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This past weekend I started painting Brom, the 54mm scale dwarf from Enigma. The sculpt has got a mix of equipment and, to be honest, I'm not even sure what all of it is. It gives him a lot of character, but presents some challenges with the painting. I've been putting a lot of thought into how I want to approach the piece and finally decided to pick a color scheme and let that tie the figure together.
I started with the face. Considering most of it is hidden by the hair, the beard feels almost as important as the rest of the face. I used a mix of Reaper's Ruddy Leather, Secret Weapon's Orange Rust, and Reaper's Burnt Orange and Fair Skin Highlight. I find the light skin tones are nice for highlighting hair, I'd do the same with brown hair. For the blood stained cloth on his head, I used a mix of Carnage Red and Walnut Brown. I wanted it to be darker near the center, so more brown, and the moving to pure red near the boundaries. I applied the red as a glaze over the white cloth to give it the right look. Instead of using the well palette that I'd normally turn to for glazes, I ended up mixing them directly on my wet palette. Normally that produces a mess, but I used a bit of paint and then added a bunch of matte medium (plus a little water). The matte medium is thick, so it creates the right transparency without causing the glaze to flow all over the palette. Then I then it down slightly with water for a consistency that's easier to paint with. The effect is the same as a regular glaze, but since it's on the wet palette it's easier for me to mix paints and create different colored glazes. It's also easy to vary the consistency/transparency by changing up the ratio of matte medium and paint. So I can quickly make a section more opaque and another more transparent. Not something I do for all glazes, for in situations like this it's a nice option to have in my tool kit.
And here's the full figure. Still a lot left to paint!
FANTASY FOOTBALL - Florence's Knights: Bretonans and Humans by Greebo Games
The Bretonans miniatures look good for gaming: knights (one has something precious you could repurpose), town guards, and townsfolk.
The Imperial team looks football only.
So taken a few pic of this guy as I was painting him, started out priming black airbrush pre shading white, then painted the whole thing in brown before changing my mind and going this direction.
That was the shadows and blending, then I did some yellow highlights on the back and mane, and detail on the face.
Not sure if I'm done, maybe a bit more blending on the stomach, I think it's showing a bit too much blue.
Started on these this week, thought I'd throw them up before I went to bed. C&C always appreciated, especially on the antelope, I'm having a hard time think what I could do to improve it, but I think it was too easy to get it looking that good. Underside of the antelope is still a wip, BIGTIME, I've barely started on it. I mean the gorey sinewy muscle for the tips to make better.
KDM story spoilers ahead...
Here is the mage/wizard/sorceress in my Dragons Don't Share 2 adventuring party. She was fun to paint. I wanted a diverse group so I gave her more of a Mediterranean skin tone and ombre hair. I am still trying to decide if I want to give her a spell effect in her giant hand. It doesn't bother me as much now that it is painted so not sure if I will go ahead with a spell effect or leave her as is. I tried a little freehand on her scarf/cape thing. They aren't quite even but I was relatively happy with the design so am leaving it alone. I am getting a dvd so hopefully my freehand will improve.
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