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About this project
Since we were young, we were told a tale of "The 3 Little Pigs" living in their houses but one day they were attacked by the "Big Bad Wolf". The "Big Bad Wolf" blew away house by house until he ran out of breath at the mighty brick house. He then decided to climb the roof and jumped down the chimney, not knowing there was a boiling pot ready for him. He screamed and fled away. What happened to him after that? He might have been stalking the "Red Riding Hood", hiding in her grandmother's bed waiting to eat her for dinner. Yeah, eventually he died trying, but have you ever had doubt that both of the "Big Bad Wolf" could have been the same one? Ever After was conceived based on the premise that "Faerie Tales were told without names. So anyone might be anyone." The little lost "Red Riding Hood" could be the same girl who got lost in "Wonderland" or maybe Dorothy and Snow White might be the same person since they both were stalked by the "Wicked Queen". Both stories might have been told by different people, at different times. Stories change. Storytellers can add anything to the stories they tell. However, based on this theory, all fairy tales might be connected in some way we can't imagine.
Once upon a time, there was a land of legends and tales. Peace kept the land warm. Every day went by smoothly. Until one day, without any clues, the Red Queen started the war and dyed her land with blood of townsfolk. Her rage was unprecedented. Defiance meant death. Those who suffered could only cry for mercy that was denied. In despair, the White Queen came forth to confront the Red Queen. However, it did not alleviate the war. In fact, it caused more tear than anyone could ever imagine.
From the deepest sorrow of her heart, the White Queen decided to do the most forbidden action. She decided to open the Pandora's Box. The box contained the power that could fulfill all desires. In the blink of an eye, the Red Queen's Army was wiped out of existence. Peace was restored to the land.
However, what lingered under the apparent tranquility was the shadow that gradually tainted people's hearts. Once the power of Pandora's Box was unleashed, the deepest desire of the White Queen also came true. She desired that everyone wishes should come true. Therefore, the shadow sought the people's deepest darkest desire. Those who could not resist the temptation fell into the pit of darkness and became evil.
Only a few of those who could resist the temptation of the box gathered up and formed a resistance, the Dawnguard. Hiding in the shadow, they struggled to live and survive in the land tainted to the core. They still stand even in the darkest hours. They still wish that someday they could bring the peace back to their beloved homeland. They still fight although almost all of them know in their hearts that this war is hopeless. The fate is in their hands. Will they succeed or will they fail? Will the world be tainted into the damnation or will they be able to live happily Ever After...?
* Video show 4 units formed into one 2x2 case
Show, Go, and Grow with the X-Case 2.0
The X-Case is the only modular, configurable, and transportable display case on the market. Last year we introduced the clear X-Case and this year we take that even further with the X-Case 2.0 an ultra-durable, more clear version ensuring long life and even better displays at home or on the go.
*Video shows a total of 8 units in various configurations
These XCases can take quite a bit of abuse, even to the most suspect parts of the unit. Rest assured, these units are nothing close to fragile. Additionally, our first run looked good in their clear appearance, but these look great, with a much glassier look being made out of a similar grade of material to the doors of the X-Case which has always been very clear.
Fully compatible with every prior version of the X-Case the X-Case 2.0 will extend the life of your storage while protecting the life of your miniatures or other small collectible investment of time and/or money.
With optional inserts such as Metal Bases, (for magnetized minis), and magnetic bases, (for use with Flex Iron on non magnetized minis) your minis can stay in place during travel. New to this campaign we also have half and full length adjustable shelf and compatible tray(s) inserts to maximize the utility and display of the XCase.
*Video shows several prototype inserts in case at one time, dimensions not yet final.
Click here to build your custom pledge now
Hey Everyone, first let me say thanks to all the great people who visited us at ReaperCon. You guys definitely made it our best Con yet. We sold out for the 3rd Straight year. We always love coming to ReaperCon!
Now it is time for us try again to restock and continue to make the best storage and display solution for miniatures on the Market, No Foam required. Our latest Kickstarter has launched, and this version of the Clear XCase will be better, stronger, faster...OK, maybe not faster, but definitely better and stronger. These units are able to withstand pretty much any normal usage scenario that you might throw at them, for, what should be, years to come. Also, you will have a chance to get your hands on the first wave of organizational inserts we plan to offer for the XCase. The shelf and tray inserts that are add-ons will allow you to display your miniatures even more prominently during travel or will hold your dice, tokens, cards or whatever components your game has... except the board.
This is a relaunch as our September campaign came up short. We did quite a bit of marketing this time and we are doing better but we could still use your backing I hope you will come check it out.
XCase 2.0 Kickstarter
9th gate Miniatures presents Collection of Mysterious Miniature Models of Pirates Busts Kickstarter:
Lots of busts based on a certain Disney Pirate movie...
In “A thief tale: Ars Draconis” we put ourselves in Thyra’s shoes, a young woman whose skills as a thief have turned her into one of the Citadel’s most wanted. She will be assisted by many fascinating allies who will help her solve all the puzzles hidden in this huge Victorian city, its intrigues, conspirations, and of course find the answers to the gaps in her knowledge about her past.
In an island amid the vast ocean the wind whispers rumours about an ancestral object… Thyra, a reputed thief herself, won’t let the opportunity of acquiring such an object go away, and she will try to make the most out of it – whether that implies selling it to the highest bidder or using it. But the mysterious object attracts the attention of the three factions fighting for the Citadel’s control, and they will do anything to get it for themselves… even if that means burning the city down.
"A thief tale: Ars Draconis" uses the basic mechanics that have made 2D action games wonderful and challenging, We wanted the gameplay to be familiar to all those who love the genre and at the same time to add unique elements from multiple videogame and tabletop role-playing games genres, creating an experience that invites players to stay in The Citadel.
Experience a hectic adventure
In this narrative, inspired in pen-and-paper roleplaying games, you will enjoy an elaborate and extensive adventure full of secrets, conspirations and charming characters who will appear along the three possible paths through which you can decide the Citadel’s destiny. Aside from the main plot you will have several sub-plots available, all of which will help Thyra see the events in a whole new light.
We estimate about 40 to 45 hours of gameplay including all plots but... there will always be some new secret in store for you in the Broken Valley Island!
Two heads are better than one
Thyra won’t be living this adventure by herself — her odd friend Sokrattes will be by her side from one end to the other and advise you in key scenarios. Even better — you can switch between both of them and pick the best solution to each one of the situations you’ll have to face throughout this adventure!
And what is more, if we reach our multiplayer goal, you will be able to play both characters at the same time with the help of a friend.
Clean-cut pixel art
The world in “A thief tale: Ars Draconis” revolves around a victorian city full of retrofuturistic and fantastic elements. Everything in the game, from scenarios and characters to animations, is created using traditional pixelation techniques. We aim to honor those classic games that made us, both the old and new generations, enjoy so much back in the day. To do this we rely on our pixel artist, who has more than ten years of experience in the field.
An unforgettable soundtrack
We are decided to dedicate as much time and effort as possible to create a soundtrack able to transmit each and every sensation Thyra will feel in the numerous and assorted settings that the Citadel has to offer. To achieve that we have bet on orchestral integration with classic chiptune, giving a retro and epic feel to every situation. This being a very complex task, our studio counts on one of the best Galician musicians, who has been on tour both in Spain and Europe with renowned artists as Jose Rubio or Pacho Brea.
Pick your weapon
Our combat mechanics are based on old-school action games and platformers, to which we have added a wide variety of weapons and gadgets that will make for a dynamic combat, allowing Thyra to mirror the player’s preferred combat style.
As any self-respecting thief, Thyra will have to be stealthy and always go for the most discreet way to do things. We have implemented a complete system where everything counts: the sound of our steps, the enemies’ field of vision, and even the noise we make when we knock out (or kill) any guard standing between us and our goal.
Exploring the Citadel
From the beginning we’ve been adamant about offering you a world in which you will be able to find the path that better suits you and shape your own story. That’s why the Citadel is an open world environment for you to explore to its full extent; be it to learn about its history, steal valuable treasures or plan your next heist as you think best.
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