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Ok so, my aussie friends and us play RPGs via Roll20 every friday and we take turns GMing. After a bit of a hiatus we've come back to my game, which is based in my world I call the Land of Oden. It's essentially high fantasy, low tech (though some exists from the 'previous' world, it's considered anathema) - you've got your typical racial archetypes.
The basic backstory is there are a lot of independent type holdings, and most people belong to a Guild, if they have a trade. Guilds keep the areas safe, caravans going, food grown, and animals, well husbanded. Anyway, so the PCs are all Guild Journeymen off on their Journeyman's quest (a ritual they all have to go through before being considered full time Guild members). By tradition the quest is secret - they can ask for help, but not say "I'm on X quest, help me find Y" kind of thing.
Lots of random quests are easy enough to insert - but here's the thing. I didn't think too far ahead when I decided they were on their Journeyman's quests... and all of them are very different >< I'm having trouble tying them all together =/ I was hoping maybe one of you guys would have some ideas to help out!
Dariac - Dragon-Slayer (kinda defunct ancient order as Dragons no longer exist): find a red herring (deliberately made it so basically it can be anything)
Althoniel (Healer): has to find a special plant known to flower perhaps only every 11 years (provided random pic)
Mud - (Hunter): find the White Stag (not necessarily kill, just needs proof)
Rosen - (Wanderer - essentially woods guide/surveyor type): needs to survey Khurash Dhenfor (an area no one's been in for a generation, give or take)
Rincwind - (Mage) - survive to the Guild seat, at the top of the Mountain (planning a surprise for this one, once he gets there)
Heldin/!s͎tchp - (Elf) - not really the same, his background is he was cursed somehow into the shape of a falcon (!s͎tchp) and ended up travelling with Mud as a companion for a long time, until a recent spate of magic in a Necromancer's Lair seemed to give him the ability to shift, at least temporarily back to his Elven form (it's still somewhat involuntary)
So while this can be an ongoing campaign for a while - and there will be a big Baddie slowing them down etc - I need some way to tie these together >< How do I get myself out of this pickle?! I am a little loathe to simply let them all find out everything they're looking for is in the same place... that seems... just wrong. Idk =/
With every project we embark on, we always set out to make top quality products that you just can't find elsewhere. We enjoy pushing the boundaries of everyday items and turn ordinary objects into extraordinary objects. We typically like to work with Copper & Silver, but in order to form these objects, we first have to make a forming die. In order to make it be able to form these metals, we have to use a very strong, special steel that will never bend or dis-form. To achieve this, we have to use a ultra strong metal alloy, Tool Steel.
The Strongest Dice Ever Made!!!
We want to set out and push the boundaries a little and create a dice that you truly will never be able to destroy! A dice that will put all other to shame and will literally be able to "crush" the competition! Is it really necessary to create a dice that you would never be able to destroy, it's debatable. But one could then argue that any dice besides a white plastic injected dice is not necessary either! I for one find the dice I use while playing games helps emerge me into the game and even give me that added confidence. Imagine taking these dice to your game night with your friends and "rolling" them out! Knowing that your dice is no match for your opponents, makes it half the fun and boosts excitement for the game!
We currently have three designs to choose from, Traditional Pips, Dragon, and Skull designs. Each of these designs have The Copper Kingdom shield logo as the one side. You may choose from any of these three styles and if you're getting multiple dice, you may mix and match styles to make up your custom dice collection! Style choices will be collected on the survey.
Three Style of Choose From: Skulls, Pips & Dragons How The Dice Are Made:
In order to create these dice, a combination of precision machining as well as hands on labor is needed. I will be commissioning a local machine shop to create the tool steel cubes. Once I have the special tool steel cubes, I will be individually engraving each dice. Each side will be individually carved, having to be hand turned six times (one for each side). The process to carving all six sides of the dice will take almost an hour per dice due to the strength of the steel and the small size of the engraver in order to create the detail. Unlike other materials that can allow the images to be stamped or formed with the designs, this steel won't allow it. From this point each dice will need to go into a special oven in order to harden the high end tool steel to its full strength. They will get heated to 1750 degrees for an hour, followed by a series of controlled lower step down temps to make the metal fully treated and as hard as possible. The final step will be sand blasting and polishing the dice to the desired finish.
Hardening & Tempering Process for these Dice takes 24 hours! How Strong Are These Dice?
I will be having these dice made from a high quality Tool Steel. This is the same type of steel that the US Mint uses to stamp coins and is able to withstand hundreds of tons of pressure before it bends or breaks. The steel dice start out only a little stronger than most other steels, but after the designs are carved into the faces, they are forged into an oven at almost 1800 degrees! This process of heat treating and conditioning the special steel takes over 18 hours! Once this process is done however, the steel is incredibly strong. While it may not be be 100% indestructible, for all practical purposes it is. You can drop them, smash them, try to crush them in a high powered press, run over then with your car, hit them with a sledge hammer, and they will still hardly show a scratch!
This one is almost over so I figured it had already been posted here, but if it has my search-fu has failed me.
It is well past its funding goal at this point, and I'll probably never play it, but it is still tempting just to help with a translation project and for the art.
Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign.
There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.
MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive.
I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it.
Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon.
I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it.
--Hernan (aka Heruca)
PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
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