Darcstaar

Rise of the Runelords

205 posts in this topic

IMG_4629.thumb.PNG.04d87457c04cc30ab961bd25af51b3fc.PNG

 

Rise of the Runelords, Anniversary Edition 

Paizo Publishing

First Printing 2012

Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a

James Jacobs et al

IMG_4630.PNG.cd94dd47c63e7e6d877efd31c251b47d.PNGIMG_4631.PNG.1ef12c0f3a0b8f04006d7f46a09ff6f7.PNG

3 people like this

Share this post


Link to post
Share on other sites

You all individually made your way to Sandpoint, in Varisia, along the Lost Coast, Northeast of Magnimar.  Some of you have only been here for a few days.  Others of you have been here for months or longer.

 

Today is a momentous day for the small town.  Today is a day of celebration.  Today is the Swallowtail Festival.  This year, the Swallowtail Festival is being used to celebrate the dedication of Sandpoint Cathedral.

 

 

2 people like this

Share this post


Link to post
Share on other sites

 

Before the celebration begins in earnest, a crier gets the attention of the crowd, drawing all eyes to the central stage and podium.  Mayor Deverin is first to give a welcome speech, friendly and light-hearted, she welcomes everyone to make merry.  She jokes how even Lars Rovanki, the local tanner and tireless workaholic took time off today and has been spotted in the crowd.  Games of skill and chance, free food sponsored by the many inns and taverns of the town, hawkers selling their wares, and a modest beer garden are just some of the ways Festival-Goers can expect to spend the day.

 

The jovial mood is sobered briefly when Sheriff Hemlock takes the podium.  A large Shoanti with a dour expression, he suggests that the crowd remember with a moment of silence the events of several years ago when the prior church burned down in the Sandpoint Fire.  He entreats the crowd to be careful around tonight's bonfire!

 

The crier then announces the next to speak Lonjiku Kaijitsu.  After a brief pause, a messenger whispers in the crier's ear.  The crier regrettably informs the crowd that Lonjiku is ill and could not attend.  Someone in the crowd chuckles and says in a moderate voice "he's allergic to having a good time!"  That gets a raucous laugh from the crowd.

 

An audaciously attired man boisterously pushes his way up to the podium.  

2 people like this

Share this post


Link to post
Share on other sites

Cyrdak Drokkus, Sandpoint's resident showman, takes the podium.  He's charming and silver tongued, and soon had the crowd laughing riotously with his colorful stories and near-vulgar anecdotes.  He lists a string of probably-false means by which the city came up with the funds to rebuild the church.  Many locals are in tears, a few go pale and wide-eyed, and a few Scarnettis sneer and scowl.  He concludes his speech with an overtly shameless plug... "Everyone come to the Sandpoint Theater tomorrow for The Harpy's Curse.  The lead role of Avisera will be played by none other than The stunning Magnimarin diva Allishanda!"  Cyrdak then walks off stage.

 

He is replaced by a humble looking priest.   Father Zantus steps forward to give a short speech before declaring the Swallowtail Festival underway!

 

IMG_4630.PNG.0f63c0b18df5fb2869d9a818dbe3bab9.PNGIMG_4631.PNG.ffe1105cb79eef5bedb694728d048bb2.PNG

Share this post


Link to post
Share on other sites

Does anyone want to play any games?

 

Bow archery, crossbow archery, javelin throwing, axe throwing, dagger throwing, arm wrestling, padded wooden sword and shield sparring, pie eating contest, 3 Card Monte, and the mallet whack bell with the bell at the top of an enormous Ogre painting.

 

(These games are a nice chance to get to know each other)

Share this post


Link to post
Share on other sites

Nicholai, having recent arrived, give thanks to Erastil for the good fortune of arriving in time for the festival.  Such an display of community must surely be pleasing to Old Deadeye. 

 

And being a faithful adherent of a god whose symbol is the bow and arrow, it would seem mildly blasphemous not to take part in the archery competition!

1 person likes this

Share this post


Link to post
Share on other sites

Drake wanders through the festival. He has never seen a festival like this before.    He helps himself to the free food and saves some of it so that he will have food later.     While the game intrigues him, he is not willing to part with his few coins.  He finds himself being more of a spectator than a participant. 

1 person likes this

Share this post


Link to post
Share on other sites

Grimm will take part in the dagger and axe throwing competitions. Then wander about with a mug of ale in hand, sampling any food he hasn't already tried.

1 person likes this

Share this post


Link to post
Share on other sites

Let me know if any of you are engaging in the same competition.

Share this post


Link to post
Share on other sites

Nicholai will partake in the dagger throwing competition as well.  Dwarvs sure can forge them, but how are they at throwing them? ::D:

1 person likes this

Share this post


Link to post
Share on other sites

Daton's probably going to give the sword-sparring competition a try. Excellent opportunity to teach or learn a thing or two!

 

Maybe give that mallet thing a try too if he's got energy left afterwards.

1 person likes this

Share this post


Link to post
Share on other sites
3 hours ago, Dilvish the Deliverer said:

Nicholai will partake in the dagger throwing competition as well.  Dwarvs sure can forge them, but how are they at throwing them? ::D:

Only the dice will tell

3 people like this

Share this post


Link to post
Share on other sites

For archery, crossbow, dagger, axe or javelin, give me 3 ranged attacks per game you want to play, and list which game they are for.

 

For the mallet, give me a melee attack and roll damage 1d10+ 1 1/2 STR bonus in case of hit.

 

For the sword melee, give me 3 melee attack rolls.

 

For the eating contest, give me 3 Constitution checks.

Share this post


Link to post
Share on other sites

Daton's sword melee:
14+4 = 18

2+4 = 6

16+4 = 20

 

Mallet:
Nat20 + 4 = 24

Damage: 8 + 4 or 5 (rounded up or down??) = 12 or 13 and whatever I get for critting?

Share this post


Link to post
Share on other sites

Dagger: 24, 21, 16

Axe: 16, 22, 15

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
       
      About this project
      They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.
      This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the...
      Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world.
      The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese.
      Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign.
      Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.
      Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.
       
      But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table!
      (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.)
      As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.
      You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future.
      Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
    • By justcallmej
      Reconstructed and redesigned in response to your input, Stronghold on the Borderlands has been reimagined as a MASSIVE digital, infinite fort design for 3dprinting. This Design will offer more than SIX TIMES the digital content for the SAME PRICE as our initial launch! Original resin options will also remain with many NEW add-on options. 
       
    • By Darcstaar
      Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
       
      I have read through 80% of it.
      I'd be OK if you've played some of part I, but not read it.
       
      If there is interest for 4 players, I'll put up character creation rules.
  • Who's Online   44 Members, 1 Anonymous, 0 Guests (See full list)