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Currently on Kickstarter for the next two days!
I got in on the original release of this game and it is very cool. It's like a Choose-Your-Own-Adventure board game. It is loosely scenario based, but there is a fair amount of randomness and replay-ability in each scenario. I have played the first scenario four times and have yet to win, but had an entirely different experience each time. The most interesting thing to me is the action/health/timing mechanic. There is a serious economy of action in the game and if you aren't very careful with your choices, you will definiltey die on the continent.
Sadly, the production costs on the game are astronomical. At over 1,600 cards, they have said that they will likely never make it to full retail, so apart from this KS and potentially further private sale, we may never see it again. This KS is running until Thu, October 19 2017.
Now, MOST of us have a clue where the monsters came from, at least in a rudimentary sense. Tolkien invented the orc as we know it, and the giant spider in fantasy; Robert E. Howard seemed to have a thing for giant snakes. We know that centaurs came from ancient Greece, dwarves and trolls from Scandinavian myth, goblins from Western Europe, dragons from more or less everywhere, and so on. No, don't correct me; I'm bein' general here, and approaching a point.
I'm kinda curious, though: Where'd some of the weirdier critters come from?
It is legend among the Gamers and the Geekosphere about the bulette, the owlbear, and the rust monster.
The legend has it that Gary Gygax, or perhaps Dave Arneson, back when The Game was just getting off the ground, had difficulty finding miniatures to represent various dungeon denizens. Keep in mind that historical miniatures, at the time, were relatively easy to find, (Knights, Archers, Men At Arms, and characters in general) but fantasy gaming as we know it did not yet exist. No mythological monsters! So Gary or Dave, or whoever... cheated.
And several inhabitants of the first edition (and later) Monster Manual had some rather peculiar origins. In the picture, at center front, you see what became the Bulette, whereas to the left, there's a Rust Monster and to the right, an Owlbear in brilliant yellow.
In the seventies, you could get these critters in bags in the dime store or on a spinrack in the drugstore, anywhere that sold cheap toys from no-name manufacturers. They were usually marked as dinosaurs, but this particular mob resembles no known prehistoric creatures; the majority of them seem to be knockoffs of monsters from Japanese TV shows like Ultraman, Spectreman, and other ancestors of the Power Rangers. Gary himself spoke about using plastic dinos in lieu of dragons, and the AD&D Monster Manual has the majority of dinos known to pop culture as of 1975. So Gary noticed them at the dime store, bought a bag, and pitted them against his players. And these three creatures became the dreaded Rust Monster, Bulette, and Owlbear, as well as becoming obscure but treasured collectors items among the lords of geekdom.
Which means that all the owlbear miniatures being made right now are all because of a cheap Taiwanese knockoff toy based on a man in a suit monster who appeared on a Japanese kidshow back in the sixties. Or seventies. Or whatever.
It could be that this thread will be doomed to obscurity. I rather hope not. I'm hoping that others will add to it with critters that started out as obscure toys that later achieved a sort of immortality as modern gaming mythology. Do add to it. I'm still more'n a little curious.
As of Wednesday @ 11am, we still have seven slots for Fiasco!
Attack of the 50 Foot Fiasco - A sendup of 50's B-Movie horror. Friday at 10am Four seats available Unaussprechlichen Klutzen - Bad decisions in the style of HP Lovcraft. Friday at 2pm Three seats available We need a minimum of three people to play, so reserve your seats now.
So I'm thinking about trying to use the 5e rules for a more modern/no magic setting, that will eventually have some magic/alien tech elements. I'm just wondering how to prune back the classes and stuff to a no magic setting. Fighters and Rogues should work for the most part. Might needs something for people who want to play an intelligent character with lots of skills. the skill list would also need updated to include things like computer use, or would computers and cell phones be tools? Definitely need to include the modern weaponry, although maybe not have everyone be automatically proficient. I know one of the play test supplements had things for modern clerics and warlocks.
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