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Terror Below is a game of government experiments gone wild in the Nevada desert.
The game has a retro look and is very reminiscent of the movie Tremors.
By Lidless Eye
Another awesome themed 3D print file set is up on Kickstarter, "Titans of Legend"
Even dating to before recorded history, some of the greatest heroes and villains of myth and legend have been titanic in size. Giants, titans, and others strode the mythic landscapes, the earth quaking at their steps. Now you will be able to use your 3D printer to create 32mm scale figures of these legends, and include them in your Dungeons and Dragons campaign!
Reaching forth from Greece, France, Denmark, Cornwall, and the Basque region, these giants each include additional accessories, as well as a PDF file that includes their basic story, a statistics block for Fifth Edition Dungeons and Dragons, how to run them in a typical game, and potential adventure hooks to blend them into your campaign! In addition, each of the giants includes a pre-hollowed version for resin prints, and even pre-chopped, multipart versions (hollowed and not) for smaller 3D printers. Most of them can even be used as generic giants, to use how you want in your own campaign!
The following are the five giants, and their accessories, included as planned in the set. The Core Package includes Cormoran, Ferragut, and Grendel, while the Full Package includes all five:
Argus Panoptes is a giant of Greek myth, a cowherd that served Hera with his very life. Included with him are a generic Storm Giant based on him (with helmet and spear), and his beloved Dire Buffalo.
From the Basque region of France and Spain comes the Basajaun. Moderately friendly, and creators of the various henges and standing stones, they could also be used to represent various "furry" humanoids, such as yeti. They include two Basajaun, a singe henge, double henge, freestanding menhir, and an altar stone.
Hailing from Cornwall, the cannibalistic and miserly Cormoran just might be immortal somehow. He includes files for two different casualties, and a ruined tavern wall.
A literary giant, pun intended, the epic "Horn of Roland" includes the mighty paladin Roland's duel with the Saracen giant, Ferragut. With Ferragut comes files to print basic Saracen soldiers, as well as the mighty Roland, himself!
Though never fully given a physical description in the epic poem, Beowulf, the monster Grendel is, here, represented as part troll, and part giant. Whether used to represent Grendel himself, or shrunken down slightly and used as a troll, he includes the table and benches from the mead hall, Heorot, as well as his utterly epic foe, Beowulf.
I really like that they're all themed encounters with monsters, heroes, and some terrain. They remind me of the "GameMastery Encounter" packs that Paizo used to make.
Hello all! Here are a few pics of my second official terrain project. It's a castle/boss chamber, I suppose. I didn't really have anything in mind when I started building it; I was just fooling around with my new molds, tinkering with dry stacking. This eventually emerged.
I built it using Hirst Arts molds and bits from both Reaper and Mini Monsters. The Reaper parts are Large Sarcophagus (77540) and parts from Magic Treasures II and III. I made the flags from salad container plastic and various bits; one of these days I would like to go back and paint more detailed flags and replace these. I see so much amazing freehand banner work and I have artist envy...!
By Lidless Eye
The dread beating of wings brings a chill wind to the land.
A 3D print, this design is "The Father of Frost" from The Lost Dragons, a Kickstarter project.
A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
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