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Cerebria - The Inside World

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About this project


Cerebria is a team-based area control game for 2-4 players, set in a person's mind, re-imagined as a vibrant fantasy world.

Players assume the role of Spirits, followers of the Inside World's two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria's Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria's denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria's Realms and Frontiers.

Cerebria's state is in constant flux until a Spirit triggers a Revelation - these are key moments in the game when the current game state is evaluated and is preserved as a permanent Bliss or Gloom fragment on the Identity.

Cerebria is a deep and highly customizable game full of player interaction, where timing and cooperation with your teammate are essential to victory.






Multiple aspects of area control: Cerebria features seven different aspects of area control. The game is objective-driven: while each of these control aspects give benefits, their importance in scoring will change dynamically based on the Aspiration (objective) cards. Each side will have their own secret Aspiration, but there is also a common one, contested by both sides. By gaining resources from the Origin, players will eventually trigger Revelations - this is when the Aspiration cards are evaluated, and a Bliss or Gloom Fragment is added to the Identity based on the result.


Leave your Mark on Cerebria's Identity: Cerebria has an innovative scoring system, manifesting in an impressive physical form in the middle of the board: the Identity. It is built of Fragments scored by Bliss and Gloom during Revelations, and apart from keeping track of the struggle between the two sides, both its size and facing have ongoing effects on the gameplay.


The Emotion cards: Cerebria's gameplay revolves around the Emotions, the Inside World's inhabitants. These quirky little guys all have their unique, thematic special abilities, and an Intensity value that depends on the amount of Essence in them. The more intense they are, the more effectively they can influence Cerebria's Realms and Frontiers - with enough Essence, they can even be evolved to their stronger form! 

There are dozens of different Emotions available, with even more to come - enough to build and customize your own Emotion deck before each game to suit your play style.

Team game with thematic play modes for various player numbers

Cerebria has a strong team play aspect: in a four player game, each side controls two Spirits, working together to spread Bliss or Gloom across the Inside World. However, we are also adding a game mode where a player can play with an empowered version of a Spirit: the Shaper. 

The Shaper has additional abilities and more actions to match up against two Spirits at once, making it an ideal alternative for 3-player games, and for 2-player games with two Shapers. We have even more game modes for various player numbers as stretch goals that we can't wait to reveal!


Note: The design, quantity and color of the above components are still subject to change as we finalize the game. Note: The design, quantity and color of the above components are still subject to change as we finalize the game.


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