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Don't miss the adventure, danger or sweet, sweet miniatures. Click the above "Notify me on launch" button now to be notified the instant the Wild Assent campaign goes live!
As a special thanks to early backers, if you pledge for Wild Assent within the first 72 hours of the campaign, you'll receive Lady Aylwen and the Unicorn (and all of their cardboard goodies) absolutely FREE!
Wild Assent is a 1-4 player miniatures board game with player-versus-player and solo/cooperative modes. Battle your opponents in the gladiatorial arenas of the Silvestrem in Wild Assent’s skirmish-style Arena mode. Hunt the dangerous creatures of the Wilds, by yourself or with friends, fighting not just for survival, but to keep your expedition alive in the campaign-based Hunt mode. Regardless of the mode you choose, Wild Assent offers tactical and entertaining combat combined with strategic an interesting decisions to make before the miniatures even hit the board.
Wild Assent is the complete package. It features incredible miniatures, quality cardboard components and engaging gameplay. Its PvP skirmish and solo/cooperative survival modesoffer vastly different play experiences while sharing the same fundamental combat mechanics.
The core game box for Wild Assent contains everything you need to begin your expedition into the Wilds or to crush your enemies in the gladiatorial arenas of the Silvestrem. No adventure in either realm will be the same as the last as Wild Assent's customization options and deck mechanics ensure replayability for years to come.
Wild Assent miniatures are made from a HIPS-based material that retains an amazing amount of detail from the original 3D sculpt. Each miniature is produced as a single piece, allowing for more dynamic poses, intricate bases and absolutely zero assembly.
A good number of Wild Assent miniatures have already been produced. Molds have been made and we are able to present them to you as mass production models in the video below.
Wild Assent minis are made in 32mm scale. For those who want to see what it actually means, here are some of the minis shown on size chart below. While Berlyn as a rather short human barely passes 30mm, some of the bigger creatures are easily getting over 50mm in height.
Prior to campaign launch we sent some Wild Assent production miniatures to King of Average who created a short unboxing video.
Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world's most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.
Until your adventuring party shows up. Then things get really interesting.
The Margreve Kickstarter offers three main elements:
1) the Tales of the Old Margreve adventure campaign hardcover for the GM, with adventures from levels 1 to 10
2) a Margreve Player's Guide softcover book of new player options, including new races, druid and ranger subclasses and tools, backgrounds, and forest-themed spells.
3) (if unlocked) a set of thick cardboard standups, the Margreve Pawns, which are similar to those created for Tome of Beastsand the Creature Codex. Here is a small sample of what that would look like; we anticipate producing 150 to 200 pawns (depending on stretch goals).
Together with some book-expanding stretch goals, this project provides new deep-forest character options and a full sequence of adventures to draw adventurers into the wilderness and keep them on their toes.
WHY KICKSTART THIS?
Initially we debated this as a softcover adventure collection, but we soon realized that it was large enough and compelling enough to make into a hardcover volume playable in 5th Edition fantasy campaigns, together with a player supplement. Why not go big?
Kobold Press is doing something a little different with its digital offerings this time. We're putting our effort into the two print books, and possibly a custom set of pawns—and digitally, full sets of virtual tabletop (VTT) files. That means that we'll have the Old Margreve adventures and source material available on Roll20 and on Fantasy Grounds shortly after the hardcover and softcover volumes ship.
With terrific map management, full suites of digital tokens, pre-set monster stats, and more, virtual tabletops make it easier than ever to just sit down and play. The VTT packages for the Old Margreve will be extensive and include everything provided in the print edition—plus the flexibility and speed of online play. We're partnering directly with Roll20 and Fantasy Gournds, two of the leading VTT companies, to make these digital versions complete and powerful.
The designers on this project include lead designer Matt Corley plus contributing designers Dan Dillon, Jon Sawatsky, James Introcaso, and Wolfgang Baur.
They build on earlier Margreve work by Richard Pett, Ben McFarland, Tim & Eileen Connors, Dan Voyce, Michael Furlanetto, Wolfgang Baur, and others.
Shipping costs from the US to anywhere outside North America have risen sharply in recent years, so we are once again partnering with groups in Canada, in the EU, and likely in Australia (depending on the volume of backers there), and if so then Kobold Press will pay customs and import duties for those packages.
Our best guess for those Canada-friendly and EU-friendly costs right now are roughly $22 shipping for Canada and roughly $30-and-a-bit for shipping to the EU. We do not have an Australia estimate yet.
To calculate shipping to your location from the US, you can use the US Postal Service calculator and assume a Medium size flat rate box: https://postcalc.usps.com/
War Titans is a cooperative game in which 2 to 4 Players face waves of Invaders controlled by the mechanics of the game itself. Every Player acts as the Pilot of a Titan, a powerful combat robot capable of facing the menace of the giant monsters. The aim of the game is to close the Rifts which the monsters are coming from and destroy as many Invaders as possible, trying to avoid flattening out the whole planet in the process!
By Dan d'Lyon
I know there are plenty of RPG players on the board, and Zweihander just won ENnies for Best Game and Product of the Year at Gen Con. I missed the first campaign, but strongly considering jumping in on this one.
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