Jump to content

Recommended Posts

I noticed in the pics that the 2nd story portion seemed too wide and had too much space, so I cut it back by about 2cm, it's now approximately 30cm wide from the wall outwards.

 

Going to try to build the steps that I see in my head, thinking of what kind of material to use. I could go with more foam and build it up with a landing or try to sweep it outward without a landing and having it curve back towards the paladin.

  • Like 1

Share this post


Link to post
Share on other sites

I need to see it with the stairs, at least mocked up. Right now it looks crowded and I don't feel a flow to the piece. Unfortunately I can't see it the way you do, so I'm missing the vision. The story I can see, it's the flow of action that is not coming together for me.

  • Like 3

Share this post


Link to post
Share on other sites
13 minutes ago, Heisler said:

I need to see it with the stairs, at least mocked up. Right now it looks crowded and I don't feel a flow to the piece. Unfortunately I can't see it the way you do, so I'm missing the vision. The story I can see, it's the flow of action that is not coming together for me.

 

Yeah, it's hard to see with it how it is now, that big ramp overpowers it and crowds it rather than enhances. 

 

Do you think I should replace the barbarian with the cleric and have the ranged truly ranged instead of having the barbarian leaping off a railing which could easily fall off/become damaged in transit?

  • Like 1

Share this post


Link to post
Share on other sites
25 minutes ago, Silvervane said:

Project like bombed.   You've certainly been developing quite a knack for diorama's.  It's always a pleasure to see you work through these.

 

Thanks! I love to build, it's challenging and fun. It also allows me to tell more of a story, the feedback I get around here is invaluable as my ideas aren't always fully formed and getting the advice on how I can improve or tweak things is half the fun for me too.

  • Like 1

Share this post


Link to post
Share on other sites

I condensed it a bit on the top floor by about 20-25%. I also cut about an inch off the back moving the wall forward. 

 

The stairs I'm building with balsa wood. Using superglue and accelerant. It allows me to build these stairs quickly and the bond is strong.

 

599e3b2fc3796_Base8.thumb.jpg.ffc705d9b3e9973ea4149e9790cb717d.jpg

 

Hopefully, now you can all see where I'm going with this staircase, sweeping out over the edge creating more drama and then bringing it back into the scene so it's all not straight angles. I'll clean up the insides of the steps so they are more circular around the column.

 

What do you all think of these two columns? Good idea? Add or detract from the scene? They help stabilize the upper story that's for sure.

 

  • Like 10

Share this post


Link to post
Share on other sites

Really like the stairs and the columns they'll add some interest behind the paladin without making it too busy, the space behind her looked kinda dead in the last mock up.

  • Like 3

Share this post


Link to post
Share on other sites
2 minutes ago, Wyvernfire said:

Really like the stairs and the columns they'll add some interest behind the paladin without making it too busy, the space behind her looked kinda dead in the last mock up.

Thank you ::):

 

That's what I was thinking too, give some added interest and they serve a purpose for stability of the scene. 

  • Like 1

Share this post


Link to post
Share on other sites

Stairs are done as far as elevation goes and getting them from the top floor out over the edge and back to the ground level. I need to do some railings for the stairs, for the second story (?), and clean up the inside of the stairs more as it's at a wonky angle compared to the column. 

 

599e417ee31a3_Base9.thumb.jpg.87319c1ab73fd1a0d4203f0a19f10f72.jpg

Edited by ub3r_n3rd
  • Like 10

Share this post


Link to post
Share on other sites

I think cutting down the top floor was a good idea as I could see that there might have been too much dead space with just the two minis up there. Likewise the columns help fill in the dead space underneath. 

  • Like 2

Share this post


Link to post
Share on other sites
47 minutes ago, SGHawkins09 said:

I think cutting down the top floor was a good idea as I could see that there might have been too much dead space with just the two minis up there. Likewise the columns help fill in the dead space underneath. 

Thanks! Glad you're liking it. 

Share this post


Link to post
Share on other sites
9 hours ago, ub3r_n3rd said:

Danke!

 

That's German...::P:

 

Dutch would be  Bedankt!  Or Dank je wel!

 

I love what you're doing there, great job on those stairs.

  • Like 1

Share this post


Link to post
Share on other sites

reducing the balcony helped.   I would leave the ranger upstairs and have the Orc fighter rushing in down the stairs.   I also think you need to look at the placement of the summoner... kinda hidden in the first run and did not seem to be a focal point for any of the attackers.

  • Like 2

Share this post


Link to post
Share on other sites
12 hours ago, ub3r_n3rd said:

 

Yeah, it's hard to see with it how it is now, that big ramp overpowers it and crowds it rather than enhances. 

 

Do you think I should replace the barbarian with the cleric and have the ranged truly ranged instead of having the barbarian leaping off a railing which could easily fall off/become damaged in transit?

 

The stairs help make it come together a lot more for me. Unlike everyone else I actually don't like the columns, they feel to chunky to me. But that's a decision best left to you. The Barbarian coming jumping off the railing is going to be tough to pull off and I might be tempted to do the final assembly in TX if you go that route. A shot with figure placement might be helpful again at this stage. I may need to bow out from further comment at this point, we haven't made judging assignments yet and I would hate to have to withdraw from judging a very interesting piece.

  • Like 3

Share this post


Link to post
Share on other sites
12 hours ago, Glitterwolf said:

 

That's German...::P:

 

Dutch would be  Bedankt!  Or Dank je wel!

 

I love what you're doing there, great job on those stairs.

Heh. I know, but I also knew you'd understand me. 

 

Thank you, they were a bit tricky to figure out how to do. 

10 hours ago, robinh said:

reducing the balcony helped.   I would leave the ranger upstairs and have the Orc fighter rushing in down the stairs.   I also think you need to look at the placement of the summoner... kinda hidden in the first run and did not seem to be a focal point for any of the attackers.

Thank you for your comments!

 

I'm going to do another few mock-ups tonight when I get home and post pics. I'd like to get everyone's thoughts on them. 

6 hours ago, Heisler said:

 

The stairs help make it come together a lot more for me. Unlike everyone else I actually don't like the columns, they feel to chunky to me. But that's a decision best left to you. The Barbarian coming jumping off the railing is going to be tough to pull off and I might be tempted to do the final assembly in TX if you go that route. A shot with figure placement might be helpful again at this stage. I may need to bow out from further comment at this point, we haven't made judging assignments yet and I would hate to have to withdraw from judging a very interesting piece.

I've decided to not do the leaping effect, it's just too tenuous of a hold to try to do and I really don't want to worry about the thing falling off in transit or messing up paint jobs to glue into place while at reapercon. 

 

I do greatly appreciate your feedback that you have given and totally understand you not wanting to give additional thoughts if you are to judge it. 

 

Thank you for calling it interesting ::D: 

Edited by ub3r_n3rd
  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By LarsM
      After a long nights work at the Lucky Sunrise Inn, Eric the Bard stepped out of the back-stage door, he had rather heavy bag of gold hanging in his belt, it had been a good night. The streets were empty, and he began the walk home, but as he turned the first corner he saw the most beautifull sunrise over the roof tops. He just had to take his hat off and admire the sight...
       
      Two old minis, probaly Ral Partha.
      The base is scratch build, mainly from sculpting clay, a bit of wire and green stuff and short piece of plastic tube. The skull and the 'Lucky'-sign (the shield) is from the bits box.
      I tried to work with a bit of NMM, but I'm too satisfied with it. Mostly the handle on the bards sword is a bit off.
      But in overall I'm happy with it, and it was a lot of fun to paint, I'm just a sucker of OSL so hope the effect is visible.
       
      Any kind critiq is more than welcome, thanks for looking.
       
       







    • By Glitterwolf
      This will be yet another Undead /Demon Army.
      ( what can I say? I love evil miniatures).
       
      This army has an Asian theme.
      Undead Samurai
      Oni
      Asian Dragons
      Some living Asian Allies.
      Kirin
       
      Hope you will enjoy  it.
       
      I will paint slowly and it may take a while, but I'm putting this out here to start.
      Since I backed Zentih's Kensei Undead KS I have a few of the Undead Samurai and Demons waiting
      I also have the Grenadier Wind Dragon ( alas without the two humans) and the Grenadier Imperial Dragon of the Eleven Celestial Dynasties
      And some Living Samurai.
      Also a nice Asian Graveyard Set.
       
      Some stuff that has to get painted soon..
       


       
    • By Glitterwolf
      So back to reposting my minis after the account crash.
       
      This is Freebooter winged Vampire Raven, sh swoops down from this ruin to attack Hasslefree's Gen.
      I removed Gen's horns, I wanted her to look more human.
       
      Gen's pics are linked cause, nude...mammal parts,
       
      I like the wings, but overall I'm not so proud of this.
      Around this time ( years ago) I noticed my eyesight getting worse.
      Nowadays I use a visor.
       
      https://postimg.org/image/ef2n7zl6d/
       
      https://postimg.org/image/dcsgpgpid/
       
      https://postimg.org/image/5k1sxhbth/
       
      https://postimg.org/image/d012j9rt1/
       
    • By ub3r_n3rd
      I’ve been in a rut for the last few months not producing or working on anything. Partly too busy over the holidays and partly feeling uninspired. I want to get back into it, so to that end I’m going to do something different and pretty and light-hearted. 
       
      I present “Fade” from Mirico. She’s a gorgeous bust with very striking details and a lot of room to interpret artistically. I hope you all enjoy the WIP while you follow along and please feel free to offer your comments and critiques!

       
    • By Kangaroorex
      I put together this little diorama for Vegascat for the Secret Sophie this year.  He had expressed an interest in fantasy or steampunk and I wanted to give him something that would work for either.  The concept is a whos hunting who in a dark hall or around a building corner.  I left the figures attached with wax instead of gluing them down incase Vegascat wanted to use them in a campaign
       
      I am afraid that recently my skills have fallen off some and it has been a really busy year.  I did find a few spots in the pictures that needed touchup and got them before I sent them out but its still rougher than I would really like (sorry bout that  I am beginning to think I really need glasses) .  I did think that the overall scene came out really well and in particular, the use of a hemming pin as the silver arrow added a really nice highlight and effect.    the actual walls are from some old mage knight dungeon tiles that I picked up years ago.  I literally have hundreds of them and this was an opportunity to use a few up. 
       
      Anyway, here are the pictures,  Enjoy!
       





  • Who's Online   11 Members, 1 Anonymous, 0 Guests (See full list)

×