Recently Browsing 0 members
No registered users viewing this page.
the mighty Troll (work in progress)
Goblins ... iconic fantasy creatures, maybe not the most dangerous, comical at times,
And Trolls ... Trolls may be a bit slow ... not to say stupid, but they are big, and strong! (and always hungry!)
Together, Trolls and Goblins are a force to reckon with!
This campaign is a small group of goblins and a big troll to accompany them. If they are funded, we'll add more goblins, for larger warbands, some characters to lead them, and more trolls!
Goblins are among my favorite figurines to carvings, different expressions, anatomy, costumes and armours ... I have many of them in the pipeline, and I want to sculpt many more!
You can pledge for a warband of 5, 10 or 20 goblins. If you pledge for 5, they will be the 5 goblins you see here. If you pledge for 10 or 20 models you'll get 2 or 4 of each of them. However, you're more likely to be stretched, they'll be swapped with other miniatures so you get the minimum amount of doubles. And some of these goblins thrown in the larger warband will not be your average goblin canon fodder!
If you want to add a Troll (or several!) To your goblin warband, just add $ 22 (per troll) to your pledge.
In 2011 the original Gameduino brought vintage gaming to the Arduino.
In 2013 Gameduino 2 set a new standard in hand-held open-source gaming.
Now Gameduino 3 raises the bar again. Even more processing power for your games and applications - plus real video playback, all using a regular Arduino.
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with
sound 00:00 0:23 It's completely compatible with the Gameduino 2, but adds even more graphics power, smooth video playback, and dozens of new features. Together with microSD storage for game assets, headphone audio output, and a top quality full-color 4.3 inch touch screen.
Gameduino 3 is designed, tested, documented and the prototypes are built. The videos were all taken from the real hardware - everything you see is running on a stock Arduino with the prototypes. What needs to happen next is a manufacturing run. Your pledge gets you a Gameduino 3 from this first run.
The Gameduino 3 uses an FT810 EVE, an integrated graphics processor that is backwards compatible with the FT800 in Gameduino 2, and has about 4X more power:
video decompressor for full-screen 30 fps video 1 megabyte of onboard RAM, 1 gigapixel per second fill rate microSD card and audio output with sample playback high contrast 4.3" 480x272 LCD panel with resistive touch screen support for maps created with the Tiled Map Editor PNG image loading from microSD accelerated JPEG loader hardware portrait/landscape orientation switching Full support for Arduino, ESP8266 and Teensy 3.2 online tools for graphics, audio, font and video preparation All these features are available from the GD library for Arduino, which now includes full support for both GD2 and GD3. The Gameduino 2 Cookbook will gain an extra chapter on the Gameduino 3's extra features.
There are examples and code on the project page at http://excamera.com/sphinx/gameduino3/.
The Gameduino 3 hardware, software and documentation is open-source (BSD license).
Graphics used in the demos are by Kenney, and videos are from pixabay and the internet archive. The music is High School Snaps by Broke for Free.
Non-Mini, PC Video Game - Dinosaur / prehistoric animal Tycoon. Accurate models, highly customizable gameplay
I know it's not mini-related, but I also know some of you might have kids who like dinosaurs (or like them yourself), and this is a good educational game because they actually did research, applied current and up to date science to their models, and i figured some people here might actually be interested. If not? Ah well! I just thought i'd make a post for it
There are 50 Species planned for Early Access, with more planned
"Prehistoric Kingdom is a modern take on the tycoon simulator game genre, focused on building and managing your very own prehistoric-themed zoo, populating it with a large variety of extinct animals and opening its gates to the public for your guests to enjoy. As such, our main goals with the project can be brought down to three major aspects:
Ensuring a high level of customization for buildings and their placement modes, allowing for almost limitless creative potential. With multiple creative tools provided to help you build the ultimate prehistoric zoo, the possibilities are endless. Providing a fairly realistic and scientifically accurate in-game depiction of each animal, from its looks to its sounds and behavior. Each and every creature is designed and created with the utmost love and attention. Offering challenging, detailed, and enjoyable management mechanics that will immerse you even more in the very world that you built! "
Who's Online 8 Members, 1 Anonymous, 0 Guests (See full list)