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My first go at OSL.
I looked at a few tutorials, and it seems to be a good idea to paint up the mini as usual first.
So here he is.
The fireball in his left hand is homemade from a small more or less round piece of metal, a short piece of wire, and some sculping-paste (about the same thickness as tooth-paste).
As you maybe have guessed, the light is going to come from the fireball, and shine onto his arm and head .. and lets see what else it will hit!?
Any last advice before I might ruin my paintjob? (I'm a bit nervous about this)
You know how I'm always asking for a deserty barbariany roguey elf wielding a spiked chain? This is what happens when you don't give it to me, sculptors and companies. I ruin your sculpts. In this case, Bobby Jackson's Irith, Deathseeker Hero.
~10 years ago, I created a character concept, a barbarian rogue assassin from a desert moon. Probably not that great an idea; whatever. I loved it. Didn't wind up getting to play him, but the name became my main Internet handle for a long time, and I always kept the concept in mind. This past winter I joined a game, decided he'd be a perfect fit, and made him anew. Bought a mini to mod to represent him at the table! But again didn't get to play him. Alas.
But I had a mini for him this time. I'm not in love with the figure, but it seemed like a good one for converting. And it was close as I could get on the look. I guess. I'm pretty happy with how he turned out, honestly. I feel like I could've done a lot worse. I cut off the original's weapons. I used jewelry chain for the chain, a hacked-up jewelry bit bead thingy for the spike, and another jewelry bead thingy for the ball. Drilled out hands, wound up having to cut them, and closed them again over the chain. Pretty simple, pretty ghetto, but here we be. Right eye turned out better than the left, I thought. I had him finished a while ago, but I was waiting on a base. It's a desert base from Micro Arts Studio. Thought it fit the theme pretty well.
Thanks for looking!
Custom Legend of Zelda, Breath of the Wild inspired Paint scheme on elf warrior. The model is a 3D printed model and was brought to me by a customer She requested a Legend of Zelda inspired paint scheme based on a photo she provided of her character from the game. I really enjoyed doing this and translating the original art on to the model and I cant wait for a customer to bring me another challenge like this again. As allways if you liked this I post more pictures like this on my FB Page. Facebook.com/TabletopGlory
By Arc 724
Stared work on this guy finally!
I sculpted the base myself. I really like that he is slight bending at the knees which made him standing on the stairs i made look more authentic.
On to the painting!
Texture is the name of the game from this weekend.
GW: Vomit Brown (which is like a yellow brown) on the tunic. Several coats until I could not see grey from the primer. GW: Vomit Brown & Leather White (my favorite paint bottle ) [4:1] - To do some upper highlights on the all the raised areas. Dotting or Stippling with a Mixture: GW Vomit Brown mixed with Walnut brown. So the color was a little darker than the tunic's primary color. Then stippled or dotted with Walnut brown over THE ENTIRE THING. After that I did some diluted brown washes pushing into the recesses and some re-highlighting, re-shadowing, etc etc. The pants:
Painted in Leather White highlighted in PURE White washed in Muddy Brown (which is a green brown.) The bag:
Painted Royal Purple, highlighted with Leather white then washed in Muddy Brown
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