Jump to content
trappleton

Goblin Pyro! First attempt at OSL, C&C please?

Recommended Posts

gobbo.thumb.jpg.60b01fa433e93273f280ce57707106b2.jpg

 

The moon has blotted out the sun, so my little gobbo pal here needed to light a torch. How does he look? I'm particularly curious about the lighting, since I haven't tried anything like this before. There were three more of him on the sprue, so any advice you can offer will definitely be put to practical use! Thanks, guys!

  • Like 22

Share this post


Link to post
Share on other sites

He looks fantastic! ::):

 

I'm not great at OSL but how about painting the next goblin in much darker tones as if it's night or he's in a cave? That way, you can achieve a greater contrast with the lighting against his body & how far it raidiates outward.

 

  • Like 6

Share this post


Link to post
Share on other sites

Looking good. I'm sure the camera is not doing it justice. 

 

Take a look at my first attempt at OSL torch light. What helped me was using a small LED light I had and shining it on the guy from the point of view of the torch. Additionally, as you move away from the source it begins to dim, obviously, and that color is different from the one at the origin. From my studies of what other people far more skilled from me said is that red and orange are your go to for torchlight. Yellow would only really be super close to the source. Unless the source is super close to the object in question then yellow is all over the place. But the same rules apply for a more realistic approach. 

I found that if I didn't have bright enough colors in my collection I would glaze the area with white then reglaze it with the color i had... after it dries of course. If you don't let it dry you get a pink color from the white/red. Dilute the white and build it up. 

 

The farther you get from the source the more the color of the tunic or what have you starts showing up.  

 

Lastly, contrast (as TheOldGuard said) is what sells the illusion. darken the spot around the bright spots and the bright spots stand out more. If you have a fear of messing it up, do it in diluted layers until you get to what looks good to you. 

 

Again, I'm no master but It was far less scary once I started doing it. I now look for ways to add it to miniatures.

 

 

 

 

Here are some links that Ub3r gave me when I started trying to learn it.

You came to the right place... Here you go:

http://massivevoodoo.blogspot.com/2010/01/tutorial-object-source-lightning.html

http://handcannononline.com/blog/2012/08/20/a-beginners-guide-to-heat-and-light-part-2-fire-and-osl/

 

Spoiler

 

 

 

Edited by Arc 724
  • Like 4

Share this post


Link to post
Share on other sites

OSL is a particular skill to master, but i think for your 1st attempt you got very close!  I love the slight glow on his fingers and head,  the only constructive critism i could offer for the others is think about how the light from the torch would affect his sword metal.  light a candle and grab a butter knife,  doesn't have to be a ton of color, but maybe a dry brush highlight along the facing edges...but honestly i'm just reaching for something to offer as advice.  I'd rate that 9.7/10.

 

great work!!!!

  • Like 1

Share this post


Link to post
Share on other sites

I'm still trying to 'get OSL myself, so I can't offer much advice.

 

That's very good for a first try! Keep up the good work.

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By joepacelli
      The title says it all
      Has anyone come up with stats for pathfinder for Ma'al Drakar?
       
       
    • By LarsM
      After a long nights work at the Lucky Sunrise Inn, Eric the Bard stepped out of the back-stage door, he had rather heavy bag of gold hanging in his belt, it had been a good night. The streets were empty, and he began the walk home, but as he turned the first corner he saw the most beautifull sunrise over the roof tops. He just had to take his hat off and admire the sight...
       
      Two old minis, probaly Ral Partha.
      The base is scratch build, mainly from sculpting clay, a bit of wire and green stuff and short piece of plastic tube. The skull and the 'Lucky'-sign (the shield) is from the bits box.
      I tried to work with a bit of NMM, but I'm too satisfied with it. Mostly the handle on the bards sword is a bit off.
      But in overall I'm happy with it, and it was a lot of fun to paint, I'm just a sucker of OSL so hope the effect is visible.
       
      Any kind critiq is more than welcome, thanks for looking.
       
       







    • By ThirstyBob
      Finished Spellweaver from Gloomhaven for a comission. First attempt at OSL, and first bona fide 28mm eye job. C&C welcomed.


    • By ChaoticBlues
       
      It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! 
      Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
      You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy!  Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue!  A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs!  That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
      Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
       Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
      Click here to download Chapter Seven Sample Pages: PCC 7p14
       
       
      Link:
       
    • By Geoff Davis
      My OSL project -- 02682: Selmarina, Witch by Bob Ridolfi.  My intention is to make the orb look like a flaming orange gem.
       
      Comments and criticism are welcome.

       

       

       
  • Who's Online   14 Members, 1 Anonymous, 0 Guests (See full list)

×