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After I started working on my Soviet Russian girls, I soon noticed that I missed some usable terrain.
So it was time for me to start making some.
I checked my stuff and ... unfortunately I didn't have got any usable terrain. But I had some 28mm Warhammer 40k barrels and boxes. So ... what to do with those? ...
Luckily I am a person full of ideas and dreams and melancholy. So I remembered back in the days when I was young, I played a game called "Blitzkrieg".
"Blitzkrieg" was a lovely game using a lovely graphic engine for displaying things. And they had this wonderful supply depot, which I think would be perfect
First off I have have to prepare some boxes to later have a good foundation for the blanket.
... which ended in in looking like this:
Time to paint!
About this project
2-5 Players 30-45 min Ages 14+
Shipwrecked is an exciting new game based on an original concept by Matt Kirby, the designer of the the worldwide hit family game Apples to Apples®. Shipwrecked is a fast, fun game of bidding, bananas, monkeys and mayhem.
Our extraordinary team of experienced designers, artists and illustrators have created an auction and set-collection game with a compelling theme, tight design, and top-tier art and components.
To ensure that we can produce a quality game that will reach you before the holidays, we’re working closely with a U.S. based printer: DeLano Services. We’ll be shipping cartons direct from the manufacturer to fulfillment centers in North America and Europe.
To complete, manufacture and ship this unique and exciting project, we need your help!
Your once proud ship is now a wreck on the shore of an uncharted island. And you are not alone: Battered and broken vessels litter the rocky shore. You and other survivors are all desperate to repair your ships and return to your homes.
Unfortunately, all the ships have been stripped of parts by a gang of motley monkeys, led by the wily Captain Coconuts. He’ll give you what you need - for a price! You’ll have to out-bid (and outsmart) the other castaways in the Captain’s auctions. Win what you need to rebuild your ship and you’ll sail away to victory!
Cards - Art in progress ~=~=~=~=~=~=~=~=~=~=~
54 Cards 5 Individual Player Mats 1 Auction-board + 5 Tier Indicators 35 Bid Tokens (5 player-sets of 7 each) 60 Bananas 10 Banana Fivers 1 Turn Token A Very Brief Rulebook Loads Of Fun! ~=~=~=~=~=~=~=~=~=~=~
Cards - Art in progress ~=~=~=~=~=~=~=~=~=~=~
Coming sooner than a May monsoon!
Unique Symbols for Each Castaway (Player) - Art in Progress ~=~=~=~=~=~=~=~=~=~=~
The extraordinary artists behind Shipwrecked's unique look:
Lee Moyer is a veteran art director, illustrator and designer for numerous games including 13th Age, The Doom That Came To Atlantic City, and licensed titles including Game of Thrones, World of Warcraft and Star Wars. He was also Concept Lead for Dungeons & Dragons 4th Edition.
Lee Moyer: “It’s such a joy to be working with such an accomplished team. Integrating, art, theme, design and gameplay is crucial to creating an immersive and intuitive player experience. Happily, Elbowfish seems to have gathered the right folks to bring those elements together and make this game great.“
Lyla Warren is an experienced and multi-talented concept artist, character designer, illustrator, animator and sculptor. Her clients include Disney, Cartoon Network, Sony, Mattel, Zynga, Popcap, Mondo Media and Laika.
Lyla Warren: "I've created art for a lot of games and I'm so impressed with Elbowfish's focus on creating a really fun, captivating game for players. The team assembled for "Shipwrecked" has executed that beautifully. I'm excited to see people play it! I also really appreciate the effort Elbowfish undergoes to make sure artists are recognized and involved. It’s such a breath of fresh air. This game has been a joy to work on.“
Game Design by a 25-year industry veteran, blending theme, gameplay and art
Game Designer and Elbowfish Creative Director Andrew Mayer has been a designer, creative director, and consultant in games and interactive entertainment for 25 years. He was the original producer/designer for the award-winning, endlessly popular Petz series and is the creator of Hero Cards. Andrew has has worked with (and for) Sony, Warner Brothers, Bioware/EA, Playfirst, The Learning Company, Cartoon Network & others.
Andrew Mayer: “I am inspired and impressed by the company’s focus on quality and creativity. We have more exciting games in the works - but Shipwrecked is something special. Plus, it's a freakin' gorgeous game! I am excited to add my experience to an innovative game studio with a strong vision.”
Built on an original concept & gameplay mechanic by Matt Kirby, the inventor of Apples To Apples!
This is Matt's first game in over a decade, and he chose Elbowfish to develop and publish it!
Matt Kirby: “I am really excited about collaborating with the Elbowfish team. I have been working on new concepts for several years, and I have kept my eye out for the right publisher to bring my latest ideas to the gaming audience. David’s integrity, his passion for games, and Elbowfish’s innovative business model made it an obvious home for my new games.”
The Show-Off thread for my Soviet Russian female Batallion project. You can find the WIP-thread here: ->Let's make ... Soviet Russian Female Battalion for Bolt Action<-
So ... without further Ado, let's get into the presentation ...
The first three figures are done. C&C are welcome.
Next group is already on its way.
Some of you already know my Roza Shanina build (Check here ->Let's present ... Roza Shanina<-) and my Russian tank commander and tank rider build (Check here ->Painting female Soviet tank commanders and tank riders<-) and some might have noticed the little glimpse of what I was working on at the headswap topic (check ->here<-).
But now it is time to present the project as a whole.
Whoever is interested in the background of the project might find an answer in this post ->here<-
So, let's get started.
As at the the time I started the project my sculpting skills were far inferior to what I am able to do today, I needed some plain surface for sculpting female attributes onto the body.
Luckily Warlord Games had just released a number of Soviet Russians in winter clothing, so I took the opportunity to get me a box of them and started working.
Unfortunately the heads I wanted to use were unavailable so I began working on the bodies alone. Not a problem for me. I am running around headless most of my time, so I know what I am doing.
After having cut out and cleaned the bases, it was time to go onto the bodies.
Using some greenstuff it was rather easy to make males into females. And luckily there are a lot of reference pictures of real female soldiers in WWII. Yeah - well. Those who know me know that I normally reject reality and substitute my own. Therefore - mixed real and anime approaches to make the girls visually appealing on a greater distance.
Time to dry!
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