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I recently got the set 06173: Shadow Sisters. It consists of four of the figure on the left and five of the one on the right.
Only, that’s not quite what they look like. The figure on the right has an extra cape piece.
The figure on the left has lacing up the middle seam of her cape. The figure on the right’s cape has a similar seam right at its edge and there is a separate cape piece (not depicted) of another half of the cape.
There is a little nubbin to affix the cape which goes into a little socket in her left shoulder. It looks like it could be a precarious pinning job.
The cape piece looks like it could possibly be glued in from a variety of angles, from matching the seam of the integrated cape to flying dramatically back. I tried to find out the official position, only to find that in the store photo above the second cape piece is not included.
May I ask, what was the original artist’s intent for the second cape piece?
I just got Bombshell Babes 2 and look at all of those tiny tiny hands, so very separate from their arms!
I've had a lot of trouble with tiny hands on tiny miniatures... they're far too big for my big fat fingers to hold steady while drilling and they seem to break off at the slightest touch if I don't pin them.
How do you guys usually pin tiny hands?
Disclosure: I usually use minis for gaming, soooo.... they're gonna get handled. And not always nicely.
Note: This was not inspired by anything I bought from Reaper, but another company.
Note also: Sculpting and casting is not my art. It is entirely possible that I am being thoroughly ignorant about this and it is already a solved problem.
Occasionally one will run into a miniature in a particular pose popular at the moment, with two arms stretched straight out front, generally holding long range combat weapons.
In such cases it seems to be pretty common to cast the arms as separate pieces to be attached to the rest of the model at the shoulders.
This is, I gather, is because of the nature of moldmaking. Pieces seem to need to be not too far from flat to release from the mold properly, so a complex shape is often broken down into simpler shapes to be assembled after molding.
But casting the arms separately makes for a very difficult and delicate attaching job, involving balance and cussing and tiny drills and wire (and that last is especially difficult if the figure is, say, a woman with tiny, thin arms).
This results in a fragile miniature, difficult to handle and play with.
This strikes me as inefficient. Surely there are better ways to put together a human figure.
May I suggest a different way of thinking about dividing up the figure for molding?
The problem here is the arms, which are long, thin, horizontal structures with only a single attachment point which needs to bear their weight and any stress put on them from handling.
But what if they had built-in support?
If a figure in that pose were composed of two pieces, one the body from the armpits down and one the head, shoulders, and arm assembly, it seems to me it would be less fiddly and more sturdy.
If the arms and head were a single piece it would still be relatively flat for casting, something of a flat "U" shape, but it seems to me it would be much easier to glue and structurally much stronger than separate arms are.
(Note again, sculpture and casting are not my arts. Am I being naive here? Would the difficulty of dividing up the sculpture and the possibility of weirdly placed gaps outweight the convenience and stability?)
I'm currently working on some minis for Infinity. They're motorcycles (with riders) that come with fairly standard 40mm thin plastic bases.
I'm pretty certain that they're not going to remain put on the bases as is, so I'm intending to pin them through the back tire and then attach that rod to the base.
The base though is just a very thin piece of plastic. Something like this in cross-section:
Does anyone have experience or recommendations with what you should fill in the underside of the base with to give the pin something to grab onto? Greenstuff maybe?
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