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Last year PingosHusband, after noodling around Exalted (2nd edition) and World of Darkness rulebooks (Vampire the Masquerade 2nd edition, Werewolf the Apocalypse, Mage the Ascension, etc.), announced that he'd like to run an Exalted game set in the World of Darkness.
We, his friends and loved ones, said “What, are you crazy? Have we not long joked about how unplayable and internally inconsistent the World of Darkness is; how its timeline makes no sense and its rules and worldbuilding are buried and often mutually contradictory; how foolish and suicidally incurious the various groups are regarding each other; and how so many of its many tragic angsty world-destroying problems could be solved if only each isolated group got its head out of its backside and actually talked to one of the others?”
He said, “Hear me out,” and since we have long experience of his keen ability to run entertaining campaigns, we heard him out.
See, PingosHusband has a knack rather like Alan Moore's ability to take unpromising old third rate comic book series and turn them into fascinating multifaceted mythic dynamos, or Neil Gaiman's ability to mine world mythology to create astounding and consistent and multilayered worlds, or James Burke or Kenneth Hite’s ability to take fascinating historical and technological developments and spin them into stories of human interconnectivity or disturbingly deep illuminati conspiracies for game use, respectively.
More than once PingosHusband has taken historical oddments, played “What happens if this is taken seriously and assumed to make sense somehow?” and produced some wonderful story or game setting or world.
(One of them won awards.)
So apparently he did this with Exalted and World of Darkness, getting under the hood, finding the core of what worked and what didn’t, seeing what could be connected to what else and what made sense, what was clearly absurd, what needed tweaking, what could be fun, what couldn’t be possible, why things happened, and who could have done them. He looked keenly at characters, places and situations, saw potential for fun in a campaign, wrote up background, and presented us with an introductory players’ handout.
I’ll get to particulars later. The simple version is that the world looks basically like the World of Darkness, except that all of a sudden a tiny number of people have Exalted with memories of the world of Exalted (“Creation”) and powers derived from it. There are five to begin with (the PCs), although more will come soon enough.
I have to say, this game has so far been tremendous fun. Our group has been playing together for over thirty years and I have rarely seen all of us this excited about a game. Our teenage / adult children are also involved and we have been having vivid family conversations over meals about history, strategy, and characters.
I’ve (of course) been painting up miniatures for the game. I’m having a lot of fun with these too. I’ll put links to Show Off threads when I have them up.
So I started a little project in which I have five or six figures, old Grenadiers, that I painted when I was a teenager in the eighties. I found new copies of them and have started doing comparative paint jobs, ones from the eighties and my new job from 2017. I did my first one, Frito the thief:
and now I'm doing one for a Grenadier thief mage, which I think came in one of their old Grenadier paint kits.
So here is the version from this century:
to compare him against my original version, painted somewhere between 1980-1986:
and then here they are together:
In this particular figure I tried to use mostly the same color scheme, with a few exceptions. I changed the color of the flame and tried to create a "vial" hanging on his belt, which I don't know how well it worked, but it's kind of my first attempt at liquids and bottles. With his dart bandolier on his bicep, I gave that a bit of color too.
Anyhow, enjoy, I'll have another one done tomorrow, and a few more in the wings, a monk, cleric, and a wererat at the very least...
This little fella looked great to do yet again from some of the pics I'd seen but yet again there was a lot more to it than met the eye. I have since changed the light I am painting under and noticed I can make out the details a little better but I lost my way a bit with this one after the blue robes and red scarf, so the spell book and whatever it is on his other hip are undone and his hair so I have filed it here. Please feel free to comment and stuff I like to hear what others think as there has been some real good feedback so far.
This is the little mage that goes with the Wizard in the Mouseling Wizards set from Bones 3.
She hasn't been sealed yet so the orb isn't glossy and she herself is a bit shiny in places. Another fun little mouse! I even gave her lavender eye shadow. It was hard to tell what a couple things on her were. I guessed it is a scroll case attached to one side of her belt with a pouch. I have no idea what is supposed to be under her other arm attached to her belt. We'll see if she makes an appearance in tomorrow's game!
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