Dark Horse

New unofficial Army Creator 2.0.1

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Used the builder for a game today and I really like how it prints the models stats in the order of each troop. The only issue we saw was that it didn't print any of the Ranged Attack S.A.'s. Other than that, great job. 

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Posted (edited)

15 hours ago, WolfLord said:

...The only issue we saw was that it didn't print any of the Ranged Attack S.A.'s. Other than that, great job. 

Please elaborate on the army build you made including the models (and browser to be sure it is not one of those issues).

 

I just checked with a Blade Sisters build and a Nefsokar build with a mix of ranged capable models and ALL of their SA's were correctly printed in the roster, both on the cards and in the Abilities section of the output.

 

I did have to make a few minor changes to incorporate the #models and #damage tracks stats since first making the tool public, but as indicated above, everything appears to output correctly in the builds that I have personally tested.

Edited by Dark Horse

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It was a Crusader build and the models I used were the Ivy Crown Archers. The browser I was using was Microsoft Edge. 

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Posted (edited)

21 hours ago, WolfLord said:

It was a Crusader build and the models I used were the Ivy Crown Archers. The browser I was using was Microsoft Edge. 

 

Crusaders - 979 points


Troop 1 (306 pts)
Duke Gerard
Valandil, Archmage
Battle Nun x 3

Troop 2 (81 pts)
Gar, Wardog
War Dog x 6

Troop 3 (212 pts)
Acacia, Ivy Crown Ranger
Ivy Crown Archer x 6

Troop 4 (181 pts)
Vernone, Ivy Crown Skirmisher
Ivy Crown Skirmisher x 6

Troop 5 (199 pts)
Uriel, Guardian Angel
Total Models: 27
Damage Traoks: 56


 

Judgement DoctrineWarlord 2nd Edition - page 62  

Divine Spirit When an enemy non-soldier model is destroyed, it is replaced with a divine spirit. The divine spirit becomes part of the Troop that destroyed the enemy model (ignoring Troop capacity). 
The divine spirit is a 1-track model, of the same base size as the destroyed model, with the following stats: 
MOV 6, DIS 6, DV 8, MD 10, #MA 1, MAV 3
Release the Hounds Garr may be fielded as a unique Sergeant. Garr can only field War Dogs as Soldiers to fill his Troop. Garr can field the Hound of Judgement (and only the Hound) as an Elite.
Sacred Models with the Summoned SA may be summoned with a Free Action instead of a Specialty Action.


 

Duke Gerard Warlord Benefits

Commander Models in Duke Gerard's troop gain Support bonuses from just 2 models attacking an enemy model instead of 3.

 
Duke Gerard
Affiliation: Crusaders/Good Cost: 165
Rank: Warlord (4-12/3) Base: Std
Race: Human 14068
DT 0 1 2 3 4      
MOV 5 5 5 4 4      
DIS 9 9 8 8 8      
DV 13 13 12 12 12      
MD 14 14 13 12 12      
S.A.: Deflect/2, Fearless, Tactician, Tough/3
MAV 7 7 6 6 6      
#MA 3
S.A.: Cleave, Smite (Evil), Weaponmaster
CP 7 6 6 5 5      
SP: 3/6
Tomes: Divine
S.A.: Warcaster
Valandil, Archmage
Affiliation: Crusaders/Good Cost: 72
Rank: Unq Elite Base: Std
Race: Human 14045
DT 0 1            
MOV 5 5            
DIS 6 5            
DV 9 8            
MD 13 12            
S.A.: Tactician
MAV 3 3            
#MA 1
S.A.: Pike, Reach
CP 8 7            
SP: 7/15
Tomes: Arcane, Ice
Battle Nun
Affiliation: Crusaders/Good Cost: 23
Rank: Soldier Base: Std
Race: Human 14372
DT 0 1            
MOV 6 5            
DIS 6 5            
DV 9 8            
MD 12 11            
S.A.:
MAV 3 3            
#MA 3
S.A.: Martyr, Parry
Gar, Wardog
Affiliation: Crusaders/Good Cost: 27
Rank: Elite Base: Cav
Race: Animal 14208
DT 0 1            
MOV 8 6            
DIS 6 5            
DV 9 8            
MD 11 10            
S.A.: Dodge/2, Short
MAV 6 5            
#MA 1
S.A.: Disable, Frenzy, Rush Attack, Smite (Skeleton)
War Dog
Affiliation: Crusaders/Good Cost: 9
Rank: Soldier Base: Cav
Race: Animal 14219
DT 0              
MOV 8              
DIS 4              
DV 8              
MD 10              
S.A.: Short
MAV 3              
#MA 1
S.A.: Disable, Rush Attack, Smite (Skeleton)
Acacia, Ivy Crown Ranger
Affiliation: Crusaders/Good Cost: 32
Rank: Sergeant (4-6/0) Base: Std
Race: Human 14204
DT 0 1            
MOV 6 4            
DIS 5 4            
DV 8 6            
MD 12 11            
S.A.: Deflect/1, Ranger/6
MAV 3 2            
#MA 2
 
RAV 3 3            
#RA 1
Rng(16/24) S.A.: Rapid Shot
Ive Crown Archer
Affiliation: Crusaders/Good Cost: 30
Rank: Soldier Base: Std
Race: Human 14401
DT 0 1            
MOV 6 4            
DIS 4 3            
DV 8 6            
MD 12 10            
S.A.: Ranger/6
MAV 2 1            
#MA 1
 
RAV 3 3            
#RA 1
Range (16/24) S.A.: Rapid Shot
Vernone, Ivy Crown Skirmisher
Affiliation: Crusaders/Good Cost: 49
Rank: Captain (5-10/1) Base: Std
Race: Human 14508
DT 0 1 2          
MOV 6 5 4          
DIS 7 6 5          
DV 12 11 10          
MD 13 12 12          
S.A.: Deflect/1, Raider, Ranger/6
MAV 4 4 3          
#MA 2
S.A.: Parry, Weaponmaster
Ivy Crown Skirmisher
Affiliation: Crusaders/Good Cost: 22
Rank: Soldier Base: Std
Race: Human 14363
DT 0 1            
MOV 6 5            
DIS 5 4            
DV 10 9            
MD 12 10            
S.A.: Deflect/1, Raider, Ranger/6
MAV 3 2            
#MA 2
 
Uriel, Guardian Angel
Affiliation: Crusaders/Good Cost: 199
Rank: Unq Solitaire Base: Lrg
Race: Celestial 14080
DT 0 1 2 3 4 5    
MOV 6 6 6 5 5 5    
DIS 8 8 8 7 7 7    
DV 13 13 12 12 12 11    
MD 14 14 14 13 13 12    
S.A.: Fearless, Regeneration/3, Summoned (Spellcaster)
MAV 8 7 7 6 6 5    
#MA 4
S.A.: Smite (Evil)
CP 8 7 7 6 6 5    
SP: 5/9
Tomes: Divine
S.A.: Warcaster
MOV 10 10 10 9 9 9    
S.A.: Flyer

 

 

Crusaders Abilities

General Abilities
Name: Description:
Deflect/# A model with this SA gains a +(#) bonus to DV against ranged attacks.
Dodge/# A model with this SA gains a +(#) bonus to DV against melee attacks.
Fearless A model with this SA can never become Shaken and is immune to the Fearsome SA.
Raider A model with this SA gains +2 to any Discipline Check when attempting to disengage from B2B.
Ranger/# A model with this SA may conduct a single Move Action, up to (#) inches, during the Pre-Battle Phase.
Regeneration/# A model with this SA may use a Free Action once at the beginning of each of its Activations to attempt to remove 1 point of damage from itself. This must be attempted at the beginning of its Activation before any other Actions have been carried out. To do this, the model makes a 10+ Roll and adds (#). If the result is successful, remove 1 point of damage from the model.
Short A model with this SA does not block LOS, nor provide cover, for any models except other Short models. A Short model gains +1 DV against any melee attacks by models with a larger Base Size than it has.
Summoned (X) A model with this SA does not have to be deployed at the start of the game. It can be summoned during play by (X), and (X) can be anything, such as a model type, SA, Alignment, or Affiliation. If the model is not deployed during the Deployment Phase, it adds no cards to the Draw Deck until it has been summoned into play. By using a Specialty Action, any (X) model may summon up to three models with the Summoned (X) SA into play within 2" of it. The models may not be summoned into the same space as another model, so there needs to be enough room for their bases. However, they may be summoned into B2B with enemy models. Summoned models with the Flyer SA may be summoned as Flying and models with the Burrow SA may be summoned as Burrowed. After models with the Summoned (X) SA have been placed, they may each take one Action of any type. If the summoned model is not a Solo model, it automatically joins the summoning model's Troop, ignoring Troop Capacity. A summoned Solo model will add a card to the Draw Deck next End Phase. If there are no remaining models of (X) type that can summon the model with the Summoned (X) SA, the model with the Summoned (X) SA may not be summoned.
Tactician A model with this SA grants you a bonus card for your Draw Deck. A player may choose whether or not to include any bonus cards at the start of each Initiative Phase. When the model with this SA is destroyed, remove the bonus card during the End Phase.
Tough/# Whenever a model with this SA takes enough damage to destroy it, it makes a 10+ Roll and adds (#). If the roll succeeds, the model is not destroyed, but instead is left alive on its last Damage Track. If the Tough model is destroyed by First Strike attacks (the first attack by models with the First Strike SA or the Pike SA), it does not get to make this roll and is instead destroyed.
Short A model with this SA does not block LOS, nor provide cover, for any models except other Short models. A Short model gains +1 DV against any melee attacks by models with a larger Base Size than it has.
Melee Abilities
Name: Description:
Cleave A model with the Cleave SA does an extra point of damage with each hit when the Attack Check is at least 3 higher than the defending model's DV.
Disable Any model that is hit in melee by a model with this SA immediately becomes Disabled until the end of its next Activation. If the model with this SA is performing a Fight Action (as opposed to using Defensive Strikes), then this effect applies to the Defensive Strikes of the defending model for this Fight Action.
Frenzy A model with this SA may increase the number of MAs or Defensive Strikes up to twice their normal amount (or twice the amount they currently have available, in cases where they lose some Attacks, such as from Disable). However, for every extra MA or Defensive Strike taken, the model receives a cumulative -1 penalty to its MAV for all of its Attack Checks.
Martyr A model with this SA may sacrifice its remaining Damage Tracks to gain +2 MAV for a single Fight Action. At the conclusion of the model's attack, it is considered a casualty and is removed from the battlefield.
Parry A model with this SA may sacrifice Defensive Strikes to increase its DV when it is the defending model in a Fight Action. For each -1 MA, the DV increases +1. The player controlling this model must declare the amount it will sacrifice before any rolls are made. # MA can be reduced to 0. These changes only last for the current Fight Action. This SA may not be used with Frenzy.
Pike A model with this SA may make a single Defensive First Strike with one of its Defensive Strikes against any attacking model that Charged it this Activation. For the Defensive First Strike, conduct a single Defensive Strike and apply any damage before the attacker conducts his melee attacks. The attacker's melee attacks and the defender's remaining Defensive Strikes then occur normally. The Defensive First Strike counts as one of the defender's Defensive Strikes. If the attacker has the First Strike SA and the defender has the Pike SA, they conduct their First Strike attacks simultaneously. The attacker makes a single First Strike attack, and the defender makes a single Defensive First Strike. Damage is applied for both the attack and the Defensive Strike, and then the remaining attacks and Defensive Strikes are conducted normally. Pike cannot be used with Frenzy attacks.
Reach A model with this SA may make one melee attack against an enemy model through/over a friendly model of equal or smaller Base Size. The friendly intervening model must be in B2B with the enemy model, and the enemy model must be directly opposite the Reach model, so the model with Reach and the target enemy are on opposite base sides of a friendly model. The Reach model is not considered to be in B2B contact with the model it is attacking, but its attacks still provoke Defensive Strikes even if the models in B2B with the enemy don't attack. The Reach model contributes to any Support bonuses as if it were in B2B with the enemy model if – and only if – it participates in the combat and makes an attack. Simply standing in the Reach position does not provide Support. The Reach model may only be the target of Defensive Strikes if the enemy model also has the Reach SA. Attacks performed from the Reach position cannot use the First Strike SA. Reach models may perform a Charge Action to move into the Reach position. Warlords and Captains with the Reach SA may perform an Inspire Action from the Reach position.
Rush Attack To use this SA, a model must use both a Move Action and a Charge Action (in that order). If at the end of the Charge Action the model is in B2B with an enemy model, this model makes a single melee attack against any one enemy model it is in B2B with. The defending model may not make more than one Defensive Strike against each Rush Attack model that attacked it with the Rush Attack. All regular melee rules and SAs still apply. This attack is resolved along with any other Fight Actions performed by other models during this Activation, as per usual combat rules.
Smite (X) A model with this SA gains +1 MAV when attacking any models of the (X) type. (X) may be anything, including a model type, an SA, Alignment, or Faction.
Weaponmaster A model with this SA may re-roll one missed attack per Activation. This cannot be used for Defensive attacks.
Smite (X) A model with this SA gains +1 MAV when attacking any models of the (X) type. (X) may be anything, including a model type, an SA, Alignment, or Faction.
Ranged Abilities
Name: Description:
   
Rapid Shot A model with this SA may use a Specialty Action to increase its #RA by 1 until the end of its current Activation. All attacks are made with a -1 penalty to RAV. This requires two separate Actions: the Specialty Action to gain the extra attack, and the Shoot Action to make the attack.
Magic Abilities
Name: Description:
Warcaster A model with this SA treats Fight and Spellcast as separate Actions and can perform both in a single Activation. Furthermore, a Warcaster does not suffer the -2 penalty to CP when casting a spell while in B2B with an enemy model.
Special Movement Abilities
Name: Description:
Flyer A model with this SA has the ability to fly. When on the ground, the model moves using its regular MOV value. While Flying in the air, the model uses its Special MOV. A model with this SA that is not Flying may become Flying at the beginning of its Move Action. It may then move up to half of its Special MOV. Flying models may land at the end of any Move, Charge, or Run Action, including for attacks made with the Rush Attack SA and the Swift Attack SA, for no additional movement cost. Models with the Flyer SA may begin play Flying. If the model begins play Flying and has the Ranger/# SA, it still uses the # as its allowed movement for the Ranger movement.

 

 

Can you please recheck the build you made, and then do the build again with a different browser? The only Microsoft browser that has been tested is IE9 in 32 and 64 bit varieties since Microsoft Edge was not available on any machine used for alpha or beta testing. IE9 has a few known minor cosmetic issues regarding its inability to follow W3C standards that are simply not worth the trouble of the workarounds. The public release of the application code has been tested using Chrome (last three versions), Firefox (ver 53) it works on several versions back but with some cosmetic issues, and Safari (last 2 versions), it should also work on the latest version of Opera though that has not been tested either, unless one of the alpha/beta testers used it and did not report it.

Edited by Dark Horse

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Posted (edited)

Followup: I did spend some time reviewing the output routine that handles abilities in the roster and found an error in the data card for the Ivy Crown Archer that caused the routine to produce incorrect rowclasses on the Special Abilities output page of the roster. So while that should not have affected the Edge browser this way, it MAY have seen this as an error, and displayed incorrectly. It should have still printed, but I have seen stranger things happen with microsoft browsers. Anyway, if your output issue was on that page of the roster, then this change could have potentially fixed that. IF however, your problem is within the data card output, please let me know if it still persists after you have gone through the steps indicated in the previous post.

 

[SOLVED]

Apparently this fixed the problem according to Wolflord.

Edited by Dark Horse
clarifications, status update

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