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Started these back in October, specifically the Sara Blitzer conversion. Was working on them at Reapercon, finished them during the Minivember challenge. Based and sprayed last night. I also completed one more of the Tisdale cousins, from the BoGW. They are ready for the game tonight.
From left to right: 80024, 80049, 80014, 80019, 80021, 80010.
I always found deserts to be fascinating habitats. A cursory look will leave you with the impression that it is hell on earth: sandstorms, unbearable heat during the day and freezing at nighttime. Yet, the desert is not only home to thousands of plant and animal species, it also has a simple beauty to it, dominated by the shapes the wind forms. They are thus a worthy subject for the modeler and can provide an atmospheric backdrop for our games. The exploits of the Crusaders come to mind as well as the cultures inhabiting Northern Africa, for instance the ancient Numidians.
I made a number of arid terrain pieces, but this time I will show you two desert lakes or oases that are slowly drying out. Using a similar technique I also built a partially dry river bed, with only a small stream of water remaining. I will provide you with short step-by-step instructions how to make a cracked lake or river bed, but if you want to know more you can also check out a longer tutorial on my blog (given this is not a full tutorial here I put it in the show off section).
The build is pretty straight forward:
1. First we use XPS or foam board to define the lake bed.
2. We apply the crackle paste.
3. We cover everything with filler or modelling paste
4. We embed the magnets/steel tacks.
5. We add sand and animal tracks.
6. We apply a basecoat and drybrush.
7. We add some brushes and a water effect.
8. We make the barren tree and add it as a final touch.
A more detailed how-to can be found on DaggerAndBrush:
I'm trying out another river segment, built in pretty much the same way as my first one, but this time I'm using a a material that is new to me, SculptaMold from Amaco. I saw it used on Luke's APS on Youtube and liked the look of it, so I popped down and bought a bag from Gordon Harris art supplies. It cost me about twenty-two bucks for about 1.3 kg, which should be enough to do a reasonable amount of terrain. It would probably get a bit pricey if you wanted to build a whole table, but for my purposes it's OK.
It's a plaster and paper (?) fibre mix; I don't know if there's anything else in there. Depending on the amount of water you use it can be mixed to a cottage cheese-like paste, as I've used it here, or to a more liquid slurry that can be cast in rubber moulds. It sets up more slowly than plain plaster; by the time I'd finished laying out the river banks and setting in all the gravel, it was still quite workable, so I slapped together a little rocky outcrop on a plastic cutting board, using some bits of pine bark and the left-over goop from the river banks. I wasn't really keeping track of time, but I'd guess that you probably have 15 to 20 minutes of working time, which is plenty for most things.
When it's wet, it retains a quite knobbly cottage cheese texture, which is fine if it's going to be under flock and stuff. If you want a smoother finish though, just leave it for about another ten minutes or quarter of an hour to stiffen up a bit, and then it can be smoothed with wet fingers or modelling tools, or just with a wet soft brush.
It's early days yet, but at first acquaintance I think I'm going to like it.
If anybody here loves cavern terrain and missed DF's first cavern KS KS2, this spring/summer around June DF will have KS6. The theme of KS6 will be Return to the Caverns and should be great fun for those who took part in KS2 or those who are new to DF.
DF had this to say and showed the below teaser pics
We're doing for Caverns what Dungeon of Doom did for Dungeons. A whole new batch of fun pieces to enhance your existing collection, but also completely stand-alone.
Some of the key features:
New Core Shapes (diagonal wall, convex curves, 1" pieces, etc)
Elevation (with stuff that's impossible on graph paper...)
Negative Space pieces (and new Terrain Trays)
Flashy Pieces (Magnets & LEDs)
Large pieces (4x4 and larger)
Something that's missing from my gaming terrain collection are bodies of water, so I thought I'd better make some. Unlike roads, a river can't really just start or stop in the middle of the board, so I'll need enough pieces to cover about a two and a half metre length, enough to go from end to end of my table.
This is the test piece, trying out methods and colours. Overall, I'm pretty happy with it, but I feel that it's lacking something and I'm not quite sure what it is. Perhaps it's that everything is quite even in height, so there's no drama of composition.
The base is 3mm MDF, sealed with black spray primer, and the banks were built up with Das air-drying clay. The rocks are just bits of gravel. The grass is several colours of sawdust flock, and the taller vegetation is foam clump foliage.
The water itself is just three or four coats of acrylic gloss medium brushed over paint, with various depths indicated by lighter or darker tones. I didn't want a perfectly smooth surface, so it's just been brushed with a narrowish brush to indicate the flow of the water. I haven't added any indications of the direction of flow, such as ripple trails off the rocks, because I want to be able to flip the modules end-for-end to maximise flexibility of use.
The ends are 100mm wide, and this piece is about 350mm long.
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