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I've never been much of a fan of GW. I mean the first fig I ever painted was GW, but that's because my friend (who was also the store owner) gave it to me for free (Come on, try it, the first one's free....).
And I played some Bloodbowl back in the day (should really finish my Chaos Dwarf team one of these days...only been a decade or two).
But I never really got into anything GW was making. Style wasn't what I was looking for, or the price point, or whatever.
So then last week I was in Montreal for the GP (great time, too bad the race itself was soooooo boring). Was visiting a friend who lives up there and we wandered into the rather impressive GW store in the Eaton Centre. Took a look around and caught sight of this:
Apparently a new edition of Age of Sigmar is coming out this week, and these guys are a faction. Or whatever the different groups are called.
I thought, "Those are pretty cool! Flying stuff. Steampunky. I like."
Then we left. And I went and marshaled for 3 days (the support races were better, btw).
Then we met back up on Monday. And I was still thinking about the cool steampunky flying ships. So we went back and I picked up the starter. (they have 2 bigger flying ships too, but ouch, not cheap).
So, this is what they look like when you open the box:
Oye! Lots of bits. Looks like everything has options (they have a very detailed assembly guide, quite impressive). Options that presumably follow rules. Rules I'm not sure I'll ever read, let alone play.
But I may check with the local store; I think they had some folks playing something GW.
So that's all I've done with them so far, but figured I'd post and get the WIP started. These may take a bit to get going.
I have read the guidelines of posting kickstarters and hope I am doing this correctly.
If anyone has a chance come along and check out my kickstarter project specialising in hardwood dice boxes.
If you have any thoughts or future stretch goal ideas then please I would love to hear them.
In Bones 2, Reaper had several large sea monster creatures, one of which, the Goroloth (Reaper’s answer to the Aboleth), came in the Expansion 2 set. This was one of the figures I was least interested in, and figured that if I ever got around to painting it, it would be because I was trying to finish up the set. Primordial evil fish monsters just aren’t my thing.
Of course then my DM decided to introduce one into her game… so… Now I’m painting an aboleth.
My inspiration from the 2e Monster Manual.
After digging it out of my boxes of Bones minis, I did my usual washing in hot soapy water and scrubbing with a toothbrush. Mold lines were minimal, and ignored, but I did notice that the plastic on this guy was much softer than I’m used to. Reminded me a lot of Kaladrax’s head.
Along with assembling, I went to the 5e Monster Manual to check on the size of an Aboleth. Large, aka a 2” base. Far too tiny for this mini, so I upped it to a 3” base. I glued the flying stand to the bigger base, and then covered it with blocks of cork attached with hot glue. I was picturing an underwater ruined palace. Sadly I don’t have a good statue that I could have ruined on the base.
Once the mini was all assembled, I primed it with Blue Liner, and then blocked out the colors with Deep Ocean Blue, Oceanic Blue, and Marine Teal.
The bony bits were painted with bone, as were the stripes on the tentacles, while the gills and suckers on the tentacles were painted with Monster Maw. The many eyes were painted with Heraldic Red. I then gave just about everything a wash with GW’s Leviathan Purple. It seemed appropriate.
Returning to the base I primed it with black craft paint, and then dry brushed it with Mountain Stone, with more and more linen white added to it. I then applied dots of Jade Green to look like sea moss growing on it.
I still need to bring the highlights back up, but this is where he's at now:
Gonna call that ready for game!
I used this figure for CMPA's Adventurer Challenge, and practicing chilling out on a figure instead of going detail crazy. Naturally that meant I had to try something new on it anyway.
New: I put a lot of effort into her hair, and actually used it as practice for the hair on my ranger to get better hair methodology down.
New: I also took a stab at NMM on armor, with mixed success. Not 100% happy, but it didn't get as much effort as the hair, and I wasn't going for perfection on that part. Same with the sword, not 100% happy, but decided to be satisfied until I try another figure.
Because I couldn't resist: I decided the boots were bland, so I freehanded gladiola flowers onto her boot. Then her bra and her dagger needed flowers too. Her name is now Gladys, because she likes said flowers.
The minimal effort: Skin tones. I went for a pretty basic set, didn't go crazy on this part, but for a "good enough".
Turn order ...
Some games turn is one full side gose, then the other sides full force gose, easy to keep track of but first shooting or alpha strike army's can make this a kinda lopsided go of it ...
Some alternate unit activation witch keeps both sides active and reduces overwhelming fire but leads to several smaller units trying to bleed out the 'activations' of the other player before throwing out an end cap ... their big shooty unit going last one turn then first the next to effectively double tap ...
Some have randome activation (colored dice in draw bag) or dice for following activation with command roll ... both good options ...
Other popular turn structures ?
Turn mechanics ...
You know, player A rolls to hit, then rolls to wound then player B rolls to save wounds then maybe a moral check ...
I was thinking of cutting this down to
Player A rolls for hits ... player B saves vs wounds (putting wound modifiers and armor modifiers together in one roll) with a possible moral roll ...
Kinga of war also has a kiss system but player A rolls to hit, to wound, and against player Bs moral value on his turn with player B making all rolls on his turn ...
So I have been working on a semi randome (with some player influence) unit activation system with the player A rolling to hit with B save but now wondering if active player making all roll would be more or less intuitive ?
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