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By Savage Coyote
Hey there, here's some of my Almirthil CAV's from the 7th CAV Guards "Never Fail" Regiment. With Almirthil have some "Soviet" trappings, I ran with it and used an olive-y green for my units similar to Soviet armor from the Cold War period! All logos and the bear mural are hand painted (the squiggle lines are numbers for the faction!)
Concussion CAV (Fire Support)
Bear(s) CAV (fire support)
Growler CAV (recon)
Rhino CAV (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
Tiamet CAV (Fire Support) (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
Finished two more miniatures toward the end of 2018. I'm just kind of painting anything I can to work on getting better. Mechs are REALLY new to me!
I wanted to paint the Nightshade to remind me of a Romulan Warbird.
The Skeleton Knight on Horse was a lot of fun mostly because it's just a series of Vallejo washes with some Reaper MSP to do final highlights.
The Malvern's Obake is a 8 DT Attack model with dual light autocannon's and four medium guided-missile launchers.
It is designed to add a long-range option to an Attack Squad, sitting back and throwing GMs at anyone unlucky enough to show themselves and using the ACs to dissuade any lurking infantry or aircraft from inserting themselves close by.
It can also be used in a Fire Support Squad to give it a little close-in support. With TAG, an Advanced Targeting Comp and a Wizzo to help out with fire missions, the Obake is sure to find a home in any Malvern Force Group!
What's your thoughts?
A lot of people don't give the Autocannon much credence in CAV: SO until they come out of the wrong side of one! With the Full Auto SA, even a light AC can punch through the toughest of armor with a little luck.
For example, let's say the Obake cuts loose at a Hard Armor 8 opponent at medium range (a base to hit of 7+) with both light ACs (RAV 1) on Salvo with a Target-Lock. That's a total of +3 to-hit Situation Modifiers (+1 for Salvo, ATC, and Wizzo) with a roll of "6" and "1." With Full Auto the Obake decides to re-roll the "1" and gets another "6" making it a critical success and adding an additional 1d6 roll (a "4") to add to the Combat Roll.
So, now the final roll ends up being whopping "19!" That 12 more than it need to-hit, combined with the weapon's RAV of 1, making the MoS +6, resulting in 2 DTs of damage!
Had some questions come up over on FB so I thought I would post the answers here for everyone to see...
1. So any CAV can use the "target Lock" action not needing LOS. This would be required to fire Guided missiles. A target lock only gives a +1 or +2 to hit if they have the Advanced targeting computer 1 or 2 respectively or does the target lock give a +1 and then the target lock computer (1) would be a net total of +2 to hit? 2. If a CAV has the SA: TAG it can use its target lock action and paint a target. Is that target painted for ALL CAVS in my force (IE back line fire support), just for that CAVS squad, or just for that CAV? Does it need the SA: EST to share the TAG target lock?
Los is NOT required to use the Target-Lock Action. The Target-Lock Action or TAG is a requirement to use GMs (which would require LoS to shoot them). An Adv Targeting Computer is NOT required to use the Target-Lock Action (as every non-infantry model has at least a Basic Targeting Computer. The Adv Targeting Computer allows for the addition of a (+) situation modifier equal to it's rating level (the Target-Lock action does NOT add anything) to a direct-fire combat action or an indirect-fire strike point roll.
TAG can also be used to fire GMs and can be activated by the use of a Special Action or as part of a Combat Action (LoS required). As long as the TAG is valid (the targeted-model does not move out of LoS or the model using TAG is destroyed), ANY friendly model in the Force Group can benefit from its use. EST is NOT required as TAG is a physical element that is used by the ammo of the weapon system being used.
3. If i take Smoke shells as an upgrade for a CAVS gun can I target open ground with them to make a smoke wall? If I target open ground do I just place the smoke markers where I want or is there an attack roll I need to make?
Only artillery can use the Smoke Shell upgrade, but yes you are always targeting a point on the ground with an indirect-fire weapon system. You are still required to make a strike-point roll for the targeted location with a failed roll resulting in scatter.
4. Do doctrines apply to Tanks and Aircraft? I thought i read something online that said if you take 4 CAVS and 2 tanks in an attack squad that that one squad could not take a doctrine.
Yes, factions do not mix model types (other than in a Special Squad). So the only way you would have an attack squad with this mix would be a non-faction based force group (such as mercenaries) which cannot use doctrines.
NOTE: This applies to a "true" faction force only to make it valid for the sake of faction doctrines. You could build an all-Templar force and mix and match model types and still call it a Templar Force Group, it just isn't eligible for faction doctrine bonuses.
Greetings all as the summers now over I'm going to be painting again so I'm going to be painting an Adon Cav force theme that I've decided will be a jungle style Camo. I'll add to this thread as I did with the UTF force that I did earlier in the year http://forum.reapermini.com/index.php?/topic/78751-cav-utf-painted-force-pic-heavy/&tab=comments#comment-1678472
so heres the 1st test batch that I'll be sorting A Mantis, Kestrel, Bishop & Ogre Cavs with some ground support from Some Chieftains, Commander I & Centipede ground vechiles.
Thanks for looking hopeful to be updating soon (just got to paint 2 blood bowl teams up 1st for friends)
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