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About this project
Thank you for taking the time to check out Divinity: Original Sin 2, our biggest and most ambitious RPG to date!
A couple of quick facts about the game:
Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative. Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpotâ€™s â€œPC Game of The Year 2014â€. Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.
The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life.
At the start of the game, you pick a single character and determine your starting stats, race, and origin story.
You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.
This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.
In multiplayer, up to 4 players can play together, either cooperatively or competitively.
During competitive questing, youâ€™ll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.
To loot or not to loot: You'll have to argue, reason, or duke it out.
There's no obligation to compete, of course. Many party members will manage to balance their own interests with those of the party. Should you find yourself in conflict, know that it's always possible to make up afterwards.
The important thing here is that it's you who gets to make that choice.
Hi Here's a couple of my recent mini's. Both of them are them are metal.
I modified Eando to have a Halberd, which I made using weapons from the Crusaders weapons pack.
I used a hobby knife to cut his hand away from his thigh, then used epoxy to try to recreate part of his hand.
I added a gladius style sword to the Valkyrie, i added it to be back side because I didn't want it interfering with the shield hand,
But in retrospect I think I could have added it to her left hip instead.Unfortunately I took the 3rd pic later, and it suffers from poor lighting.
I tried to shade both these mini's to have opposing light and dark edges on their weapons, which is kind of visible in the pictures.
So I started working on this guy back in March, he was just basecoated with the pattern established (which was based on Rhonda Bender's beautiful example.) This afternoon I decided to pull him off of the Shelf of Shame and finish him up.
I should've gone a size up on the base. And as usual, my pictures are terrible but I'm tired.
C&C always very welcome.
Over in the Bones 4 Kickstarter enthusiasm thread, there seemed to be quite a few people calling for a list of the new bones figures coming because of the kickstarter. I had a spreadsheet that I'd been using for the previous kickstarters and have tacked a Bones 4 sheet onto it. This is open for editing by anyone to edit and fix things I've missed.
https://docs.google.com/spreadsheets/d/1dFN0lQL096zQMq8KG5aXcgrA7-VEIEoU6W-ujck7kj4/edit#gid=142862380 (same as linked in my signature).
Entries are group by set (core, expansions, add ons, etc) and sorted by display order on the Kickstarter images.
Reference numbers are from the Kickstarter images -- for the most part, some are made up to make discussions easier.
The colors of the "Reference #" and "Group" columns match the colors of the backgrounds of the Kickstarter update images or for late additions, the Pledge Manager.
Specifically for the Bones 4 sheet several of the rows have red background colors. The red background "Name" entries are where I've not been able to determine the correct name from either update images or sneak preview videos. Red background "Existing Part #" entries are where I've not been able to determine if the figure is a new sculpt or what the existing figure's number is.
One thing you'll notice is that there are counts in columns E-F of all sheets, and a date entry field in column G. These counts come from my Bones Kickstarter painted mini tracking spreadsheet. Column E is a full count of the figures you'd receive if you pledged for one of everything in the Kickstarter (except count of bases). Column F is a count of minis that are painted. G2 is a count of unpainted minis and H2 is a percentage of collection that is unpainted.
Hopefully this is helpful to others out there.
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