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BASE SYSTEM ROOTS
When I moved from hex map to miniature rules gaming, I struggled to find any decent affordable scenery.
Thus I decided to make some myself. These were sold online under the name of Mechanized Designworks. I found many other people liked them.
This led to my decision to make an entire range accessible to the public through DFA, in the form of the BASE System. With your support DFA intends to create the largest range of affordable, high quality modular 6mm scale scenery and buildings. With your continued support, the range has scope to expand indefinitely.
BASE System sections will be made from 3D printed design originals. Each section will be individually hand-finished before casting in resin, creating a high-quality finish suitable for your choice of model paint.
BASE SYSTEM CORE
BASE Systems are modular.
Example BASE System layout with stand-alone buildings There are many buildings, from stand-alone structures and themed sets, to totally modular sets that allow players to build a base as big or small as they wish. A host of new building designs and base layouts can be created by simply repositioning individual sections; while the same parts can be endlessly reconfigured to provide new vistas for each game.
If you're looking to build a small outpost or firebase or a big planetary command centre for your games, BASE has you covered. Best of all: because BASE System is modular, you can take it apart and redesign it when setting up your next game.
Infinite possibilities and configurations await with BASE.
Example of a large BASE system layout using modular parts BASE SYSTEM VISUAL
BASE offers a uniform look and feel across sets in the range.
While each module in a set is interchangeable, it will still conform to the overall chosen appearance of your tabletop. In addition, you can make sets look entirely different, yet cohesive, with a few additional components in different paint livery.
EVOLVING YOUR BASE SYSTEM
Start small and go large … or start big.
Example of a small BASE System layout The choice is yours. The BASE System is available in box sets and individual components. You can evolve your BASE System at your own speed by adding components or sets as and when it suits you. (To help get you started with this, you will also receive two of some buildings at specific pledge levels.)
Fire Control and HQ buildings
The Repair Bay contains 2 rigs, allowing you to switch between closed and open during your games.
The Geodesic Dome will feature a clear resin casting,allowing you to create features inside the structure.
The Class A Interstellar Communications set is just the first modular BASE system we hope to produce.
Swarming out from several enormous dimensional Rifts, a horde of giant invaders, so different in shapes and sizes that they couldn’t belong to the same species, had apparently decided the time had come to bring Humankind to extinction. They got damn close to it too! Two years went by after the first invasion, years in which two thirds of the Earth’s population was wiped out. In order to survive, every single nation left aside any ideal of independence and united under the flag of the Earth Federation, dividing cities into Metropoleis and Refuges and attempting any possible strategy to stay alive…
War Titans: Invaders Must Die, actually tells us a story deeply rooted in a distant period preceding the birth of our Sun, thus revolutionizing the Darwinian concept of human evolution. Our tale makes us discover the Shik’har, a magnificent race of space warriors. For an incredibly long time, the Shik’hars have fought triumphantly against any single species, creature concealing the seeds of evil, and has banished them one by one inside inaccessible dimensional prisons.
About this project
Note: If funded we will make Spanish and Italian rules available via PDF
Summon Your Power!
Dawn of the Archmage is a small unit (miniatures) skirmish game for 2 to 4 players. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in gladiatorial battle, one mage will reign victorious, ascending to the title of Archmage.
Do you have the strength and strategy to defeat your enemies? Will you become the Archmage?
PLAY Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back!
Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.
Mages of Sorcado Ultimate power hangs in the balance as ferocious monsters shake the earth with battle-lust.
In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival's spells, the mage's strategy will determine the supreme ruler of Sorcado.
The battle rages everywhere. Modular map tiles allow the mages to customize the battle area. Large, sprawling battlefields or close, confined ones... the fight is different every time. Will it be the Arena? The Forest? The Ruins? Or even Underground?
About this project
FREE MINIATURE for every £1000 raised by this campaign (see stretch goals)
Your minis will be created by Pansensis droids! (see bottom of page)
Scantastic We will be visiting a dozen Henge sites around the UK and north France
About this project
Forests can be represented on the wargames table in a number of ways. Each have their own pros and cons.
Single trees on bases are cheap and allow gamers to admire their miniatures, even when hiding in cover. However, if model trees are permanently attached to a forest footprint, placement of larger units can be difficult. Even if weighted, individually based tree models are prone to toppling over with a domino effect on other trees or snagging on miniatures.
Besides, from the gamer's view of the tabletop (similar to hovering hundreds of metres above the landscape), all but the most sparse of wooded areas appear as undulating unbroken swathes of vegetation.
My tree canopy style representations of forests (as opposed to highly detailed and accurate tree models) will bring a practical and aesthetic dense forest effect to your 3mm, 6mm, 10mm & 15mm wargaming tables.
Pledging for additional sets will of course, greatly add to the variety of foliage and appearance of the tabletop scenery in larger games.
Don't forget that the reward level forest styles listed can be customized when the project goes ahead, for instance to request either the triangular or rectangular shapes or the Frosty/Snowy types for Winter campaigns.
There are three tree canopy sections in each hand made set, cut from a single 15cm x 15cm piece of tree canopy material (just over 6" square), which is just enough for the smallest of skirmish games.
'Deciduous' and 'evergreen' three and four sided styles (pictured rather closer together than normal!) There are two kinds of shaped woods available for variation: three sided and four sided, although they are trimmed to have undulating edges for a natural look. (As they are hand made, straight sided plantations could be easily produced in addition to other custom requirements).
A view under the tree canopy.The wood on the right is set up to be sited on a gradient. Originally designed for 6mm gaming, there is at least 25mm of adjustable clearance underneath the tree canopies for your miniatures with the standard 'tree trunk' supports. (For 15mm gamers, or if using troops with standard bearers or AFVs with whip aerials, taller supports may be better, which can be supplied). Not every tree trunk is specifically represented with these forests, only the minimum number to provide stability and adequate headroom. If the forest is to be sited on a hillside they can be inserted into the vegetation at appropriate angles. Most importantly, these tree canopies can be lifted off the table without snagging on the miniatures underneath.
I do not use a 'footprint' for replacing the forests after lifting (for example, a felt cut out 'shadow') in my games as I find there are usually enough points of reference (especially once miniatures have moved underneath). This could be changed depending on feedback.
They are available in eight foliage styles for battles in any season which can be seen in the following sets and test mock-ups:
Deciduous foliage style A standard tree with mid green leaves and using green branches for extra verdance.
Light Oak, again with 6mm miniatures for scale Standard dark brown branches with light green 'Spring growth'
Dark Oak triangular set Standard deciduous leaves on dark brown branches.
Evergreen rectangular set Blue-green pine effect foliage on dark branches. Pictured is a single colour test foliage which will be improved upon with variegation.
Early Autumn wood The leaves on the trees in this wood are just beginning to turn yellow.
Late Autumn wood Dark brown branches visible through yellow leaves. A more Copper Beech leaf colour is in development.
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