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SamuraiJack

Factious Waste: Post-apocalyptic miniatures skirmish game

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About this project

 

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Trash Runners

Their glamorous mission? Delivering precious tons of household refuse across the barren earth of outworld.

Form up your posse for adventure as you head across the desolate wastelands. Face down rival gangs trying to steal your cargo, barbaric tribes defending ancestral hunting grounds, anarchic revolutionaries raging against the machine and crazed enforcers wielding deadly judgement.

This is the world of Factious Waste, a cinematic tabletop skirmish game which blends strategy with narrative roleplay. Factious Waste is set in a near-future dystopia, drawing on the traditions of classic comics and action movies from the 80s and giving them a twist for the 21st century.

Natural resources have run dry, industry has collapsed, global borders have been shaken by forced migration. The world is divided between the tiny but affluent inworld, comfortable home of the tech-elite, and the brutal wastelands of outworld. Outworld is controlled by two powerful entities- GenPower, the corporation holding the monopoly on electrical production, and the ReFrat, mobsters who handle the dirty but essential task of waste management and recycling. Caught in the midst of their struggle for superiority are the NeoPrimitives, tribes fighting to protect a natural world which has long since given up the ghost. Revolutionary Luddites are former slaves from the treadmills of GenPower, now attempting to bring down the corporation and liberate their fellow workers. Artisan Collectives scour the desert wastes for rare materials to make bespoke goods for the inworld market and exiled former cyber-cops vent their deranged notions of law on the hapless wastelanders. Through the chaos ride the Trash Runners, vying amongst one another for the most lucrative contracts, hauling the refuse of inworld back for reprocessing and hunting for undiscovered treasures buried deep in the wastes.

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Following previous successful Kickstarters with The Woods and Legends of British Steampunk, Oakbound are returning to bring you Factious Waste, the second of Oakbound's settings to run off the SystemMech game system. Factious Waste is the world the rules were designed for back in 2014. Since then we have been playtesting and refining and are finally ready to launch this cinematic sandbox skirmish. Players build their own posses of up to 12 figures which grow, gain skills, equipment, injuries and character traits, control territories and fulfil contracts over a series of games.

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A scrap convoy heads out across the desolate red deserts of outworld.

SystemMech is Oakbound Studio’s narrative miniatures roleplay system. The rules for SystemMech are the same whether your games take place in the depths of space, a realm of high fantasy or across a gritty, post-apocalyptic landscape. The MOST IMPORTANT RULE: Tell a good story! As a skirmish-scale tabletop miniatures game, SystemMech is unique in two respects. Firstly it uses no dice rolls or decks of cards. The element of uncertainty in the game lies in the way players’ models interact together. Secondly and more importantly, SystemMech is designed for playing out encounters on the tabletop which are not a simple matter of ‘smash and grab’ or ‘fight to the death’. Combat is certainly an element, but subterfuge, coercion and exploration of the game environment are just as (if not more) important than killing off the opposition.

Simple concepts: The principles of the game fit on a couple of pages. Characters have six core statistics which combine to affect the outcome of their actions. Characters with high Decisiveness activate before those with a lower value and models can perform a number of actions during their activation equal to their Stamina rating. Models can target actions at elements they can perceive- dictated by their Perception range and a Field of Vision template aligned with their base.

Flexible action: The majority of the rules section is made up of six action tables: Movement, Relational (interaction with environment and other models), Shooting, Grappling, Driving and Reacting to the actions of other models. This allows characters to do anything from jumping between buildings to programming machinery, interrogating enemy models to high speed car chases. All in a concise and easy-to-reference format. We've even produced a super-slim reference booklet so you don't need to carry the large book around with you.

Strategy and Narrative: With twenty five scenarios included in the rulebook, a strong emphasis on objectives and a comprehensive campaign system Factious Waste instinctively plays out as an engrossing narrative. Because there are no dice rolls involved players have to work their posses to their characters' strengths and plan their strategy carefully. With combat only one element of the game the stealth, leadership and charisma of your characters all play a crucial role in achieving your objectives.

Fast-paced gaming: A Factious Waste scenario typically takes between 1 and 1.5 hours, allowing a short 3-scenario narrative to be played in an evening. Games usually take place on a 3' square board so can be played where space is at a premium. Posse creation is simple 3-step process and the War for 1984 and Faction Packs come with pre-generated  posses allowing you to get started right away.

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A mid-game car crash results in a spectacular pile-up. Converted toy vehicles and Games Workshop miniatures joined official Factious Waste figures for this skirmish.

 

 

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Oakbound's miniatures are hand-sculpted and cast in metal from vulcanised rubber moulds in the finest traditions of the hobby. The Factious Waste miniatures are cast in hard, lead-free white metal which allows the finest details of the figures to come out clean and crisp.

The average size of these models is 30mm from the sole of the foot to the top of the head, allowing them to fit with both old school '28mm heroic' and more modern 30-35mm miniatures. We appreciate that there are an enormous array of games available (we play a lot ourselves) and want these models to be as compatible as possible with other ranges so whether you're playing Rogue Trader or Infinity, original or new Necromunda you will be able to fit these models into your games.

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Each of the Faction Packs have been put together to give you a particular 'flavour'- boiler suited workers, native wastelanders, pulp mobsters and armoured enforcers.

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 A small, mixed-faction posse heads off on a mission.

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They may have had a chance, if the sculpts looked like the art, but some of them are terrible. That said,  with necromunda and fallout miniatures in the pipeline I suspect that the audience is already committed.

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