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I just got Bombshell Babes 2 and look at all of those tiny tiny hands, so very separate from their arms!
I've had a lot of trouble with tiny hands on tiny miniatures... they're far too big for my big fat fingers to hold steady while drilling and they seem to break off at the slightest touch if I don't pin them.
How do you guys usually pin tiny hands?
Disclosure: I usually use minis for gaming, soooo.... they're gonna get handled. And not always nicely.
Note: This was not inspired by anything I bought from Reaper, but another company.
Note also: Sculpting and casting is not my art. It is entirely possible that I am being thoroughly ignorant about this and it is already a solved problem.
Occasionally one will run into a miniature in a particular pose popular at the moment, with two arms stretched straight out front, generally holding long range combat weapons.
In such cases it seems to be pretty common to cast the arms as separate pieces to be attached to the rest of the model at the shoulders.
This is, I gather, is because of the nature of moldmaking. Pieces seem to need to be not too far from flat to release from the mold properly, so a complex shape is often broken down into simpler shapes to be assembled after molding.
But casting the arms separately makes for a very difficult and delicate attaching job, involving balance and cussing and tiny drills and wire (and that last is especially difficult if the figure is, say, a woman with tiny, thin arms).
This results in a fragile miniature, difficult to handle and play with.
This strikes me as inefficient. Surely there are better ways to put together a human figure.
May I suggest a different way of thinking about dividing up the figure for molding?
The problem here is the arms, which are long, thin, horizontal structures with only a single attachment point which needs to bear their weight and any stress put on them from handling.
But what if they had built-in support?
If a figure in that pose were composed of two pieces, one the body from the armpits down and one the head, shoulders, and arm assembly, it seems to me it would be less fiddly and more sturdy.
If the arms and head were a single piece it would still be relatively flat for casting, something of a flat "U" shape, but it seems to me it would be much easier to glue and structurally much stronger than separate arms are.
(Note again, sculpture and casting are not my arts. Am I being naive here? Would the difficulty of dividing up the sculpture and the possibility of weirdly placed gaps outweight the convenience and stability?)
I'm currently working on some minis for Infinity. They're motorcycles (with riders) that come with fairly standard 40mm thin plastic bases.
I'm pretty certain that they're not going to remain put on the bases as is, so I'm intending to pin them through the back tire and then attach that rod to the base.
The base though is just a very thin piece of plastic. Something like this in cross-section:
Does anyone have experience or recommendations with what you should fill in the underside of the base with to give the pin something to grab onto? Greenstuff maybe?
Okay! It's been a while since I've asked any questions (other than plead for comments), so here it goes! What kind/brand of saw is everyone using to remove the broccoli bases from their minis? The feet of my minis long to be unfettered, and actually look good in the process. Previously I've just used wire cutters and snips to remove the metal bases then sanded like a man possessed. So, ideas? Thank you in advance! I prefer to spend a bit more on premium tools rather than fuss with something of life quality.
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