Jump to content

Darcstaar

Rise of the Runelords Anniversary Edition

Recommended Posts

Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?

 

I have read through 80% of it.

I'd be OK if you've played some of part I, but not read it.

 

If there is interest for 4 players, I'll put up character creation rules.

Share this post


Link to post
Share on other sites

I've never really played Pathfinder but I'd be up if someone can help me with character building...

 

Never read it or played it, only Pathfinder module I've ever flipped through was Pact Stone Pyramid.

  • Like 1

Share this post


Link to post
Share on other sites

Uhhm, maybe?  Depends on whether the other games I'm in are dead or on hiatus.  Games I'm in don't seem to have a great track record for sticking around.  Maybe I'm cursed?

 

What books and whatnot were you thinking of allowing.  If nothing else, creating characters is always a good way of killing a day or three. 

Share this post


Link to post
Share on other sites

So, Dwarf Ranger would do well in this campaign.

 

I'm thinking Core Rulebook, Advanced Race Guide, and Advanced Players Guide, but I want to limit it to the 11 core classes from the Core Rulebook, so if you want you can tweak the classes with those options.

 

I'll try to dig up a link to the Rise of the Runelords campaign traits.

 

This AP like most, has very high skill check DCs in a lot of different skills, so build your party with a broad range of skills.

 

Looking for 5 players.

If one player is unresponsive for 30 days, I'm taking over to "bot" that character until the player returns.  Posting a character assumes you agree to this.

 

You need a rogue.

You need a cleric focused on healing.

You need a wizard.

I just can't see how alternate classes like gunslinger would thrive in this campaign, which is why I want to limit it to the 11 cores.

 

There will be time for magic item creation at least in between most of the books, so I'd recommend the party take some of those feats eventually. 

  • Like 1

Share this post


Link to post
Share on other sites

I like to play frontline combattants so something that fills that role works for me. I'm guessing in Pathfinder that's Fighters, Paladins and Barbarians?

Share this post


Link to post
Share on other sites

I'd like to try my hand at it again, considering the last attempt (2.5 years ago!) petered out.

 

Can I go ahead and reuse the same character? I know you said the 11 core classes, but I really want to try a utilitarian/skill based summoner.

 

EDIT: Link to my character for quick reference.

Edited by Cranky Dog
  • Like 1

Share this post


Link to post
Share on other sites

Ok then dwarven ranger it is. If nobody else wants to trapfind, I can find a way to work it into my character, with Darsc's permission of course.

Share this post


Link to post
Share on other sites

If you need a 5th, I can be your PC. I'll play whatever the party needs, thou no gnomes.... ::):

 

Share this post


Link to post
Share on other sites

Haldir, we may be full.  If someone drops, you're next up as an alternate.

 

Cranky, that character concept is fine, but I'd have you reroll the stats per my method.

It would also put your character into the "wild card" position, which would require DR to somehow get trapfinding into his ranger.

If DR wants to do this, it could be as easy as changing the archetype to an "Urban ranger."

If DR doesn't want to be an Urban Ranger, I'll let him swap out Endurance for Trapfinding at 3rd level, and he can add Disable Device as a class skill at 1st level.

 

The player's guide is available for free from the Paizo website.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HornedTurtle
      A little more than 48 hours left for this one, I think it looks really cool.
       
      http://kck.st/2z0HjUk
       
      Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
      Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
      Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
        But we need your help to bring this book into existence!
      The Game
      The world of Kamigakari features a distinctly seinen action anime  and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
      So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
      And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
      An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
      An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
      We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
    • By haldir
      https://www.kickstarter.com/projects/dynamiteent/pathfinder-limited-edition-statue
       
      Seen this one over on the Paizo blog page. For fans of Seoni, the iconic sorcerer class in Pathfinder. Love that there is a unpainted version & it's based off the 1st edition artwork.
       
      The unpainted version is a $99 dollar pledge.
       
       
    • By Unruly
      https://www.kickstarter.com/projects/350683997/tales-of-the-old-margreve-5th-edition-forest-adven/description
       
       
      Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world's most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.  
      Until your adventuring party shows up. Then things get really interesting.
      The Margreve Kickstarter offers three main elements: 
      1) the Tales of the Old Margreve adventure campaign hardcover for the GM, with adventures from levels 1 to 10
      2) a Margreve Player's Guide softcover book of new player options, including new races, druid and ranger subclasses and tools, backgrounds, and forest-themed spells.
      3) (if unlocked) a set of thick cardboard standups, the Margreve Pawns, which are similar to those created for Tome of Beastsand the Creature Codex. Here is a small sample of what that would look like; we anticipate producing 150 to 200 pawns (depending on stretch goals).
      Together with some book-expanding stretch goals, this project provides new deep-forest character options and a full sequence of adventures to draw adventurers into the wilderness and keep them on their toes.
       
      WHY KICKSTART THIS?
      Initially we debated this as a softcover adventure collection, but we soon realized that it was large enough and compelling enough to make into a hardcover volume playable in 5th Edition fantasy campaigns, together with a player supplement. Why not go big?
      Kobold Press is doing something a little different with its digital offerings this time. We're putting our effort into the two print books, and possibly a custom set of pawns—and digitally, full sets of virtual tabletop (VTT) files. That means that we'll have the Old Margreve adventures and source material available on Roll20 and on Fantasy Grounds shortly after the hardcover and softcover volumes ship. 
      With terrific map management, full suites of digital tokens, pre-set monster stats, and more, virtual tabletops make it easier than ever to just sit down and play. The VTT packages for the Old Margreve will be extensive and include everything provided in the print edition—plus the flexibility and speed of online play. We're partnering directly with Roll20 and Fantasy Gournds, two of the leading VTT companies, to make these digital versions complete and powerful.
       
      Contributors
      The designers on this project include lead designer Matt Corley plus contributing designers Dan Dillon, Jon Sawatsky, James Introcaso, and Wolfgang Baur. 
      They build on earlier Margreve work by Richard Pett, Ben McFarland, Tim & Eileen Connors, Dan Voyce, Michael Furlanetto, Wolfgang Baur, and others.
      Shipping costs from the US to anywhere outside North America have risen sharply in recent years, so we are once again partnering with groups in Canada, in the EU, and likely in Australia (depending on the volume of backers there), and if so then Kobold Press will pay customs and import duties for those packages. 
      Our best guess for those Canada-friendly and EU-friendly costs right now are roughly $22 shipping for Canada and roughly $30-and-a-bit for shipping to the EU. We do not have an Australia estimate yet.
      To calculate shipping to your location from the US, you can use the US Postal Service calculator and assume a Medium size flat rate box:  https://postcalc.usps.com/ 
       
       
      https://www.kickstarter.com/projects/350683997/tales-of-the-old-margreve-5th-edition-forest-adven/description
    • By BellTower
      Did a fair bit of free hand with this. Really enjoyable process.  Quite happy with how it turned out.
       
    • By Geoff Davis
      14465: Durin Dwarf Pathfinder Sgt sculpted by Tom Mason.  I never would have tried this blue and bronze colour scheme of my own choice, but one of the players in my D&D game requested it, and now I like it. 
       

       

       

  • Who's Online   35 Members, 2 Anonymous, 0 Guests (See full list)

×