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Ok, here is my first NMM paint job. I'm not sure if I dislike the technique, or just picked a bad mini to try it on first. I found it a bit fiddly and frustrating with all of the dully cast spikey bits. I did a pretty quick TT quality job on everything not NMM, so I know there are a lot of places to improve there.
Would truly appreciate any feedback on improving the quality of my NMM!
I'll be doing Mangu next and tracking in the same WIP thread.
Wip thread here:
Ok so I had picked up both LTPKs with the intent of hopefully learning some new stuff. Now not that they aren't great resources for new painters, but I had already read most of what was presented in them through a variety of sources on here and through other blogs. So I sat on them. Then I decided they offered a good opportunity to try a few other techniques and decided to give it a shot. So in the basic kit, I'm going to try my hand at some NMM. We'll see how it goes. The Layer up kit I plan to use for OSL. Anyways... onto the painting.
77042 - Orc Marauder
I started with the Orc Marauder thinking he'd be a little easier. Probably should have started with Mangu. I went ahead an documented all of my steps, in case anyone is interested in the parts before NMM. I tried to stick with the paints in the kit for the most part, but decided that once I get to the NMM I'm going to use 1 or 2 colors not included. Pics in the spoiler tag.
So I have a high level campaign that I want to throw a pit fiend at near the end. I figured let's paint up Agramon! I had to go and challenge myself though. I want the lava of his base to object source light all of him! :D And then there is the fireball in his hand.
At the moment I am still painting without OSL, he is not ready for that yet. His wings are not attached, nor is his fireball. The rest is attached and locked on the base though. I can still easily reach all of the model, but it will help me determine where OSL is needed.
So without further ado, here is the current state of Agramon.
And without his wings.
So here's my latest creation. I tried a different technique this time around by "overbrushing" for the the highlights on the skin and it was . . . ok. I can see it as a great way to speed the process along for a speedier paint job, and might be great for painting armies and units, but it does have its limits when it comes to blending. I'm also not sold on the blending in the armor as it did not blend real smoothly despite my best attempts but its a start at least. As always, any ideas, suggestions, critiques, feedback, etc. are most appreciated!
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