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The Heavy Gear Blitz! Plastic Peace River, NuCoal & Utopia Miniatures Kickstarter is to fund the molds for three new armies of high quality multi-part plastic miniatures for Dream Pod 9's Heavy Gear Blitz! - Tabletop Wargame. Our initial goal is to raise $50,000 needed to make two plastic injection molds for the 8 core models of the Peace River and NuCoal faction Armies. Mini Stretch Goals after that will add extra parts to the sprues like running legs, extra arms, and extra weapons. Larger Main Stretch Goals will make more plastic injections molds possible and Unlock the core Utopia Army models and additional models for all three factions.
We believe that being an early supporter should be encouraged so we are setting our reward levels so that the early Heavy Gear Commander Level Backers will get their rewards shipped out in the first wave. Sign up early to lock in your shipping order and watch as stretch goals bolster your forces! We also have some Faction Army Set Pledge Levels for Backers just wanting miniatures from one of the factions. All models from the Heavy Gear Commander Set and unlocked models will also be available at a special price for this Kickstarter to all backers as add-ons rewards for an extra pledge.
HGB Kickstarter Heavy Gear Commander Reward Level.
HGB Kickstarter Peace River and NuCoal Army Commander Reward Levels.
HGB Kickstarter Cadet and Gear Pilot Reward Levels.
Plus we have a Retailer Pledge Level, to encourage Retailers to help in funding the project and reward them with the Kickstarter Sets. The final mass market retailer army boxes will be announced later, once we know how many molds and models are unlocked as part of the Kickstarter.
Please Note all prices in this Kickstarter are in Canadian Dollars ($CAD) as we are based in Canada, at launch $1 CAD was worth about $0.77 USD with a 1.30 exchange rate. So the Heavy Gear Commander Reward Level of $130 CAD is about $100 USD.
Here is a link to our Pledge Calculator excel file with all the Reward Levels and all the Add-Ons available that you can download and use to easily calculate your pledge to enter in the Kickstarter. We'll be updating it during the Kickstarter as Stretch Goals are unlocked.
Swarming out from several enormous dimensional Rifts, a horde of giant invaders, so different in shapes and sizes that they couldn’t belong to the same species, had apparently decided the time had come to bring Humankind to extinction. They got damn close to it too! Two years went by after the first invasion, years in which two thirds of the Earth’s population was wiped out. In order to survive, every single nation left aside any ideal of independence and united under the flag of the Earth Federation, dividing cities into Metropoleis and Refuges and attempting any possible strategy to stay alive…
War Titans: Invaders Must Die, actually tells us a story deeply rooted in a distant period preceding the birth of our Sun, thus revolutionizing the Darwinian concept of human evolution. Our tale makes us discover the Shik’har, a magnificent race of space warriors. For an incredibly long time, the Shik’hars have fought triumphantly against any single species, creature concealing the seeds of evil, and has banished them one by one inside inaccessible dimensional prisons.
About this project
We are so excited and honored that you are taking the time to consider our project. Our tabletop journey has brought us so much joy and satisfaction to be able to play with friends and family. The quality of the product that our terrain engineers have developed is truly a reward all its own. That being said, we would like to continue as a team to provide versatile, durable, and affordable terrain to everyone who might be interested in it.
We created our terrain with the Game Master in mind. It is our mission to provide a suite of tools that could be provided that empower off-the-rails playability. We look forward to all of the community input so that we can tailor our efforts to bring to life the answers to the problems that we, as GMs, face throughout the multiverses.
With your help, we hope to become an additional tool that can be wielded in the moment it is needed most.
1 Set Our basic set comes with the following:
6- 4x4 inch tile floors 8- 4 inch walls 4- 2 inch walls 6- 1 inch walls 2- 1 inch doors The floor tiles and walls are separated so that the GM can manipulate the field as they see fit. There is no prep time needed because the walls can be dropped in place immediately and configured in any conceivable fashion. Our walls lock together with magic so that they are stable without needing to be connected to the floor tiles.
We designed the walls with playability in mind so that everyone at the table can still have a good view of the dungeon without needing to stand up and peer in. Standard 28mm miniatures are easily visible, and even paper tokens can be seen without requiring additional effort.
By using the standard grid as a basis, we wanted to make sure that our product would enhance your existing setup, not become a replacement.
*Add-on purchases are available for backers who purchase two sets or more.
Our Forest Pack comes with two types of trees. We designed the trunks so that the leaves could be removed for those players or enemies who enjoy scaling the trees to hide or fire from a better vantage point. The $25 purchase comes with two trees, each of our small and large platform trunks.
It is our great pleasure to offer our Caravel Add-on. This vessel connects with the same magic as our walls. The ship is stackable so multiple levels can be purchased if desired. The masts, sail yards, and crows nest are designed so that dramatic swashbuckling action can take place above the vessel itself. The masts can be removed if needed and can be replaced with the mast slot cover, in the event that the vessel is driven by oars or some other means.
The ship is made up of three locking pieces: prow, aft and midship. The prow and aft can be connected to form smaller vessels and additional middle sections can be combined to create mighty warships or trading vessels.
The undercarriage of the ship has four pillar slots that can be used to prop a ship up giving the GM the ability to place lurking sea creatures underneath. This also enables the GM to utilize the ship as an airship if desired, flying above the battlefield and exploring the skies.
The $149 purchase comes with the prow, the aft, and the midship. It also comes with three masts, three mast hole covers and one crow's nest.
Our $99 Galley Add-on comes with the prow, the aft, and the midship. It also comes with three mast hole covers.
The $22 Support Pillars Add-on comes with 11- 3 inch tall support pillars that can be used to raise your ship off the ground or can be used as flying platforms to keep track of PCs and enemies in the chaos of battle.
About this project
Note: If funded we will make Spanish and Italian rules available via PDF
Summon Your Power!
Dawn of the Archmage is a small unit (miniatures) skirmish game for 2 to 4 players. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in gladiatorial battle, one mage will reign victorious, ascending to the title of Archmage.
Do you have the strength and strategy to defeat your enemies? Will you become the Archmage?
PLAY Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back!
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
Mages of Sorcado Ultimate power hangs in the balance as ferocious monsters shake the earth with battle-lust.
In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival's spells, the mage's strategy will determine the supreme ruler of Sorcado.
The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones... the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?
About this project
The North… In the ice of an endless winter, man and creatures have fled these spaces. Former outposts of flourishing civilizations, all that is left today are ruins and memories of a time long past.
The glaciers have reclaimed their territory and in a slow crawl they once again shape these lands to immortalize their power. Peaks, cliffs, chasms, and snow… This is how this continent is now defined, as all eyes watch with apprehension, as if facing an implacable enemy.
THM is proud to present our Chapter 3 campaign featuring the SNOW and ICE scenery pieces!
All of our pieces are made with care and carefully packaged so that your experience is flawless. Finely detailed and varied, these terrain pieces are designed for 25-32mm miniatures and works great for any tabletop gaming universe whether it be medieval, futuristic or steampunk!These pieces are cast in the best resin available on the market making them shock resistant as well as easy to paint and carry around. They feature an impressive amount of details and will satisfy the most demanding wargamers and collectors.
All items are sold unpainted If this set draws the attention of the community and THM reaches the funding, we have other sketches and pieces to share that will be unlocked according to the project's funding growth.
Join the ranks and also give your support to this new thematic!!
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