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Rise of the Runelords

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Rise of the Runelords, Anniversary Edition 

Paizo Publishing

First Printing 2012

Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a

James Jacobs et al

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You all individually made your way to Sandpoint, in Varisia, along the Lost Coast, Northeast of Magnimar.  Some of you have only been here for a few days.  Others of you have been here for months or longer.

 

Today is a momentous day for the small town.  Today is a day of celebration.  Today is the Swallowtail Festival.  This year, the Swallowtail Festival is being used to celebrate the dedication of Sandpoint Cathedral.

 

 

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Before the celebration begins in earnest, a crier gets the attention of the crowd, drawing all eyes to the central stage and podium.  Mayor Deverin is first to give a welcome speech, friendly and light-hearted, she welcomes everyone to make merry.  She jokes how even Lars Rovanki, the local tanner and tireless workaholic took time off today and has been spotted in the crowd.  Games of skill and chance, free food sponsored by the many inns and taverns of the town, hawkers selling their wares, and a modest beer garden are just some of the ways Festival-Goers can expect to spend the day.

 

The jovial mood is sobered briefly when Sheriff Hemlock takes the podium.  A large Shoanti with a dour expression, he suggests that the crowd remember with a moment of silence the events of several years ago when the prior church burned down in the Sandpoint Fire.  He entreats the crowd to be careful around tonight's bonfire!

 

The crier then announces the next to speak Lonjiku Kaijitsu.  After a brief pause, a messenger whispers in the crier's ear.  The crier regrettably informs the crowd that Lonjiku is ill and could not attend.  Someone in the crowd chuckles and says in a moderate voice "he's allergic to having a good time!"  That gets a raucous laugh from the crowd.

 

An audaciously attired man boisterously pushes his way up to the podium.  

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Cyrdak Drokkus, Sandpoint's resident showman, takes the podium.  He's charming and silver tongued, and soon had the crowd laughing riotously with his colorful stories and near-vulgar anecdotes.  He lists a string of probably-false means by which the city came up with the funds to rebuild the church.  Many locals are in tears, a few go pale and wide-eyed, and a few Scarnettis sneer and scowl.  He concludes his speech with an overtly shameless plug... "Everyone come to the Sandpoint Theater tomorrow for The Harpy's Curse.  The lead role of Avisera will be played by none other than The stunning Magnimarin diva Allishanda!"  Cyrdak then walks off stage.

 

He is replaced by a humble looking priest.   Father Zantus steps forward to give a short speech before declaring the Swallowtail Festival underway!

 

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Does anyone want to play any games?

 

Bow archery, crossbow archery, javelin throwing, axe throwing, dagger throwing, arm wrestling, padded wooden sword and shield sparring, pie eating contest, 3 Card Monte, and the mallet whack bell with the bell at the top of an enormous Ogre painting.

 

(These games are a nice chance to get to know each other)

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Nicholai, having recent arrived, give thanks to Erastil for the good fortune of arriving in time for the festival.  Such an display of community must surely be pleasing to Old Deadeye. 

 

And being a faithful adherent of a god whose symbol is the bow and arrow, it would seem mildly blasphemous not to take part in the archery competition!

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Drake wanders through the festival. He has never seen a festival like this before.    He helps himself to the free food and saves some of it so that he will have food later.     While the game intrigues him, he is not willing to part with his few coins.  He finds himself being more of a spectator than a participant. 

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Grimm will take part in the dagger and axe throwing competitions. Then wander about with a mug of ale in hand, sampling any food he hasn't already tried.

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Daton's probably going to give the sword-sparring competition a try. Excellent opportunity to teach or learn a thing or two!

 

Maybe give that mallet thing a try too if he's got energy left afterwards.

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3 hours ago, Dilvish the Deliverer said:

Nicholai will partake in the dagger throwing competition as well.  Dwarvs sure can forge them, but how are they at throwing them? ::D:

Only the dice will tell

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For archery, crossbow, dagger, axe or javelin, give me 3 ranged attacks per game you want to play, and list which game they are for.

 

For the mallet, give me a melee attack and roll damage 1d10+ 1 1/2 STR bonus in case of hit.

 

For the sword melee, give me 3 melee attack rolls.

 

For the eating contest, give me 3 Constitution checks.

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Daton's sword melee:
14+4 = 18

2+4 = 6

16+4 = 20

 

Mallet:
Nat20 + 4 = 24

Damage: 8 + 4 or 5 (rounded up or down??) = 12 or 13 and whatever I get for critting?

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      The world of Kamigakari features a distinctly seinen action anime  and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
      So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
      And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
      An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
      An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
      We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
    • By Unruly
      https://www.kickstarter.com/projects/350683997/tales-of-the-old-margreve-5th-edition-forest-adven/description
       
       
      Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world's most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.  
      Until your adventuring party shows up. Then things get really interesting.
      The Margreve Kickstarter offers three main elements: 
      1) the Tales of the Old Margreve adventure campaign hardcover for the GM, with adventures from levels 1 to 10
      2) a Margreve Player's Guide softcover book of new player options, including new races, druid and ranger subclasses and tools, backgrounds, and forest-themed spells.
      3) (if unlocked) a set of thick cardboard standups, the Margreve Pawns, which are similar to those created for Tome of Beastsand the Creature Codex. Here is a small sample of what that would look like; we anticipate producing 150 to 200 pawns (depending on stretch goals).
      Together with some book-expanding stretch goals, this project provides new deep-forest character options and a full sequence of adventures to draw adventurers into the wilderness and keep them on their toes.
       
      WHY KICKSTART THIS?
      Initially we debated this as a softcover adventure collection, but we soon realized that it was large enough and compelling enough to make into a hardcover volume playable in 5th Edition fantasy campaigns, together with a player supplement. Why not go big?
      Kobold Press is doing something a little different with its digital offerings this time. We're putting our effort into the two print books, and possibly a custom set of pawns—and digitally, full sets of virtual tabletop (VTT) files. That means that we'll have the Old Margreve adventures and source material available on Roll20 and on Fantasy Grounds shortly after the hardcover and softcover volumes ship. 
      With terrific map management, full suites of digital tokens, pre-set monster stats, and more, virtual tabletops make it easier than ever to just sit down and play. The VTT packages for the Old Margreve will be extensive and include everything provided in the print edition—plus the flexibility and speed of online play. We're partnering directly with Roll20 and Fantasy Gournds, two of the leading VTT companies, to make these digital versions complete and powerful.
       
      Contributors
      The designers on this project include lead designer Matt Corley plus contributing designers Dan Dillon, Jon Sawatsky, James Introcaso, and Wolfgang Baur. 
      They build on earlier Margreve work by Richard Pett, Ben McFarland, Tim & Eileen Connors, Dan Voyce, Michael Furlanetto, Wolfgang Baur, and others.
      Shipping costs from the US to anywhere outside North America have risen sharply in recent years, so we are once again partnering with groups in Canada, in the EU, and likely in Australia (depending on the volume of backers there), and if so then Kobold Press will pay customs and import duties for those packages. 
      Our best guess for those Canada-friendly and EU-friendly costs right now are roughly $22 shipping for Canada and roughly $30-and-a-bit for shipping to the EU. We do not have an Australia estimate yet.
      To calculate shipping to your location from the US, you can use the US Postal Service calculator and assume a Medium size flat rate box:  https://postcalc.usps.com/ 
       
       
      https://www.kickstarter.com/projects/350683997/tales-of-the-old-margreve-5th-edition-forest-adven/description
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