Darcstaar

Rise of the Runelords

205 posts in this topic

Bow: D20; (11, 13, 15) +4= 15, 17, 19 (add +1 if target is within 30ft for Point Blank Shot)

 

Dagger d20; (11, 19, 8) +4= 15, 23, 12  (roll to confirm if needed: 6+4=10)

 

While Nicholai does send a short prayer to Elastril that his shots fly true, he does not use magic to assist his shots.  It just wouldn't be sporting.

Share this post


Link to post
Share on other sites

Daton competes in three heats of swordplay successfully gaining a spot in the final.

 

He pairs off with Willem the Younger, an aspiring sergeant of the city guard.

 

Opposed Attack Rolls

Phase I - Daton 14+4=18

                Willem 5+2=7

Phase II - Daton 2+4=6

                 Willem  16+2=18

Phase III - Daton 16+4=20

                 Willem 6+2=8

 

Willem has great instincts, but in the end he was just overpowered by the strength of Daton's assaults!

 

Daton wins the championship of the sword sparring!  You get a bronze medal on a blue ribbon to put around your neck, of a stylized shield and sword.

3 people like this

Share this post


Link to post
Share on other sites

Grimm can hardly contain his excitement at the axe range.  After three heats of three axes each, he reaches the final round, squaring off against Magnus, a hulking Ulfen nearly twice as tall as Grimm!

 

Phase I Grimm 16

        Magnus - 9+3=12

Phase II Grimm 22

        Magnus 12+3=15

Phase III. Grimm 15

        Magnus 5+3=8

 

Grimm sweeps the championship round against Magnus, who takes it in stride, claps Grimm firmly on his shoulder, and buys him a stout ale.  It's good.  For winning, Grimm gets a silver cloak pin shaped like a Shoanti Tomahawk.

3 people like this

Share this post


Link to post
Share on other sites

 

After a small rest and bit of food and ale, Daton steps up to the mallet whack.

 

He lines up the hit perfectly, breaking the lever, sending the slug up to the bell, bending the bell, shooting the bell off, with the slug out of the rail, and breaking the ogre's head off backward in the process.  People have to quickly dodge out of the way as the broken plywood clumsily falls to the ground.  The crowd spends a moment in stunned disbelief before erupting in a cacophony of cheers and applause.  Several onlookers hoist Daton up onto their shoulders, carrying him around the market square in a victory lap, telling the ignorant spectators of his deed.  The owner of the game, Aeric, doesn't have a trophy worthy of it, so he just gives Daton the mallet and ogre head with a smile.  Daton gets his mug refilled several times by various witnesses.

2 people like this

Share this post


Link to post
Share on other sites

As Nicholai makes his way to the archery range, he has to pause as a drunken mob carries on their shoulders some good-looking bespectacled Aasimar wearing a holy symbol of Sarenrae.  You hear one of them boast for him that he knocked the head off an ogre.

 

Nicholai says a silent prayer to Erastil to protect those men from their hangovers tomorrow, then draws his bow.  He makes it through three rounds of archery.  The owner, Katt, seeing the priestly holy symbol, whispers to Nicholai "just friendly competition father, no magic please."  Nicholai nods his understanding and assures him he will win fair-and-square.

 

For the final round, he squares off against Meaghan, a young lass with curly brown hair.  She gives Nicholai a respectful curtsy, seeing his holy symbol.

Phase 1 Nicholai 15

  Meaghan 7+2=9

Phase 2 Nicholai 17

  Meaghan 8+2=10

Phase 3 Nicholai 19

  Meaghan 7+2=9

 

Meaghan gives Nicholai a small peck on the cheek, congratulates him, and vanishes into the crowd. Katt applauds Nicholai and gives him a trophy of an arrow made of alchemical silver. (Yes, you now have one silvered arrow).

3 people like this

Share this post


Link to post
Share on other sites

The dagger throwing range is quite popular, and attracts all ages of competitors.  The two competitors to really shine through five rounds of matches are Grimm the dwarf and Nicholai the human.

 

The championship match is a back and forth affair with Grimm winning the first heat, Nicholai the second, and Grimm winning the tie-breaker!  

Grimm 24, 21, 16

Nicholai 15, 23, 12

 

The owner presents Grim with his prize: A masterwork dagger whose steel is Damascus pattern welded with alchemical silver in a ladder pattern.  The handle scales are of narwhal tusk ivory from the Crown of the World.  They have been masterfully etched with scrimshaw pictures.  One side shows a wolf in a forest on a rocky outcropping baying at the moon.  The other shows a botany-Guide diagram of the Wolfsbane plant with tips for finding and identifying the herb.

 

Great job everyone in your respective competitions.

2 people like this

Share this post


Link to post
Share on other sites

Nicholai congratulates Grimm.

 

"Well done!  You've got quite the arm and eye.  Nicholai Tarasov, at your sevice."

Share this post


Link to post
Share on other sites

"Well struck yerself" replies Grimm with a repectful nod. "Grimm Hammerhand at yours. Yer not one of the locals, unless I've just missed ya. In town for the church opening I take it?"

Grimm then spends a few moments inspecting the dagger, admiring the craftsmanship before he gives it a couple of experimental flips in the air. Satisfied, he nods, "A good blade this".

1 person likes this

Share this post


Link to post
Share on other sites

"Yes, I just arrived this morning.  I serve Erastil, tending to the outlying villages and homesteads, helping out where I can.  I don't remember seeing you here that last time I came to town either.  What brings you  to Sandpoint?  Professional knife thrower?" Nicholia ends with a quip.

Share this post


Link to post
Share on other sites

"The Old Deadeye eh? You served him well in the archery competition. As far as why I'm here, well it did involve a thrown knife. I'll just say that the gods, especially the Lucky Drunk have a sense o' humor. I've been here six months now, practicing what's become my hobby with that grumpy fella at the forge, learning a bit about the area, and building up me skills in me new profession".

1 person likes this

Share this post


Link to post
Share on other sites

"Well then, let us get a drink to celebrate our respective wins.  Though we may have to find an ale seller a little further afield; that crowd around that fellow with the mallet seems to drunk their way through that cask."

 

Nicholai will also keep an eye out for any of his people (Varasians) in case any of them have news of his family.  It has been over a year since he has seen of them due the travels of their troupe.

Share this post


Link to post
Share on other sites

"As well as it should be. That was a mighty blow. I'm happy to drink with ya. Normally I'd head over to the White Deer, but ya may have a point about the crowd. Perhaps we should head over to the Hagfish instead?"

Share this post


Link to post
Share on other sites

"As long as you don't try to convince me to try that 'challenge', then the Hagfish is more than acceptable."

1 person likes this

Share this post


Link to post
Share on other sites

Daton staggers over to the pair in a manner expected from one who's been lifted and carried and shaken about by an unruly crowd and then given far more ale than he would've normally consumed.

 

"You know the downside with some people's generosities is that they're hard to redistribute to the needier."

Losing his balance a slight bit, struggling to hold on to his unusual trophies (Darc does the mallet have any weapon statistics?),

"Could one of you help me find a stable place to sit and try to sober myself?"

Share this post


Link to post
Share on other sites

"Heh, well it doesn't generally get more stable than the ground, but we were headed to the Hagfish, ta toast our victories. As a champion yerself yer more than welcome ta join us. My name's Grimm, and like Nicholai here, I've not seen ya before in town. Ye have an unusual look as well as an aura about yerself, I'm sure I would've remembered meeting ya."

1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
       
      About this project
      They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.
      This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the...
      Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world.
      The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese.
      Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign.
      Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.
      Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.
       
      But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table!
      (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.)
      As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.
      You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future.
      Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
    • By justcallmej
      Reconstructed and redesigned in response to your input, Stronghold on the Borderlands has been reimagined as a MASSIVE digital, infinite fort design for 3dprinting. This Design will offer more than SIX TIMES the digital content for the SAME PRICE as our initial launch! Original resin options will also remain with many NEW add-on options. 
       
    • By Darcstaar
      Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
       
      I have read through 80% of it.
      I'd be OK if you've played some of part I, but not read it.
       
      If there is interest for 4 players, I'll put up character creation rules.
  • Who's Online   40 Members, 3 Anonymous, 0 Guests (See full list)