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So these are a couple of "mantis warriors" which I'm painting up as thri-kreen, the insectoid race from the Dark Sun and Spelljammer D&D settings. They are Reaper's 03552: Klichik, Mantis Warrior (the taller one), sculpted by John Winter, and 03142: Zizzix, Mantis Warrior (the squatter one), sculpted by Michael Brower.
Here they are for scale (and unassembled) with Reaper's 03155: Vandora Waverunner, Pirate, sculpted by Bob Ridolfi.
Straight out of the package they have a very flat silhouette.
Here they are assembled, primed, and washed with thinned-down Burnt Umber. I gently bent some of their limbs forward to ease the flatness a tad.
One source said all thri-kreen were golden brown; another said they were earthy shades of red, yellow, and sometimes green. I decided to paint the taller one red and the shorter one yellow.
I mixed some dull, opaque colors using Iron Oxide Red and Yellow, each mixed with a greying-down blend of browns and white, and brushed them on thinly.
As god is my witness, this thing is not so pink in real life.
I painted this same yellow on both of the creatures' bases.
Then I washed over them with some thinned-down Burnt Umber.
To be continued!
The new Deepstar Kraken model is coming out soon for DeepWars and I painted up this one for display using a lot of inks and liquid acrylics. This model (not really a miniature when this big) was done in different stages. The base painting was done with blue skin and light tentacles. The mantle and top of the tentacles were given two washes of Marine Blue (Ultramarine) liquid acrylics (Dr. Phil Martins brand) mixed with matte medium and water. When the first was dry, the second was applied. The underside of the tentacles was done with a mix of Cerulean Blue ink (Liquitex) + white paint + Matte medium and water.
After removing from the base, as it was making it difficult to reach the bottom of the tentacles, I applied many light blue glazes (Cerulean Blue + Ultramarine Blue + White) for highlights and some dark (Ultramarine Blue) glazes for shadows. The goal was to make the blending mostly smooth but not to go overboard and spend too long on it. The reason will become clear soon.
The next stage was the big one. Dots of blue-green, green, yellow-green, white and various shades of orange and Burnt Umber were applied to the mantle and tentacles. This was done using Liquitex inks and Phil Martin liquid acrylics to make sure the dots were very pure in color and, more importantly, flowed evenly off the end of the brush, which was held and used like a pen. After the dots had dried, glazes of inks colors were applied, yellow-green to the mantle and tips of tentacles and bright orange to the “face”. When this dried, more dots were applied over them and highlights were applied to some of the dots using a bit of white or yellow mixed into the ink.
The eyes were done with yellow liquid acrylic mixed with white, black, and a bit of blue as the base. It was highlighted with more white and a touch of yellow. The black iris was painted, then more white highlights were applied around it to clean it up. Finally, the big highlight was added at the top with thinned white. The eyes were not painted as gems (bright bottom, dark top with hot-spot secular reflection) here as the light was meant to be diffused by the water. Maybe next time. The base was done with washes of Burnt Sienna ink first, then washes of Pthalho blue and Marine Blue ink to darken the rocks. it was all drybrushed with Americana brand Buttermilk, then some glazes of greens, magentas and purples were added to the sponges and corals. The barnacles were drybrushed with some white to make them stand out.
I'm a totally novice painter. I got tired of staring longingly at all the painted minis online and then at all my plain boring unpainted minis and finally decided to give it a try. I'm working my way thru both LTPKs (and all the similar looking minis I have) and I have this issue with washes that I couldn't find an answer for in past topics (I could have just missed it, apologies if that is the case)
I follow the directions in the LTPK, for example when painting Anirion the Wizard, I base coated his hands and face in the flesh tone and then it says to make a wash with 1 drop dark highlight and 3 drops water but when I used it, it left these little speckles on the flesh tone instead of just sinking into the crevices, like teeny granular blobs.
Likewise, when I painted the Orc from LTPK1 (and 2 of his cousin's that I already happened to own) when I used the wash, it dried leaving dark splotches on the paint instead of just going in the nooks and crannies, like little water spots but darker. Especially around the base of the spikes on the armor and shield.
Am I not thinning the wash enough? I know for sure that I am letting the paint fully dry between layers because the first time I didn't let the basecoat dry all the way before adding the wash and boy was that a disaster.
I will edit to add pics later if needed, can't seem to get them off my phone right now.
Hello! I've recently started working on a diorama, and a friend of mine urged me to post here. The only thing that is missing from the pictures below is the kelp that will be behind the kraken (on the little pads on the back side of the base). It is some floppy aquarium kelp that I"m currently trying to figure out how to get it to stand up straight. Tips, tricks, C&C are all welcomed.
Here is the pre-primed coral wall in varying states of sand coverage. The coral is planned to be very brightly colored.
You can see the kelp pads in the pic above.
Base with Kraken for staging verification:
Here is the almost finished diver, who goes in the slot in front of the Kraken. This drab, dirty human looking down at his feet while the kraken looms above is one of my favorite parts, tbh.
Here is my painted version of the Sea Hag, Ol’ Ginny Greenteeth for the Nereids of Blood Reef, for DeepWars. It's a pre-production model as the final one is coming out later. She was done with a lot of washes and glazes over a “zenith-primed” base. Most of you already know how this is done, with a base coat of black primer all over, then white primer sprayed from above to simulate how light falls on the model. The skin was started with Phthalo Green ink + black paint + Matte medium. The clothing was started first with an olive hue, made with an Ivy green paint mixed with Burnt Umber and Burnt Sienna ink.
The skin was highlighted with the green ink + a light golden white (Buttermilk color – Americana brand) and white. This clothing was highlighted with addition of the golden white paint. Kelp was painted with additional Ivy green and highlighted with a touch of yellow and buttermilk. Shells were glazed with golden white and then glazed with Burnt Sienna ink before getting edge highlights with pure white.
Her hair was done with a “Sea Foam” color, which was Phthalo green and a touch of Phthalo blue ink and white paint for the base, then highlighted with white.
The base was done with a light glaze of Burnt Sienna ink over the rocks, then let dry, while the spiky coral was painted with Deep Violet ink. When all dry, the rock was washed with Phthalo blue ink. The crab was painted with a light glaze of Burnt Sienna ink, then Pthahlo blue on the back shell and highlighted with thinned white. The worms were painted with a blue-purple gray, highlighted with white.
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