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In 2011 the original Gameduino brought vintage gaming to the Arduino.
In 2013 Gameduino 2 set a new standard in hand-held open-source gaming.
Now Gameduino 3 raises the bar again. Even more processing power for your games and applications - plus real video playback, all using a regular Arduino.
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sound 00:00 0:23 It's completely compatible with the Gameduino 2, but adds even more graphics power, smooth video playback, and dozens of new features. Together with microSD storage for game assets, headphone audio output, and a top quality full-color 4.3 inch touch screen.
Gameduino 3 is designed, tested, documented and the prototypes are built. The videos were all taken from the real hardware - everything you see is running on a stock Arduino with the prototypes. What needs to happen next is a manufacturing run. Your pledge gets you a Gameduino 3 from this first run.
The Gameduino 3 uses an FT810 EVE, an integrated graphics processor that is backwards compatible with the FT800 in Gameduino 2, and has about 4X more power:
video decompressor for full-screen 30 fps video 1 megabyte of onboard RAM, 1 gigapixel per second fill rate microSD card and audio output with sample playback high contrast 4.3" 480x272 LCD panel with resistive touch screen support for maps created with the Tiled Map Editor PNG image loading from microSD accelerated JPEG loader hardware portrait/landscape orientation switching Full support for Arduino, ESP8266 and Teensy 3.2 online tools for graphics, audio, font and video preparation All these features are available from the GD library for Arduino, which now includes full support for both GD2 and GD3. The Gameduino 2 Cookbook will gain an extra chapter on the Gameduino 3's extra features.
There are examples and code on the project page at http://excamera.com/sphinx/gameduino3/.
The Gameduino 3 hardware, software and documentation is open-source (BSD license).
Graphics used in the demos are by Kenney, and videos are from pixabay and the internet archive. The music is High School Snaps by Broke for Free.
Pretty much what it says on the tin. I'd be pretty shocked to see GW allow Wizkids to produce miniatures, unless they're way out of scale with GW's stuff, but it'll be interesting to see what kind of board games they come up with.
I'm also wondering if they're not looking for someone to take the place of the recently expired partnership with Fantasy Flight Games.
By Dilvish the Deliverer
A friend of mine just opened a comic/MtG/vintage video game store. The main focus is on comics but he would like to have some games available for customers to purchase.
He was looking at games that were less than $30, and I feel that as it's not his core business that he should stick to party games and games that have a comics related tie in.
My suggestions were:
Card Against Humanity (plenty of expansions)
Legendary: Marvel Deck building and expansions
Munchkin (any super hero related version)
I know that there are a lot of people that play more board and party games than I do (most of what I listed I learned about at either RCon or NEMPA paint days), so I figured I would mine the experience of the Forum. Any suggestions? Feel free to give a brief description; I'm lazy and BGG is blocked from work anyways.
One of the most amazing discoveries I did during Reapercon 16 is that one of our beloved painters is covering the Overwatch Soldier 76 collector statue with glorious reaper paint and the current result (with just about 10% of the figure complete) is glorious. won;t post pictures because I begged her to post some in progress shots, but I was amazed by it!
Which got me thinking, are there any other Overwatch players over here? If you are interested in playing with other Reaper folks please include your blizzard id and any preference for role/time. Not sure we can do organized play (we should be painting!) but at least we can have some new friends on our list!
So, me first!
Have mic, but rarely use it on Quick Play
I literally play every character except for Widowmaker (I can't aim to save my life), so I'm usually good at filling holes on team composition. On QP I let the system pick the character for me as practice with random characters. The ones I'm more effective with /pick when I'm interested in winning are Reinhardt or Junkrat. I do play a good enough support as well when no one does.
My son and I just found this series on YouTube:
Man at Arms: Reforged
Great series where a team of people at Baltimore Knife and Sword make various weapons from video games, comics, books and movies (among other things) and occasionally historical weapons, and show you how they make them.
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