60 posts in this topic

On 7/10/2017 at 5:44 PM, ced1106 said:

 

IIRC, Fenris Games was the sculptor for the first KS, but not the second. Richard Luong (sp) left CW. 

I thought Fenris did the second one too. They sell resin copies of the minis from OS2 on their site.

 

Speaking of the minis, the Opener cultist is getting a ton of backlash for being sexualized (well, a very loud minority - primarily two people).

 

2237c9f73c2ac2117614dab55675048d_origina

Share this post


Link to post
Share on other sites

Posted (edited)

Hey, you can't have enough strippers in firefighter outfits.

 

At least for the HPL stories, descriptions of monsters, cultists, etc. were vague and often non-existent, with most entities only mentioned in passing. On top of this, many mythos dieties were worshiped by very different cultist groups, suggesting that you would either need multiple sculpts for a faction's cultists, or that most cults would be transient, anyway, so most canon cults (not to mention possibly even the human race) would have been gone or wiped out by the time Cthulhu Wars starts. I read that Sandy Petersen discusses the concept art with the artist, and, as one of the creators of the Call of Cthulhu RPG, so I guess his contribution to the mythos is as legitimate as any other mythos story writer. AFAIK, CW is a post-apoc game, and there *are* post-apoc Cthulhu stories and game material, such as the Yellow Dawn RPG, that has been published, but they're obviously not considered canon by mythos readers. 

Edited by ced1106

Share this post


Link to post
Share on other sites

I am headed to a local Con tomorrow and Sunday. Going to get in at least two games of Cthulhu Wars and going to make at least one of them be the Shaggai map. Should be fun!

Share this post


Link to post
Share on other sites

Less than 8 hours!

 

CthulhuWars.com directed to the preview page before they took it down to edit stuff. I think it should redirect there again tomorrow.

Share this post


Link to post
Share on other sites

Posted (edited)

It is Live!

 

www.CthulhuWars.com

 

(And funded in just under 30minutes)

Edited by Talae

Share this post


Link to post
Share on other sites

I'm in for $200.

 

The Egg

1 person likes this

Share this post


Link to post
Share on other sites

100 dice for $60 is tough to pass up...

Share this post


Link to post
Share on other sites
13 hours ago, Talae said:

100 dice for $60 is tough to pass up...

 

Dammit!  In for another $60 . . . .

 

The Egg

1 person likes this

Share this post


Link to post
Share on other sites
7 hours ago, Egg of Coot said:

 

Dammit!  In for another $60 . . . .

 

The Egg

Glad we can share in our reckless financial decisions...

Share this post


Link to post
Share on other sites

I ran a demo game on the playtest Shaggai map last night with the new Cthulhu Faction updates. I love this map!

 

20170720_224506.thumb.jpg.e5c7c33e17c3ade33159656defe0e81a.jpg

1 person likes this

Share this post


Link to post
Share on other sites

Jul 28 2017

DIRE AZATHOTH?!

 

So... we had the idea last week, to add a new really neat thing to the campaign, based on your feedback. Everyone loved Dire Cthulhu. SO... I started brooding on Dire Azathoth. Why? Well, even as I was concerned that our former Cthulhu was so svelte, I was never fully happy with our Azathoth. For me (I realize this is subjective) Azathoth was one of our weaker Great Old One designs. He looks a little too much like a fatter Nyarlathotep, or maybe an interstellar starfish. He certainly doesn't (to me) seem to be literally the most terrifying entity in the universe. So a new Azathoth seemed like a good idea, IF we could fund it. Since it would be a large, detailed, and expensive figure, this was tough to figure out.

Anyway, this week Kent Hamilton (our Onslaught 3 artist) was visiting me – (we were actually discussing a future project), and I broached the subject of Dire Azathoth to him. He loved it and we started beating our brains out on what this entity should look like. He has already begun! We have a sculptor lined up (one of our best) and we are going to have this puppy put together and good to go by the end of the campaign (because we don't want to violate our China-ready ideal).

1st Concept Rough by Kent Hamilton 1st Concept Rough by Kent Hamilton

Anyway, we are really proud of what this looks like, and I'm excited to improve upon a sculpt that now might be an "earlier stage" of Azathoth's development. However, Petersen Games has a confession to make. We did not plan for, nor allow for, the construction of this impressive new model (it's big, too – one of my issues with the old Azathoth model was that it was only middling in size). So how could we handle the cost? It became even harder, because we had just made the decision to add the gigantic $30 6-8 Player Shaggai map to most pledge levels (Yothan, Hound of Tindalos and Great Old One), unexpectedly. Again this was done at your feedback. You the backers talked us into it. But it takes a bite out of our budget. Don't get me wrong – I'm not complaining, and we were happy to make y'all happy. But it was an unforeseen part of the campaign.

It turns out that the only way we can do Dire Azathoth is if it is an add-on, instead of a stretch goal. So, it is NOT included in anyone's pledge. To get the new Dire Azathoth, just increase the amount of your pledge by $15.

1b5f6925e3f4d33f302a9f004cce12c4_origina

The good news is this. We were able to discount it significantly from the eventual retail price. (Thus, we're only charging $15 for it instead of $25.) Yes this cuts into our bottom line, but you're worth it. The other good news is that since it's NOT a stretch goal, we don't have to wait for it to fund. We can make it available right away! That's exciting to me, at least.

WATCH DIRE AZATHOTH'S BIRTH

The other good news is that you can watch Kent Hamilton create this masterwork as he does it. He may even be streaming his creative process at some point. If so, we'll keep you posted!

Share this post


Link to post
Share on other sites

Maybe I'm feeling a little grumpy but I don't understand why he's second-guessing himself so much.  Cthulhu too svelte?  Azathoth isn't big enough? (he looks massive to me and holds his own next to the other GOOS). 

 

Plus that update (#11) where he has changed how many points it takes for Cthulhu to use Dreams?

 

1) It no longer costs Power to Emerge after a Submerge.  

2) Dreams now costs 2 Power instead of 3.

 

I have no problem with these changes and think they make sense but I don't know why he took so long to make this decision.

 

I am also not confident about their shipping estimates.  They sound the same as they previous (useless) shipping estimates.

 

I am heavily invested in this game, so perhaps that's why this stuff rubs me the wrong way.

Share this post


Link to post
Share on other sites

OS2 breathed more interest into the game. They have a larger playtest group and a demo group now. Many more games are being played and people are vocal.

 

A general statement is that their (The Petersen's) table plays more aggressively than many other tables...especially new(ish) players. This is also why I am anticipating a nerf of Tcho Tchos. They are not out of balance at the Petersen table. They dominate in a game full of timid newbies. (My guess is when playing with HP they don't get a freebie, and that heirophants on gives a HP for each gate that you control with a HP in same zone).

 

As for the Azathoth model, that has been a constant complaint and I honestly think they haven't had a chance to update with new sculpts until this KS.

Share this post


Link to post
Share on other sites
5 minutes ago, Talae said:

OS2 breathed more interest into the game. They have a larger playtest group and a demo group now. Many more games are being played and people are vocal.

 

A general statement is that their (The Petersen's) table plays more aggressively than many other tables...especially new(ish) players. This is also why I am anticipating a nerf of Tcho Tchos. They are not out of balance at the Petersen table. They dominate in a game full of timid newbies. (My guess is when playing with HP they don't get a freebie, and that heirophants on gives a HP for each gate that you control with a HP in same zone).

 

As for the Azathoth model, that has been a constant complaint and I honestly think they haven't had a chance to update with new sculpts until this KS.

 

It isn't any single thing that sort of rubbed me the wrong way.  I agree that tweaking was needed, especially for new players dealing with so much stuff.

 

If he said "hey we have a new alternate sculpt for you completionists!" that would be fine.  Instead he says, "I never really liked the one I sold you in the first place" (my paraphrase). 

 

It puts a bad taste in my mouth, and talk like that feels like bad faith, both with his previous designers (who are frankly amazing and in my opinion, better than his current designer) and his backers.  It reminds me, unfortunately, of how he blamed Panda games for the delays on KS1 and then, when this got spread all over the internet, realized how inappropriate he had been and fell all over himself praising how hard Panda had worked on the project.

 

I really like this game and have invested more money in it than in any other KS, but there are aspects of Petersen Games' comportment which have occasionally given me pause.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
       
      About this project
      Resident Evil™ 2: The Board Game is a co-operative survival horror game for 1-4 players set in the Resident Evil™ universe. Players choose from a number of familiar characters before venturing into the zombie-infested streets and buildings of Raccoon City in a desperate fight to escape the nightmare!  
      Designed specifically for the Resident Evil™ universe from the ground up, this game brings the thrills—and the dangers!—of the setting to the tabletop. World-class miniatures and innovative new mechanics help deliver an experience that captures the essence of the much-loved original video games while offering new twists and turns.
      The Survivor Pledge includes:
      Resident Evil™ 2: The Board Game The B-Files Expansion Set  Kickstarter Exclusive Leon Alt. Model  All Unlocked Stretch Goals Choose your character and explore the rich narrative of Resident Evil™ 2: The Board Game. With 20+ hours of gameplay, this pledge is packed with a horde of enemies and challenges to provide players with a terrifying and immersive survival horror experience.
      We don’t like complicated Kickstarters, so we’ve made this one as simple as possible. There is just one pledge level—which also gives you access to all of the fantastic stretch goals we’ll be unlocking as the campaign goes on!  
      The best bit is that your pledge will include every stretch goal that gets unlocked during the campaign! So the more people who support the project, the more goals get unlocked, the more value we can squeeze in for all you awesome backers, and the bigger the box we're going to need!  
      Optional purchases are also available to backers during the campaign. Simply increase your pledge amount by the amount stated. After the Kickstarter campaign ends, you will be able to select your options via our pledge management system.
      Malformation of G - Stage 5 is absolutely huge... The Malformations of G expansion contains four highly detailed models for the extra mutations of Dr William Birkin, along with rules and behaviour cards for each of these boss models. Also included are updated scenarios and tiles for the core game and The B-Files expansion, allowing players to encounter these deadly enemies as part of their games—plus a brand-new scenario for the final showdown with the massive Birkin Stage 5 mutation!
      The Retro Pack is for the old-school Resident Evil™ fans out there, recreating the artwork and style for each of the item, enemy, and character cards to appear as they did in the classic video game. It also includes a series of additional iconic tiles and scenarios to further expand your play experience. If you’re a series veteran who played the game the first time around and want to indulge your nostalgia for the good old days, then this expansion is definitely for you!
       
      Resident Evil™ 2: The Board Game combines intense resource management and an innovative Tension Deck mechanic to create an enthralling experience for veterans and new players alike. With world-class miniatures that are faithful to the original in every detail, this game will capture the essence of the classic genre-defining Resident Evil™ 2 video game.
      To survive the nightmare, players must explore dangerous and foreboding places for clues, equipment, and weapons that are critical to staying alive. Unusual sounds or barely glimpsed movement could hint at disaster. The Tension Deck forces players to carefully consider traveling through each area—and whether they can afford to avoid it altogether.
      The Player Characters: Ada Wong, Leon S Kennedy, Claire Redfield and Robert Kendo With precious few bullets and recovery items, every step into the unknown presents a difficult decision. Do you dare explore that darkened room? Can you afford to face your enemies head-on? Putting a bullet into an enemy isn't always the only way to survive!
      Resident Evil™ 2: The Board Game is a fully cooperative experience. If even a single character dies, the scenario is lost, meaning players must work together in order to succeed. Each character has distinct special rules based on their personality and background which must be used to aid their allies over the course of the game.
      A swarm of zombies surrounding the 3rd Mutation of William Birkin Whilst players can see some enemies and know how to plan ahead, what lurks behind each door is completely unknown. Remember, if one character dies, then it's game over for everyone, so pay careful attention to each shadowy corner! What will you do if a player is ambushed by a horde of zombies?
    • By SamuraiJack
       
       
      About this project
      Designed by Archon Studio, creators of League of Ancient Defenders and Vanguard of Warcomes Empire of Men - a miniature line of 28mm scale set in dark future, where World War I still rages on.
      War that should have ended long time ago
      Our miniatures are based on various military designs from World War I and II eras, with obvious dark sci-fi twist added to it. Divided into two factions, they are more closer to it's historical sources or more imaginative on the other hand.
       
      Heavy boots, thick leather coats and gas masks worn by everyone - that's The Great Empire in the nutshell. What they are lacking in physicality, they will compensate in calibers and amount of shots per minute. As World War One rages on mostly on their lands, toxic warfare resulted in whole zones being inhabited by mutated people, who eventually serve as Ubermans. Nothing is wasted in Military Industrial Complex of Great Empire.
       
      Inhuman sleekness, terrifying effectiveness and cold calculation are Echelon Dominion's traits. After mandatory "Echelon Civilian Enhancement" government programs, can no longer considered as "human". This is not a decision taken solely by The Great Empire, but also by the Echelon, who see human equating to weakness. Where other forces deploy heavy infantry, The Echelon deploy Constructs. Where other forces face fear and suffering, they welcome challenge and seek to prove themselves. Their purpose is unknown as they don’t fight solely for the purpose of land, honor or survival but whatever their plan is it will end current era for mankind for sure.
      How the models are built
      All models from "Empire of Men" line are multipart and 28mm scaled. You can see overview of sizes below:
       
      Also - if you have backed any of the previous Archon's campaigns, you can compare sizes of Empire of Men models with VoW and LOAD miniatures as well.
       
       
    • By SamuraiJack
       
      About this project
       
       
      Everlasting Wet Palette: A must have for miniature painters
      Painting Zombies, orks, robots and all kind of monsters from a nightmare can be a lot of fun ! To paint miniatures, you need a Wet Palette to keep your paint moisturised. Today there is no straight forward solution on the market. That's why we created Everlasting Wet Palette, with best in class hydration system and easy to use and to carry airtight case. 
      It's actually so good that it is approved by Pro Painters all around the world
      With Everlasting Wet Palette, you will save your acrylic paint, save your time and be able to master painting techniques like a pro. Stand back, relax and focus on what's important: enjoying your painting sessions.
       
       
        
      Because acrylic paint dry really really fast! So fast, you can't even take a short break or perform advanced techniques !  Everlasting wet palette is a must-have to enjoy your painting session :
      Save paint: the paint won't dry out during your painting session Start and stop at will: you can stop painting for a few minutes, hours or days, and find again workable paints when you come back Achieve advanced technics: thanks to Everlasting stable hydration system, and our smooth surface, you will be able to perform advanced technics like Glaze, Gradients, Blending, 2 Brush Blending And it's easy to use: it works straight out of the box, and the case, wells and brush holders were designed for your to enjoy your miniature painting!  
      Painter (5,9" x 7,9"): easy to store and carry, small to medium working space
      Studio (7,9" x 11,8"): extra large for Pros and Enthusiasts, medium to large working space
       
         
      No bleeding No drying No overflowing Perfect to master advanced painting techniques  
       Your paint stays wet for hours when working, for days if you close the lid! You can stop and start your painting session at will.
    • By Iron
      Dear pilots:
      Next Tuesday, 19th September at 3 PM EST we´ll relaunch the Iron Wars campaign.
      There´s going to be a one reward and a 48 hours early bird. 
      The reward is going to contain the deluxe version of the previous campaign, the exploration mode, 10 competitive missions, 4 Iron Mech cockpit protection parts and 4 Steel Mech cockpit protection parts, and 8 Mech pilots. 

  • Who's Online   22 Members, 3 Anonymous, 0 Guests (See full list)