We initially played with the idea of rocks underneath, but for the convenience of the player we eliminated them. We loosely based the fauns off the idea of thracians, whom were valued for their skirmish warfare. 

Faun Faun

 

Faun without Rock Faun without Rock

The project was promising, but we knew that modelers would eventually want a variety of options to choose from. We started with some different heads and a female counterpart. This led to some sketches below. 

Faun Add Ons Faun Add Ons

Females are sorely under represented in many tribal type armies, so we tried to combine huntress concepts, such as the cloth along the thighs, longer hair, and agile frame. We are looking for multiple head types to go with the torso, and a new female torso to match the male counterpart and weapons

Proposal for the Sprue

We have been given multiple quotes for the .CAD design and we have two options: a simple sprue featuring two torsos, with all the options for bow, javelins, shield, heads and accessories for around $200-$300 designed, or we can try one sprue with ten times the amount of accessories for around 2k. The larger we make the design, the more we have to account for the mold design. One sprue with ten models would be ideal. 

Who are We Making These For?

The faun box set is intended to offer Kings of War players the ability to field tribal archers and javelin throwers for their Herd army. Though the other is the apparent lack of faun miniatures on the market.

We wanted to open up an opportunity later for a new box set, which would allow the fauns to adapt the thracian Rhomphaia, the miniature version of the deadly falx. With the lack of armor they would make an ideal spirit walker. Put this together, and you have an incredible table top army in the works. 

How are These Being Made?

When weighing resin vs plastic we had to pick and choose the option that allows us to provide a great model set at a price that people appreciate. Resin is cheaper to make a mold for, but costs several times more material wise than ABS plastic for example. So we decided to shoot for an injection mold.

Injection molds allow machines to make plastic impressions at a rate that is far faster than resin casting. As a result, it is far less labor intensive. This makes it relatively cheap to use no matter which country you enlist to make the product

  • To design the mold blue print, we are enlisting a .cad designer from http://camppixel.com/.
  • To make the injection mold and miniatures, we are working with http://www.kamings.com/ (has done work with previous kickstarters, and work for our minotaurs)
  • A professional renderer and 3D sculptor. 

To avoid wasting the funds on a bad mold, we will be testing the .cad design with a rapid prototype in the US, giving us a good clue to the viability of the sprue. From here we can refine the mold. 

What Do We Need? 

$2900-$4000 for the mold

$200-$2000 for the .cad design

$500-$800 for the option of extra bits, heads, and torsos

Cost of materials and shipping of the product will be handled by RGD GAMING LLC to satisfy the minimum order needed to make this project happen. 

What Do You Get?

For a $1 or $5 contribution

Personal credit will be given in this products production 

For a $25 contribution 

1 10 Model Faun Box Set (Retail SRP 34.99) (separate shipping and handling applies).

For a $50 contribution

3, 10 Model Faun Box Set (separate shipping and handling applies). 

For a $100 Contribution

6, 10 model Faun box set (separate shipping and handling applies).

Availability of Shipping

If we can mail it, we will try for you, whether you are in Canada, or Cambodia. Do note that postal performance varies from country to country and tracking may not be available for lower end shipping. Customs may be required. 

Mainland US and territories $6

Canada $16

Europe and rest of the world 

Per Quote

Timeline

A realistic estimate is somewhere between 4-6 months. We have cut down the time it takes with our initial renders, but we have to take into account production time of models, changes, and revisions of the mold. There will also be the communications and forwarding of shipments. 

 

Risks and challenges

Our biggest challenge is funding the initial plastic injection mold for this project. Plastic injection molds are cheaper than steel molds but offer comparable precision, is ideal for mass production, and pairs well with plastic models. Resin offers cheaper molding opportunities, but is not ideal on a cost per model basis.

What we have done to make this project relatively easy is carefully vetting companies and partners for quality. As a result, we have many of the crucial elements a wargaming company needs.

A concept artist
A professional 3D sculptor (for the renders)
A .CAD designer (blue print for the mold)
A production company who can make the injection mold and produce the miniatures
Initial renders and sketches paid for in advance
Most importantly, a retail company who is dedicated to timely results

To insure funds for the mold are not squandered, we will be prototyping the .cad files with local production companies, before green lighting the injection mold. The process is cheap and offers a quick turn around (5-7 days).

We estimate the project will take 4-6 months to allow time for the design and production of the mold, add ons for the miniature sprue and shipping from mainland china to the US. From here we can label and ship products from the United States. A lot of the time will be cut down because of the initial time and investment we have already committed toward the faun project.

  • Like 1

Share this post


Link to post
Share on other sites

Concept for kneeling fauns in line with main poses

 
Like 
1 like
 
Fauns Kneeling Fauns Kneeling

Creator advised this in the comments.

 

The background of the fauns is loosely based off of tribal concepts of the thracians. They were known to use light armor elements so they could run fast, hence you will see wicker shields (other concepts use animal fur for shields). As was the area, you will see javelins, spears, bows, and the rhomphaia (https://en.wikipedia.org/wiki/Rhomphaia). The females sport a small close combat knife on the leg.

Females are not a stretch goal, we are adding them with the male counterpart pose so we can interchangeably swap out the parts. My job here is to vary them enough so people don't just see one pose.

We have an artist working up concepts for everyone as we speak.

  • Like 1

Share this post


Link to post
Share on other sites

My thoughts too. I want to see some more of the concept art that should be posted soon. I am at $1 right now. but will probably go for the $50 for 3 boxes. I am not a fan of kneeling poses. And I have male beastmen so am more interested in the females. But I like what I see so far.

Share this post


Link to post
Share on other sites

Hello, I should introduce myself. I'm Robert from RGD Gaming. A critical design challenge is narrowing down the right poses to complement two ranks of men/women fauns when firing a bow, a javelin, and holding themselves in a line side by side with spear and sword. Ill be posting more concept art soon, once I get the idea across to my concept artist.  

 

Using only the poses shown, it would be very static, but can show how we can adapt variations using one torso. Adding a second and or third would make this sprue what it should be. 

 

We went away from the shield wall concept, because the primary purpose of the boxset is light infantry, skirmish warriors etc. The wicker shield is understandable from a fantasy and historical concept, as it can be interwoven by craftsmen, but still be durable enough to be used in combat.  

Edited by rgdgaming
  • Like 3

Share this post


Link to post
Share on other sites

As a Beastmen addict, consider me hooked ^_^! I've never had anything to do with Kickstarter but this looks like I might be joining the cult program. I've been wanting some more neutral looking beasties as of late for reasons (eg, solo game) and these look like they'll fit nicely.

  • Like 3

Share this post


Link to post
Share on other sites

GW's beastmen represented chaos, whereas in Kings of War fauns can serve either noble or dark pursuits. They are a part of a society that is conscripted against a greater danger in the forests they reside in. 

 

We wanted to pair this up with another of our creations, the Minotaur Brute.

Minotaur Render 3.jpg

  • Like 2

Share this post


Link to post
Share on other sites

Minotaur Brute looks good. Maybe open that up as an addon? I know its on preorder on your website.

I'm liking what I see so I upped to the $50/3 box level.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
      About this project
      I've made four small rats and the big rat and have three others designed and ready to sculpt. I'm raising funds to buy the materials that I need to make more for all of you lovely backers :)
      These are the starting rat models that you can choose from:
      The Rat Pack  And here's some close ups:
      Rat 1  
      Rat 1   
      Rat 2  
      Rat 2  
      Rat 3  
      Rat 3  
      Rat 4  
      Rat 4  
      Big Rat  
      Big Rat
    • By Darsc Zacal
      EDIT: Kickstarter is now Live!
       
       
      "Hi everyone, we are back - and with a brand new Kickstarter!
      Later this week we are launching a Kickstarter featuring Viking and Anglo-Saxon ships, buildings and accessories - and we wanted to get the word out.

      Yes...more ships! During the Kickstarter we'll be making some of our older ships and popular models available for a limited time as well as the new ones. Same designs - but now unpainted.
      To recap on our history: Last year we closed up our webstore and decided to pretty much quit making models. But after some thought we came up with the idea for a "Model of the Month" (MoTM) - evolve to go forward! Each month we make a brand new model available for purchase - we take orders, build and ship exactly that number, then "retire" the kit and move on to something else on the next month.
      We have been slowly building up customers and getting the word out there. Some models did better than others but what was clear to us was that we still enjoyed making models, just at a more relaxed pace. Only doing one model a month was way more enjoyable and because we could mass-produce more efficiently - it's also a better business model for us.
      Renaissance Miniatures has never been our bread and butter. We do okay on Model-of-the-Month and Kickstarters but the webstore was always more pain than gain.
      Then came our small Viking ship as one of our MoTM offerings. Vikings was a genre we had never done before but our ship models are always a favorite of customers. So, rather than spinning them out over months - lo and behold: A new Kickstarter featuring what a lot of people know us for..ships!

      The Model of the Month is on hold right now while we get the Kickstarter running - but it'll start up again in a couple of months. But for now, the Viking Kickstarter is the main priority. Getting the models made and sent out to backers as quickly as possible.
      So please join us next week and follow along. Give us some feedback and lets make this fun again. We love talking with you guys. And we love having our models be involved with your enjoyment of tabletop gaming. Now....lets play!
      If all goes well, we'll launch the new Kickstarter on the 9th (this coming Friday)"
    • By Darsc Zacal
      This looks very interesting although it's way above my hobby budget.
       
    • By ActiveMindsGames
      We just Re-launched our Kickstarter for a brand new Ultra Clear variant of the X-Case the only Expandable, Transport, Configurable, Display case for miniatures. The X-Case not only can transport your figures but it can show them off as well Check it out.
      XCase Ultra Clear Expandable, Transport Kickstarter
       

       

    • By SamuraiJack
       
       
      About this project
      2-5 Players                 30-45 min                 Ages 14+
      Shipwrecked is an exciting new game based on an original concept by Matt Kirby, the designer of the the worldwide hit family game Apples to Apples®. Shipwrecked is a fast, fun game of bidding, bananas, monkeys and mayhem.
      Our extraordinary team of experienced designers, artists and illustrators have created an auction and set-collection game with a compelling theme, tight design, and top-tier art and components.
      To ensure that we can produce a quality game that will reach you before the holidays, we’re working closely with a U.S. based printer: DeLano Services. We’ll be shipping cartons direct from the manufacturer to fulfillment centers in North America and Europe.
      To complete, manufacture and ship this unique and exciting project, we need your help!
            ~=~=~=~=~=~=~=~=~=~=~
      Welcome to 
      Your once proud ship is now a wreck on the shore of an uncharted island. And you are not alone: Battered and broken vessels litter the rocky shore. You and other survivors are all desperate to repair your ships and return to your homes.
      Unfortunately, all the ships have been stripped of parts by a gang of motley monkeys, led by the wily Captain Coconuts. He’ll give you what you need - for a price! You’ll have to out-bid (and outsmart) the other castaways in the Captain’s auctions. Win what you need to rebuild your ship and you’ll sail away to victory!
             ~=~=~=~=~=~=~=~=~=~=~
      Cards - Art in progress        ~=~=~=~=~=~=~=~=~=~=~
       Component list:
      54 Cards 5 Individual Player Mats  1 Auction-board + 5 Tier Indicators  35 Bid Tokens (5 player-sets of 7 each)  60 Bananas  10 Banana Fivers 1 Turn Token  A Very Brief Rulebook  Loads Of Fun!        ~=~=~=~=~=~=~=~=~=~=~
      Cards - Art in progress        ~=~=~=~=~=~=~=~=~=~=~
                         Coming sooner than a May monsoon!
            ~=~=~=~=~=~=~=~=~=~=~
      Unique Symbols for Each Castaway (Player) - Art in Progress       ~=~=~=~=~=~=~=~=~=~=~
      The extraordinary artists behind Shipwrecked's unique look:
      Lee Moyer is a veteran art director, illustrator and designer for numerous games including 13th Age, The Doom That Came To Atlantic City, and licensed titles including Game of Thrones, World of Warcraft and Star Wars. He was also Concept Lead for Dungeons & Dragons 4th Edition.
      Lee Moyer: “It’s such a joy to be working with such an accomplished team. Integrating, art, theme, design and gameplay is crucial to creating an immersive and intuitive player experience. Happily, Elbowfish seems to have gathered the right folks to bring those elements together and make this game great.“
            ~~~~~~~~~~~~~~~~~~~~~
       Lyla Warren is an experienced and multi-talented concept artist, character designer, illustrator, animator and sculptor. Her clients include Disney, Cartoon Network, Sony, Mattel, Zynga, Popcap, Mondo Media and Laika. 
      Lyla Warren: "I've created art for a lot of games and I'm so impressed with Elbowfish's focus on creating a really fun, captivating game for players. The team assembled for "Shipwrecked" has executed that beautifully. I'm excited to see people play it! I also really appreciate the effort Elbowfish undergoes to make sure artists are recognized and involved. It’s such a breath of fresh air. This game has been a joy to work on.“
            ~=~=~=~=~=~=~=~=~=~=~
      Game Design by a 25-year industry veteran, blending theme, gameplay and art
      Game Designer and Elbowfish Creative Director Andrew Mayer has been a designer, creative director, and consultant in games and interactive entertainment for 25 years. He was the original producer/designer for the award-winning, endlessly popular Petz series and is the creator of Hero Cards. Andrew has has worked with (and for) Sony, Warner Brothers, Bioware/EA, Playfirst, The Learning Company, Cartoon Network & others.
      Andrew Mayer: “I am inspired and impressed by the company’s focus on quality and creativity. We have more exciting games in the works - but Shipwrecked is something special. Plus, it's a freakin' gorgeous game! I am excited to add my experience to an innovative game studio with a strong vision.”
            ~~~~~~~~~~~~~~~~~~~~~
      Built on an original concept & gameplay mechanic by Matt Kirby, the inventor of Apples To Apples!
      This is Matt's first game in over a decade, and he chose Elbowfish to develop and publish it!
      Matt Kirby: “I am really excited about collaborating with the Elbowfish team. I have been working on new concepts for several years, and I have kept my eye out for the right publisher to bring my latest ideas to the gaming audience. David’s integrity, his passion for games, and Elbowfish’s innovative business model made it an obvious home for my new games.”
  • Who's Online   49 Members, 2 Anonymous, 0 Guests (See full list)

×