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By Dan d'Lyon
I know there are plenty of RPG players on the board, and Zweihander just won ENnies for Best Game and Product of the Year at Gen Con. I missed the first campaign, but strongly considering jumping in on this one.
As promised, I want to jump into the Pathfinder 2nd edition playtest.
I can't pass up on a free "Superdungeon."
I want 4 players. For the sake of the Playtest, let's not duplicate races or classes.
The rulebook is available for free download at www.paizo.com.
I hope to update pretty frequently.
Attributes are not rolled!
For the Module, you have to pick a Background from the following list.
Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you've never actually visited the nation. Some day, you hope to correct that.
Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost.
You gain the Terrain Stalker (Rubble) Feat, and you're trained in the Ancient Osirion Lore skill.
Esoteric Scion: One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You've long held an interest in perhaps some day joining the order and have studied the strange topics in preparation for that day.
Choose two ability boosts. One must be Intelligence or Wisdom, and one is a free ability boost.
You gain the Quick Identification Feat, and you're trained in the Esoteric Order Lore skill.
Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you've grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters.
Choose two ability boosts. One must be Charisma or Intelligence, and one is a free ability boost.
You gain the Hobnobber Feat, and you're trained in the Nobility Lore skill
Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was not good. It took a lot of guts to stand up to him, but you survived! Now you're stuck with the longshanks, but maybe you can get back at the old boss.
Choose two ability boosts. One must be Dexterity or Charisma, and one is a free ability boost.
You gain the Quick Repair feat, and you're trained in the Criminal Lore skill.
Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You've had strange thoughts and knowledge that you always felt wren't truly your own.
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
You gain the Dubious Knowledge feat, and you're trained in the Dominion of the Black Lore skill..
Pathfinder Hopeful: You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society.
Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.
You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill.
Before I moved I was working on a RPG campaign concept that I have not been able to get off the ground since I moved so thought I'd kick the idea around here in the off chance it might start a fire with someone else ...
So the game starts in an alternate reality with the gaming group stating them selves out as starting players, not 100% accurate but an alternate reality version of himself that fits into a starting player profile for whatever game system you like to use ...
Once stated out the players will get together for game night, in the alternate reality version of where your group gets to get her to play ... you get the idea, your playing a alternate reality version of you, but this alternate reality gets interrupted by an mini zombie apocalypse, a freak storm and weird lightning bolts that turn people into zombies ...
Being game nerds your group react accordingly and start putting down the zombies and figuring out what's going on ... a great opportunity to have some fun with the local peeps ... the players lern that the trouble is ruminating from a mysterious tower that appeared out of nowhere at a local golf course / sports field / etc large open spot ... the players gear up and do what players do, poke their nose in to fine a much queen rounding up zombie slaves to take back home with her ...
Only once the players take the evil much queen out do they discover her life sustained the tower in this plain, at the moment she died the tower and all inside return to her plane of origin ... the fantasy world of ...
The players and whatever firepower they have ammased now find themselves in a new world full of new challenges ... filled with your favorite minis of course ... they will have to find and ally with some locals to eat/learn to survive in their strange new world ...
As the year rolls round one customer seems to stand out more and more, the clan / tribe / town your players allied with are obsessed with collecting the skulls of their enimie race works/ lizard folk / whatever you have handy ... they must collect s quota for their gods before they return and time is running out ... the players must prove their worth and bag some skulls soon.
On the appointed time they come ... your allies see their gods descending in a chariot of fire ... your group see a drop ship with a party of powered armored warriors here to collect a pile of skulls and thank the locals for keeping the hostile race numbers down with a few thank you trinkets.
The warriors from space are sure to see you are different and take you with them to the stars ... and so begins the 3rd phasebofbthe game, space, the next frontier...
Start with zombie apocalypse, take you time ...
Shift to fantasy (magic = psychics) take more time ...
Shift to science fiction with alien vertions of the fantasy world ... all agreed to a wager over the planet, most skulls wins or something like that but limited to primitive tech only ... on the planet ... some argue the players are cgeaterd but thay have seen things wail on the planet that exsposes others as cheats ... thing go from bad to worse ... in just the way a GM can get some mileage out of ...
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