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War Titans is a cooperative game in which 2 to 4 Players face waves of Invaders controlled by the mechanics of the game itself. Every Player acts as the Pilot of a Titan, a powerful combat robot capable of facing the menace of the giant monsters. The aim of the game is to close the Rifts which the monsters are coming from and destroy as many Invaders as possible, trying to avoid flattening out the whole planet in the process!
Don't miss the adventure, danger or sweet, sweet miniatures. Click the above "Notify me on launch" button now to be notified the instant the Wild Assent campaign goes live!
As a special thanks to early backers, if you pledge for Wild Assent within the first 72 hours of the campaign, you'll receive Lady Aylwen and the Unicorn (and all of their cardboard goodies) absolutely FREE!
Wild Assent is a 1-4 player miniatures board game with player-versus-player and solo/cooperative modes. Battle your opponents in the gladiatorial arenas of the Silvestrem in Wild Assent’s skirmish-style Arena mode. Hunt the dangerous creatures of the Wilds, by yourself or with friends, fighting not just for survival, but to keep your expedition alive in the campaign-based Hunt mode. Regardless of the mode you choose, Wild Assent offers tactical and entertaining combat combined with strategic an interesting decisions to make before the miniatures even hit the board.
Wild Assent is the complete package. It features incredible miniatures, quality cardboard components and engaging gameplay. Its PvP skirmish and solo/cooperative survival modesoffer vastly different play experiences while sharing the same fundamental combat mechanics.
The core game box for Wild Assent contains everything you need to begin your expedition into the Wilds or to crush your enemies in the gladiatorial arenas of the Silvestrem. No adventure in either realm will be the same as the last as Wild Assent's customization options and deck mechanics ensure replayability for years to come.
Wild Assent miniatures are made from a HIPS-based material that retains an amazing amount of detail from the original 3D sculpt. Each miniature is produced as a single piece, allowing for more dynamic poses, intricate bases and absolutely zero assembly.
A good number of Wild Assent miniatures have already been produced. Molds have been made and we are able to present them to you as mass production models in the video below.
Wild Assent minis are made in 32mm scale. For those who want to see what it actually means, here are some of the minis shown on size chart below. While Berlyn as a rather short human barely passes 30mm, some of the bigger creatures are easily getting over 50mm in height.
Prior to campaign launch we sent some Wild Assent production miniatures to King of Average who created a short unboxing video.
The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself.
Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.
After I started working on my Soviet Russian girls, I soon noticed that I missed some usable terrain.
So it was time for me to start making some.
I checked my stuff and ... unfortunately I didn't have got any usable terrain. But I had some 28mm Warhammer 40k barrels and boxes. So ... what to do with those? ...
Luckily I am a person full of ideas and dreams and melancholy. So I remembered back in the days when I was young, I played a game called "Blitzkrieg".
"Blitzkrieg" was a lovely game using a lovely graphic engine for displaying things. And they had this wonderful supply depot, which I think would be perfect
First off I have have to prepare some boxes to later have a good foundation for the blanket.
... which ended in in looking like this:
Time to paint!
About this project
2-5 Players 30-45 min Ages 14+
Shipwrecked is an exciting new game based on an original concept by Matt Kirby, the designer of the the worldwide hit family game Apples to Apples®. Shipwrecked is a fast, fun game of bidding, bananas, monkeys and mayhem.
Our extraordinary team of experienced designers, artists and illustrators have created an auction and set-collection game with a compelling theme, tight design, and top-tier art and components.
To ensure that we can produce a quality game that will reach you before the holidays, we’re working closely with a U.S. based printer: DeLano Services. We’ll be shipping cartons direct from the manufacturer to fulfillment centers in North America and Europe.
To complete, manufacture and ship this unique and exciting project, we need your help!
Your once proud ship is now a wreck on the shore of an uncharted island. And you are not alone: Battered and broken vessels litter the rocky shore. You and other survivors are all desperate to repair your ships and return to your homes.
Unfortunately, all the ships have been stripped of parts by a gang of motley monkeys, led by the wily Captain Coconuts. He’ll give you what you need - for a price! You’ll have to out-bid (and outsmart) the other castaways in the Captain’s auctions. Win what you need to rebuild your ship and you’ll sail away to victory!
Cards - Art in progress ~=~=~=~=~=~=~=~=~=~=~
54 Cards 5 Individual Player Mats 1 Auction-board + 5 Tier Indicators 35 Bid Tokens (5 player-sets of 7 each) 60 Bananas 10 Banana Fivers 1 Turn Token A Very Brief Rulebook Loads Of Fun! ~=~=~=~=~=~=~=~=~=~=~
Cards - Art in progress ~=~=~=~=~=~=~=~=~=~=~
Coming sooner than a May monsoon!
Unique Symbols for Each Castaway (Player) - Art in Progress ~=~=~=~=~=~=~=~=~=~=~
The extraordinary artists behind Shipwrecked's unique look:
Lee Moyer is a veteran art director, illustrator and designer for numerous games including 13th Age, The Doom That Came To Atlantic City, and licensed titles including Game of Thrones, World of Warcraft and Star Wars. He was also Concept Lead for Dungeons & Dragons 4th Edition.
Lee Moyer: “It’s such a joy to be working with such an accomplished team. Integrating, art, theme, design and gameplay is crucial to creating an immersive and intuitive player experience. Happily, Elbowfish seems to have gathered the right folks to bring those elements together and make this game great.“
Lyla Warren is an experienced and multi-talented concept artist, character designer, illustrator, animator and sculptor. Her clients include Disney, Cartoon Network, Sony, Mattel, Zynga, Popcap, Mondo Media and Laika.
Lyla Warren: "I've created art for a lot of games and I'm so impressed with Elbowfish's focus on creating a really fun, captivating game for players. The team assembled for "Shipwrecked" has executed that beautifully. I'm excited to see people play it! I also really appreciate the effort Elbowfish undergoes to make sure artists are recognized and involved. It’s such a breath of fresh air. This game has been a joy to work on.“
Game Design by a 25-year industry veteran, blending theme, gameplay and art
Game Designer and Elbowfish Creative Director Andrew Mayer has been a designer, creative director, and consultant in games and interactive entertainment for 25 years. He was the original producer/designer for the award-winning, endlessly popular Petz series and is the creator of Hero Cards. Andrew has has worked with (and for) Sony, Warner Brothers, Bioware/EA, Playfirst, The Learning Company, Cartoon Network & others.
Andrew Mayer: “I am inspired and impressed by the company’s focus on quality and creativity. We have more exciting games in the works - but Shipwrecked is something special. Plus, it's a freakin' gorgeous game! I am excited to add my experience to an innovative game studio with a strong vision.”
Built on an original concept & gameplay mechanic by Matt Kirby, the inventor of Apples To Apples!
This is Matt's first game in over a decade, and he chose Elbowfish to develop and publish it!
Matt Kirby: “I am really excited about collaborating with the Elbowfish team. I have been working on new concepts for several years, and I have kept my eye out for the right publisher to bring my latest ideas to the gaming audience. David’s integrity, his passion for games, and Elbowfish’s innovative business model made it an obvious home for my new games.”
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