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Reaper Bones 4: Enthusiasm and Commentary Thread

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20 hours ago, redambrosia said:

But I feel like the metal minis that have been made from an actual sculpted mini have a lot more detail and personality. Their hair is finer, the details more proportionate, the crevasses aren't weird blank spaces, their faces aren't too symmetrical.

I do agree with you as far as the actual miniature scene is concerned, but not when it comes to digital sculpting with no intentions to bring it to the real world (movies, video games, digital art). I think a lot has to do with digital sculpting for our particular hobby is relatively new and artists need to adapt. Sculpting digitally is quite different, and while there might be short cuts that you don't have in reality (and neat things like saving a back up before you try something out that might go terribly wrong), it takes time to master. People who have been painting or drawing on paper for years also don't learn Photoshop over night. Artists from a digital background might have more experience with the software, but need to figure out how to pose their figures for printing and mold making and how much detail will translate at what scale. All that while the printers themselves are constantly evolving. I'm pretty sure in a few years we will see miniatures sculpted digitally that look just as good as those sculpted in reality.

Good example for me are some of the unpainted Wizkids miniatures: they look super detailed in render images, with tons of little bags and pouches on their belts, but the final product doesn't read those well at all.

 

And while that of course doesn't apply to the Reaper sculpts I have seen, digital programs help you to get to something close to decent without really knowing what you're doing by using examples already in the program/ready to download and reposing them/putting stencils and stamps on. While working with all the tools is of course valid, one does need time, experience and training to produce something really good. Digital sculpting might give you the illusion that you did something already kickstarting, because a beginner's result from starting out with an already anatomically correct human does look better than a beginner's work starting out with a bunch of wires.

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1 hour ago, Lidless Eye said:

While I don't mind the renders, and like a lot of the 3D designed minis, I think they have grown a lot since the first few in Bones 2 (stiff poses, etc)

Also, I totally agree with the thought that the new Crusaders look like something out of Warcraft: specifically, they remind me of the Scarlet Crusade.

 

 

Mmmm memories of fighting the Scarlet Crusade. Good times. 

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That the 3D renders have to be printed is an important consideration. While a sculptor working in physical medium is only limited to how fine of details they can see, 3D printer resolution is pretty course for this type of product. As the printers improve we should see improved 3D sculpted models.

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I'm amused that people are calling it WoW style since I blamed 40k for Warcraft's ridiculous proportions.

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Warhammer came out before Warcraft (1987 vs 1994 - just looked it up), but did Warhammer have the Huge Shoulder Armor that 40k does? 

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3 minutes ago, Cyradis said:

Warhammer came out before Warcraft (1987 vs 1994 - just looked it up), but did Warhammer have the Huge Shoulder Armor that 40k does? 

 

I'm no Warhammer expert, especially when it comes to historical look and feel, but a lot of the AoS models seem to have the large shoulders.

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Quick question, I see a few of the Chronoscope expansion mini's are coming out (or are already out) in metal. I tried doing a search, but not sure I searched right. Can anyone tell me if mini's 309,310 and 311 are already available in metal?

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2 minutes ago, Ratmaster2000 said:

Quick question, I see a few of the Chronoscope expansion mini's are coming out (or are already out) in metal. I tried doing a search, but not sure I searched right. Can anyone tell me if mini's 309,310 and 311 are already available in metal?

 

They are. 

 

http://www.reapermini.com/OnlineStore/alien/latest/50197

http://www.reapermini.com/OnlineStore/alien/latest/50172

http://www.reapermini.com/OnlineStore/alien/latest/50144

 

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Early Warhammer had more normal proportions for humans, but you only need look at the Chaos Warriors for silly armor.

 

However, I blame anime for the overly large pauldrons on fantasy characters. Check out Deedlit from Lodoss or Goury from Slayers. Or any Robotech or Macros character.

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Might not only be shoulder armor. Have you seen how Rob Liefield draws Captain America? Seriously, shoulders like that are unnatural. 

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8 hours ago, Cyradis said:

Warhammer came out before Warcraft (1987 vs 1994 - just looked it up), but did Warhammer have the Huge Shoulder Armor that 40k does? 

I remember 40k space marines having fairly overdone shoulder pads since the mid 90's, but they got even more overdone with every redo of their plastic line, with the current new ones having rather hefty shoulder thingies. 

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16 minutes ago, WhiteWulfe said:

I remember 40k space marines having fairly overdone shoulder pads since the mid 90's, but they got even more overdone with every redo of their plastic line, with the current new ones having rather hefty shoulder thingies. 


40k might have started it, but Warmahordes is the sitting champion of ridiculously over the top shoulder armor.

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On 5/13/2018 at 5:47 PM, PaganMegan said:

So this is where the Save the Caribou thread went.

Yeah. The same decision making team that thought it should go felt that incorporating a thread about being disappointed by its absence into an enthusiasm thread made sense. Bones 5 will be made from black licorice at this rate.

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