Darcstaar

Rise of the Runelords

205 posts in this topic

"Are free drinks worth that, though? I've already had so much before those ugly little gremlins started their little rampage."

Share this post


Link to post
Share on other sites

"HA! If yer still standin', ya haven't had enough."

Share this post


Link to post
Share on other sites

Tical wasn't sure if he remembered the name of Foxglove [Know(Local): d20+1=10, or Know(history):d20+5=14], but looked like one of the minor aristocrats of Sandpoint. He knew he could be useful for introductions to better contacts.

 

He quickly told Reegol to "Heel" and behave.

 

He graciously shook his hand, ignoring everyone's reaction. "Our actions were naught but the most natural. Good sir, myself and my companion graciously accept your invitation. 'Til we meet again, I bid you a fine day."

 

After Foxglove left, Reegol cocked his head inquisitively at Tical. Tical looked back at the others and shrugs. "I need the money, all right? And he looks like he has plenty to spare. I'm just glad all them damn gobbers are dead."

 

Before they set out later to the Rusty Rooster, he makes sure he has his armour and weapon on him. Not being sure at what to expect in this town anymore.

1 person likes this

Share this post


Link to post
Share on other sites

Tical just knows that the Foxglove name goes back a few generations in Sandpoint.

 

So is the consensus to go to the Hagfish, or the Rusty Dragon?

Share this post


Link to post
Share on other sites

It seems like we're leaning towards the RD.

1 person likes this

Share this post


Link to post
Share on other sites
Just now, dwarvenranger said:

It seems like we're leaning towards the RD.

I concur.

Share this post


Link to post
Share on other sites

Tical needs patronage for his research, and Foxglove might be his new sponsor. So the Rusty Dragon it is!

1 person likes this

Share this post


Link to post
Share on other sites

As you make your way to the Rusty Dragon, you are stopped several times by villagers who have already heard of your deeds.

 

"Thank You, heroes!" Is on most of their lips and in there eyes.  Some pat you on the back, some give a quiet nod, some embrace you in long bear hugs, and a few kiss you on the cheek.  Whatever the show of appreciation, the bottom line is that in Sandpoint's hour of need, you all stepped up to save the town, and the townsfolk know it.

 

Halfway to The Rusty Dragon, you hear "Hey! Wait up!"

 

 

IMG_4902.thumb.PNG.451223cc632cbc3058464ec554575126.PNG

Share this post


Link to post
Share on other sites

"You are the adventurers that stopped the Goblins, right?"

 

"I'm Ameiko Kaijitsu, and I run The Rusty Dragon.  Please, stay at my inn!  I'll give you all free Room and Board for a week.  Just be sure to speak kindly to the locals, and embellish your stories however you need to in order to draw in a crowd!"

 

She smiles, gives a cute wink, and continues on her way, carrying a big sack of groceries for a feast (likely in your honour)!

Share this post


Link to post
Share on other sites

"As a matter of fact, we are headed to your in at this very moment.  Having just arrived, you offer of lodging is both very generous and much appreciated.  May Erastil reward your generosity."

 

"Here, let me help you with your burdens.  Many hands and all that"

Share this post


Link to post
Share on other sites

"Thank you!  How very kind..."

You get to The Rusty Dragon.  It's on the corner of Market Street and Salmon Street.  It looks like an old structure.  In the walk there, Amieko tells you it's Sandpoint's oldest inn, but she's only owned it for six years.  It gets its name from a large rusted ornamental dragon on its roof, which also acts as a lightning rod.

 

Inside:

It's well lit, and cheery enough.  The few patrons inside seem in mild shock, likely due to the day's events.  You recognize a few that you either shielded from Goblins or patched up during the pauses.

 

Aldern Foxglove isn't in the common room.  He must have turned in for his beauty sleep!

 

Amieko sets to busying herself in the kitchen.  As she crosses the bar, she sends a young human barmaid to your table to take your drink order.

 

Options:

Sourpuss Beer (sour brew)

White Pumpkin Ale

Greybeard's Coffee Stout

Dragon Rust Chocolate Porter

Jeggare Estate Cabernet Sauvignon 

Kyonin Heritage Sauvignon Blanc

Primm Orchard Plum Brandy

Barnacle Pete's "Lacquer Stripper" Whiskey

Water

Coffee

Milk

Fresh Apple Cider

 

You notice what seems to be a permanent "Help Wanted" sign at the bar.

Share this post


Link to post
Share on other sites

Three shots of whisky and three stouts for me. Killing goblins is thirsty work.

Share this post


Link to post
Share on other sites

Nicholai will try the Chocolate Porter.

 

Sipping it he is heard to say, "Ahh, the benefits of civilization."

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
       
      About this project
      They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.
      This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the...
      Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world.
      The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese.
      Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign.
      Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.
      Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.
       
      But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table!
      (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.)
      As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.
      You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future.
      Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
    • By justcallmej
      Reconstructed and redesigned in response to your input, Stronghold on the Borderlands has been reimagined as a MASSIVE digital, infinite fort design for 3dprinting. This Design will offer more than SIX TIMES the digital content for the SAME PRICE as our initial launch! Original resin options will also remain with many NEW add-on options. 
       
    • By Darcstaar
      Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
       
      I have read through 80% of it.
      I'd be OK if you've played some of part I, but not read it.
       
      If there is interest for 4 players, I'll put up character creation rules.
  • Who's Online   23 Members, 2 Anonymous, 0 Guests (See full list)