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By Ash Adler
Well, this isn't the prettiest miniature I've painted, but I'd intended it more for practice in getting better at blending and highlighting than to be a fantastic final product, since I think my previous minis tended to have very stark transitions.
Thought process and more photos at: link
On the whole, while it has room for improvement, I kind of like how it turned out. The blending on the scythe blade could've been better, but I think it's a big step forward from what I was ending up with on previous minis. The white and yellow still jump out more than I'd like, but the greens at least seem to have a nice transition from about end of the notch to the tip. The skin could've used a little more highlighting, especially around the right knee, but at least I was able to get the sort of corpsy/sickly/necrotic look that I was aiming for. I tried to go for a kind of "cast in shadows" look on the face to go along with the hood, and I'm fairly pleased with what it ended up being, though I think the eyes look more like empty sockets than sunken shadows. The ribs are kind of janky, and I'll just have to live with that. I do really like how the cloth turned out, though, looking like a dank and rotten shroud that's been smeared with all kinds of dirt and crap. On the other hand, the base really didn't work out how I'd wanted. I tried to go for a sort of slate look with a dark blue-grey under some lighter bits, but I really needed to either highlight further or to darken/sharpen the recessed edges, if not both.
Oh well, as I said, this was basically a practice/experiment piece, and if nothing else, I do feel like I managed to learn a little as I worked on it. C&C welcome. I'd especially love to hear any tips on how I could've gotten more of a "flowing magical construct" look with the scythe blade, as opposed to the current "colored piece of plastic" look.
Melody (aka Mel) the Necromancer is complete! She is clearly a Slytherin.
Adventures: shading green with purple (thanks CMPA), NMM scythe, hiding a bad foot with paint, heck of a tattoo, granite, and accidentally painting a familiar face.
Mel will be used in my D&D campaign as a potential romance interest to the Necrobard in an attempt to sway him towards evil.
Some photos are zoomed on face, scythe, and the rock.
I do have a princess mousling to alleviate the death and dead stuff painting I've been doing. But I couldn't resist putting a face on this one. Any resemblance to FLOTUS is entirely coincidental, seriously. I think the shading/highlighting toned it down, but the figure does have the angular structure on the face.
To conceal the mold lines I failed to remove on her exposed leg and arm I'm going to freehand some tattoos. I really should do better on removing mold lines. Oh well.
I got my Stephanie Law KS pack from DSM. Its awesome. There are many more pieces to glue than in Reaper figures so I'm kinda worried about that. Anyway, onto the not so pressing but very fun matter.
I had the honor of being the first one to get a goofed up package in the kickstarter. I got the male necromancer (arms and body), the arms of the male bard, and a second male necromancer body. DSM swiftly sent out a replacement bard, complete with a body and arms.
Goal: The Necrobard
Now I have spare bard arms and a spare necromancer body. Dilemma: the arms are well, arms. The body needs a single arm. The socket is also not perfect due to slightly different clothing but it is darn close. The arm and the arm-hole that are needed are both at the elbow joint.
How would you recommend taking the right hand off the lute so that the male necromancer can be holding a lute in front of him in his left hand? Thus he would become the necrobard, who would sing the dead back to life.
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