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Before I moved I was working on a RPG campaign concept that I have not been able to get off the ground since I moved so thought I'd kick the idea around here in the off chance it might start a fire with someone else ...
So the game starts in an alternate reality with the gaming group stating them selves out as starting players, not 100% accurate but an alternate reality version of himself that fits into a starting player profile for whatever game system you like to use ...
Once stated out the players will get together for game night, in the alternate reality version of where your group gets to get her to play ... you get the idea, your playing a alternate reality version of you, but this alternate reality gets interrupted by an mini zombie apocalypse, a freak storm and weird lightning bolts that turn people into zombies ...
Being game nerds your group react accordingly and start putting down the zombies and figuring out what's going on ... a great opportunity to have some fun with the local peeps ... the players lern that the trouble is ruminating from a mysterious tower that appeared out of nowhere at a local golf course / sports field / etc large open spot ... the players gear up and do what players do, poke their nose in to fine a much queen rounding up zombie slaves to take back home with her ...
Only once the players take the evil much queen out do they discover her life sustained the tower in this plain, at the moment she died the tower and all inside return to her plane of origin ... the fantasy world of ...
The players and whatever firepower they have ammased now find themselves in a new world full of new challenges ... filled with your favorite minis of course ... they will have to find and ally with some locals to eat/learn to survive in their strange new world ...
As the year rolls round one customer seems to stand out more and more, the clan / tribe / town your players allied with are obsessed with collecting the skulls of their enimie race works/ lizard folk / whatever you have handy ... they must collect s quota for their gods before they return and time is running out ... the players must prove their worth and bag some skulls soon.
On the appointed time they come ... your allies see their gods descending in a chariot of fire ... your group see a drop ship with a party of powered armored warriors here to collect a pile of skulls and thank the locals for keeping the hostile race numbers down with a few thank you trinkets.
The warriors from space are sure to see you are different and take you with them to the stars ... and so begins the 3rd phasebofbthe game, space, the next frontier...
Start with zombie apocalypse, take you time ...
Shift to fantasy (magic = psychics) take more time ...
Shift to science fiction with alien vertions of the fantasy world ... all agreed to a wager over the planet, most skulls wins or something like that but limited to primitive tech only ... on the planet ... some argue the players are cgeaterd but thay have seen things wail on the planet that exsposes others as cheats ... thing go from bad to worse ... in just the way a GM can get some mileage out of ...
A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser!
There are three basic pledge levels:
The PDF pledge level includes an electronic edition of the final boxed set. (Obviously there will be no box!) This level does not include any physical rewards, add-ons or stretch goals. The boxed set includes the core boxed set as described above. All electronic stretch goals (PDFs) will apply to this level. Some of the physical stretch goals will apply to this level, generally those that fit in the box. The final level includes the boxed set as well as the "print pack." All electronic stretch goals (PDFs) will apply to this level. All of the physical stretch goals will apply, as well. Those that do not fit in the box will be shipped in a separate "print pack." See below for more information on these stretch goals.
DCC Lankhmar continues a long tradition in RPG gaming, and we want to do right by the estate of Fritz Leiber. The stretch goals associated with this Kickstarter will help create an even more amazing tribute to the world of Fafhrd and the Gray Mouser.
Stretch goals fall into three categories:
PDF stretch goals that all backers receive Print stretch goals that can fit into the boxed set, which will be included with any pledge that has the physical boxed set The "Print Pack," which is a printed collection of the stretch goals which don't fit in the boxed set Here is a rough outline of possible stretch goals, which may evolve as the Kickstarter continues.
At $40,000: Cleared! We will add a new Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
At $60,000: We will print the poster map larger (included in boxed set)
At $80,000: We will add a second Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
At $100,000: We will add a supplement called "A Dozen Lankhmar Locations," which will provide information, maps, and floorplans on setting adventures in a dozen famous Lankhmar locales (including the Silver Eel!) (PDF for all backers; print copy in the boxed set)
At $120,000: We will add a third Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
At $140,000: We will add a supplement called "Random NPCs in Lankhmar," which will provide tables and information for generating random NPCs that your PCs can encounter in Lankhmar (PDF for all backers; print copy in the Print Pack)
At $160,000: We will add a fourth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
At $180,000: We will add a Lankhmar-themed three-panel Judges Screen (PDF for all backers; print copy in the boxed set)
At $200,000: We will add a fifth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
At $220,000: We will add a cloth map in the boxed set (print copy in the boxed set)
At $240,000: We will add a sixth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
At $250,000: We will add send Michael Curtis to Houston for a week to research the Fritz Leiber archives in the University of Houston. We anticipate this may result in a new product of some kind to be delivered to backers of this Kickstarter, but exactly what we'll discover in the archives - and what product may result from it - can't be determined until Michael sets foot in the archives!
I have read the guidelines of posting kickstarters and hope I am doing this correctly.
If anyone has a chance come along and check out my kickstarter project specialising in hardwood dice boxes.
If you have any thoughts or future stretch goal ideas then please I would love to hear them.
So I had an occasion to create a new D&D character after a brief hiatus from playing, and I wound up rolling a half orc ranger named Logar Quickarrow, a vociferously proud member of the Bison Clan. Naturally, being the conversion obsessed sort of person I am, I was obliged to fabricate a proper miniature for him. I apologize for a few slightly blurry pictures, as I'm still trying to get used to my current camera (which is cleverly hidden inside my phone).
After canvassing Reaper's catalog for half orcs and various iterations thereof, I quickly decided that Skreed Gorewillow by Derek Schubert was by far my favorite. It was merely a matter of transforming him from a spell caster into a ranger.
For reference, here is the miniature as it comes from the factory:
The first step was to remove both the dagger and the burning flask and make way for his new weapons. Rather than dig around in my parts bin for a matching set of new hands or sculpting a pair from scratch, I decided to simply bore out the existing hands and carve away all the pewter I didn't need and shape it to fit his new weapons. My character uses a shield in his offhand in melee combat, so to reflect this I also cut away the front two flasks on his belt to make room for a shield which will be hung there.
Next, I dug around in my parts bin for some suitable weapons. I found an appropriately aggressive looking sword blade which was orphaned from its moorings, however after trimming away a portion of the lower half and rounding it out with a file I created a shaft for it which easily fit inside the hole I had drilled in his hand. I like my figures to have appropriately shaped scabbards for their weapons, so I traced out the outline of the blade onto a sheet of styrene and cut it out as a starting point for making him a matching scabbard.
Next, I selected and appropriate bow and quiver. I also dug out a small shield, as my character uses a shield in his the offhand in melee combat. I drilled and pinned the quiver so that it can be mounted on his back where the figure's original sword would have gone.
After test fitting the shield, I came to the conclusion that it just didn't sit very well on the front of his belt. So to cover up the damage I did earlier I simply sculpted a satchel where the flasks used to be. I thought about cutting off the empty dagger sheath from the original figure and replacing it with a completely new dagger, however instead I simply sculpted a small nub at the top and called it a day. The idea was that the dagger fits almost entirely inside the sheath itself, much like a dark age Seax or a traditional Finnish hunting knife. At this point I've also drilled and pinned his feet in preparation for basing. I've also tweaked the shape of his right hand by filing and carving it a bit more so that it closely fits around the handle of the bow I picked out for him.
Next, I created a base using a very handy texture stamp made by Happy Seppuku. Our campaign takes place in a rather wintery sort of place, so I will go back later and add some small piles of snow to reflect this.
In an attempt to mirror the design aesthetic of his dagger sheath, I sculpted the sword scabbard to match with a raised bulge on top of a flatted base. I left it otherwise plain, as I intend to hang the shield on top of the scabbard much like a medieval buckler.
Next, I flattened out the nub of his sword with a pair of smooth nosed pliers to create a rough disk shape to serve as the basis for a pommel. I also sculpted a flap on top of his satchel.
I then sculpted a fairly basic hilt, using a combination of styles mixing a "viking" type crossguard with a later medieval style disk pommel with a peen block. I also sculpted a small throat around the top of the scabbard to suggest that it is actually hollow on the inside
After test fitting the buckler, I realized that a portion of the scabbard was just barely visible underneath. It was probably overkill, but I sculpted a rudimentary belt attachment to fill this gap (because I'm weird that way and can't let things like this go). I then went ahead and glued the shield in place.
I then glued the bow into his hand and glued the quiver on his back. I had filed out the opening in his left hand specifically to fit the bow I had chosen for him, so it didn't take much to get it to fit snugly in place. The bottom end of the bow rests directly against the lower part of the figure's clothing, which serves as a useful second anchor point for glueing (he is a tabletop figure after all).
For the final step, I took the last bits of putty I had mixed and put them in little piles on his base, which I then stippled to make them look like little piles of snow. Next up is painting!
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