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I'm really trying to learn about sculpting for miniatures and here's my current project:
It's a Golem from artist Chris Walton
It's just at the Armature phase right now but i've started to block in my major shape masses. I'll post that when i get a bit further.
Any help/suggestions/direction on how to make this more viable for print at around 30mm would be most appreciated!
All the best,
So here is another one in my little series of old and new. I was actually going to post this yesterday as well, but I didn't have a good front shot.
So this is a Grenadier Elf or Half Elf fighter, from their twenty-piece woodlands adventure box. I painted this figure way back in the eighties to be one of my player characters Renny back in the day when we played D&D at Star Realm in Omaha. Back then there was a buy named Bill if I remember correctly from Offutt who was our DM, another guy, I think Roy, and then another random assortment of teenagers.
and a shot from behind, where you'll see there's lots of grass stuck to the base. I think I just didn't wait long enough for his sealant on the base to dry before I stuck him into the grass. I always paint the base black again and then seal, because I will have ultimately made a mess all over the base while painting it. Not too worried though, these are being painted just for fun.
and here's the front shot I was missing yesterday, where you can see a bit of difference in the shield and face:
and then just some shots of them in the same photo:
So there you have them, a small journey into my adolescent past, up to my current almost 50 year old self, who as per my beautiful wife, is still probably somehow stuck back in the past with my fascination for "muñequitos". Like I mentioned in my previous posts I've got a few more of these yet to be started, that I'll probably do when I'm "between projects".
By Chris Palmer
With our upcoming Ghost Archipelago campaign less than two months away, I thought I would start introducing the crew I plan to use, as I get the figures painted up.
I'll start with are my Heritor (Reaper 77044 Turanil, Male Elf paladin) and Warden (03415 Lanura Windsong, Elf Wizard). We decided for our initial GA test game, which we are having after our December Frostgrave campaign game, that we would roll randomly for Heritor abilities. I got an interesting assortment, and depending on how things go during the test game, I just may keep them. For the Wardens we choose whatever Branch and Spells we wanted.
I've had in mind wanting to use these two figures, so I decided to go with a crew of Elves. The figures I'm using for my Heritor and Warden were already painted, so given the color scheme I had used for Warden's figure I deiced to go with a Vine Warden.
Heritor: Lord Hytieral Fortrywn- Retired from a lengthy military career to enjoy his wealth and his laurels. Powerful. Landholder. Doesn’t tolerate fools. Not happy that his younger step-sister has out-maneuvered him into taking her daughter, his niece, along with him to act as his Warden. She says it will be good for the girl to have experience in the world; he finds the young magic-user barely tolerable, and the fact she isn’t a true wizard is an embarrassment.
Stand Firm- 5
So I think the Daze is going to be interesting as the main ability. Apparently this guy is so formidable looking as he twirls his sword around acrobatically, that enemies just kind of freeze up when they see him. The other abilities I think fall in nicely with someone who was a professional soldier.
Warden: Marnilyne Dewdrisane- Young. Impetuous. Curious. Argumentative. Naïve. In awe of her uncle, and a little scared of him; but also terribly excited to be a part of the adventure ahead.
I chose Summon Animal as my out-of-school spell, as I've learned from Frostgrave that having an extra figure to command can make a real difference. Also, I saw this Warden as being generally loving, and being connected to, all living things, plant or animal.
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