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    • By Mutilatedlips
      This came in a Reaper blister with Baron Tervin Blackshield. I could not find them in the reaper store, even under the limited models.
       
      I painted Baron Tervin about a year ago and finally got to Murgmo, who just looks like the nastiest goblin model I have ever seen. Pity there isn't more of him available. 

       

       

       

       
       
    • By TheAuldGrump
      Not specific to any particular campaign or RPG - just a place for folks to share adventure seeds for urban fantasy campaigns, since it came up on another thread.
       
      [Dark] The players are hired by a necromancer to learn who murdered one of his corpses. She was engaged to be wed the day before he purchased her remains, and is not happy about being dead....


       
      [Humorous] The Goblin bard and his band has cast Irresistible dance, and to the players' horror... it is a polka.


       
       
      The Auld Grump
    • By Thrym
      ATTENTION TABLE TOP RPGers!
       
      It's been a while, so time to start up a group of gamers again.
       
      I will be starting a Game Session ... once a month for 4, 6 or more hours at a session starting the week of my birth ... March's fourth week somewhere between the 19th and the 25th.  So this is an open invitation to any within driving range of Seneca Falls/Waterloo, NY area who are interested in participating in a month-to-month campaign. 
       

       
      This will be a Roleplaying Game with emphasis on the story and roleplaying. Naturally there will be some fighting, adventuring, exploring, thieving, and the like depending on the system chosen. I have two systems that I would like to run .. the first is one I have been sitting on for sometime and features a much more reasonable method of gaming than any system I've played and the second I have just acquired that is also a new style of system for me.
       

       
       
       
       
       
       
       
       
      DUNGEON WORLD
      Regardless of your rolls, the story moves forward ... it just might be more complicated than it was a moment before. Fantasy setting with D&D like characters.
       
       

       
       
       
      MOUSE GUARD
      Based on the comic/graphic novels of the same name. You are mice. Yup, standard size, like in the cover image of the book. But you are one of the Mouse Guard and sworn to protect Lockhaven and the Mouse Territories. The game uses a success dice (d6) system from Burning Wheel.
       
       
      So, if you are interested in joining this gaming adventure, reply or message me to get an invite to the Facebook Group.
    • By Darcstaar
      I finally finished by Giant Rats Dozen from Bones I.
      I tried to give them fur texture.  The texture from the cast was too light for drybrushing, so it's essentially free hand.
      The gray rats have some red and green glazed into the shadows to give them a little diseased feel.
      I spent WAY too much time painting these...
      Mold lines on the actual rat (as opposed to the base) were too tricky to try to get rid of, especially in light of the subject matter.  They’re rats.  A lot of them.

      C&C Welcome.
    • By Dr.Bedlam
      I have a question for you, if you're interested, and if you're willing to answer it. You can read my rambling explanation, or just skip to the picture of the d20 below if I'm boring you.

      So I've been reading some blogs, blogs of Big Time Game Writers and Designers, right? I like to keep up on the history of the hobby, even while it's happening.

      And I have discovered a thing: The Older Cousin Model.

      Y'see, ever since D&D really started to hit the big time, the marketing people have been trying to figure out new ways to grow the game, grow the market, sell more units. It's what they do. Particularly under WotC, and ESPECIALLY with Hasbro. And they discovered an unusual thing.

      Roleplaying games aren't like other games. A child sees a Star Wars Rebels boardgame, he's attracted to it because of the cartoon show, but if he's going to play the GAME, he has to sit down, read the rules, figure out how it works. If I find a Game Of Thrones card game, I do the same thing, although it's a safe bet the rules are lengthier and more complex. But the same is true of both myself and the Star Wars child: we see the game, get interested in the subject or license, buy or are given this game, we sit down and figure it out, and try to interest our friends in playing it with us. Sometimes Star Wars kid will play the game at his friend's house first, but like as not, he'll see it on a shelf and want it, without ever having played it before.
       
      ....................but not RPGs.
       
      Apparently, based on market research? Nearly all RPG players are taught to play by an actual human, THEN start jonesing for their own copy of the game. They have to catch the fever from existing RPG players before developing an interest in the hobby form. Apparently, AFTER you've mastered an RPG, THEN you might develop an interest in other RPGs or RPG genres, and you might, upon mastering D&D, get interested in one of Fantasy Flight's Star Wars RPGs, or a White Wolf LARP, or even just Pathfinder or Starfinder, and you might buy a copy, read the rules, and start your own game...

      ...but statistically, MOST of us apparently started out as acolytes at someone else's table.
       


      They call it "The Older Cousin Model," in that most of us learned it from an older cousin, a sibling, kid we went to school with, whatever. The point is that most of us were TAUGHT, as opposed to doping it out ourselves. It's a social phenomenon as opposed to seeing it on a shelf or in an ad, and that apparently complicates the marketing of the product.

      And that got my attention.

      Y'see, I doped it out myself.

      I was all of like, eleven, and reading this magazine, Rolling Stone's College Life, because, hey, college was far cooler than anything MY peer group was doing, right? And there was this article on this game that was sweeping the country's college campuses at the time, Dungeons and Dragons, where you could take the role of a barbarian or wizard, go slay dragons, become more powerful, have a magic sword, accumulate gold, build a castle... anything you wanted. The nerd equivalent of a permanent floating craps game in the dorm's TV room. It caught my interest, and the next time my immediate ancestors chose to visit civilization, I picked up a Holmes Basic Set at Spencer's Gifts... and there, all my weirdities began. Upon learning how to play the game, and finding others who were interested, everything else followed. Cool college guys used miniatures? Plainly, miniatures must be obtained... and painted. Some of these people play other games by SPI and Avalon Hill? Hm, this should be looked into. Hey, other RPGs like Traveller and Runequest? Investigate!
       
      But I had to work it out myself. I taught some friends to play afterwards, and the game took on a life of its own after that... but I was the one who lit the fire.

      Upon thinking about it? Everyone else I ever played RPGs with? Either I taught them, or they already knew... having been introduced to the hobby by a friend or relative. Apparently, being a gamer is more a contagious paradigm than one imposed by one's environment or advertising.

       ...and this is what brings me to come bother YOU people. How did you get involved in RPGs? How did you learn to play? How did you develop the interest?

      Was there an older cousin, sibling, friend, role model? Were you influenced by marketing or advertising? Trip over it at a comic shop? Encounter a screaming mob of beardos, flinging dice and invective at each other?

      I'd like to know.
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