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By Jordan Peacock
Some more Interface Zero 2.0 Kickstarter minis painted up for cyberpunk-themed games (and removed from their original "broccoli bases" and put on some War Cast Studios resin "tech" 25mm round bases instead). Alas, that I don't know where I can actually GET more of these minis after the Kickstarter. They're fairly straightforward poses, with hands held out, so they invite easy kit-bashing for hand-and-weapon swaps.
The Street Samurai is a pretty nice basic retro trope cyberpunk mini. As cast, there's an extension to the long coat that includes the attached scabbard, so technically you could *leave off* the train and give him a much shorter coat, then do a hand-weapon swap to give him (for instance) another gun in his off hand. The right half of his face has a mechanical look to it, and I'm guessing that "painted as intended" would be to paint the right side of his face in "chrome" or "gunmetal" appearance -- but I decided to deviate here and go for more of a "half Kabuki-mask" look, which I thought might fit better with the "cyber-samurai" theme.
As with capes for fantasy minis, the billowing trenchcoat begs for some sort of insignia on the back. I was tempted to paint him up like a Japanese bosozoku (biker gang) member -- a white coat with lots of splashes of brush-work to suggest Kanji in red on the coat -- but this time around I went for dark, but with "Tron lines." (I've got at least one more street samurai to paint up, so I think he might get the Bosozuku treatment instead.)
The MAIN POINT of this of more general interest, however, is with the Hacker: I had a piece of scrap laser-cut acrylic from a Warsenal "grab bag" deal, and I got the idea to try to use it to represent an "augmented reality" interface. Since it was hot pink, I thought I'd go with a pink-and-black scheme for the figure as well. (At least, I don't think I've painted up any other cyberpunk minis in hot-pink-and-black recently.) For the display effect, I drilled a hole in the center of each side of the triangle, then took a piece of paperclip wire and bent it into a makeshift tiny "compass," with one length of wire longer than the other. I then stuck the longer end in the drilled hole, and used some needle-nose pliers to drag the "compass" around in circles and arcs, gouging the plastic in the process. When the piece is put under a light, the gouged lines seem to "light up" in relation to the translucent pink background, giving me my "holo" or "hyper-reality" display effect. I then pinned the triangle to the Hacker's outstretched power-glove hand.
I've tried "etching" this acrylic before (inspired by the pieces from Warsenal that actually ARE deliberately laser-etched for a "display" effect), but with a hobby knife, which is kind of hard to get to follow a curve without making a real mess of things. This is the first time I thought to start with a drill hole and engineer a mini-"compass" to get some decent curved gouge lines. I've got a few other featureless cut-acrylic pieces from the Warsenal "grab bag" that I intend to try etching some more, for "holo displays" or perhaps even Iron Kingdoms-style "runic circles" as additional figure effects. (If only the acrylic weren't quite so THICK!)
Before I moved I was working on a RPG campaign concept that I have not been able to get off the ground since I moved so thought I'd kick the idea around here in the off chance it might start a fire with someone else ...
So the game starts in an alternate reality with the gaming group stating them selves out as starting players, not 100% accurate but an alternate reality version of himself that fits into a starting player profile for whatever game system you like to use ...
Once stated out the players will get together for game night, in the alternate reality version of where your group gets to get her to play ... you get the idea, your playing a alternate reality version of you, but this alternate reality gets interrupted by an mini zombie apocalypse, a freak storm and weird lightning bolts that turn people into zombies ...
Being game nerds your group react accordingly and start putting down the zombies and figuring out what's going on ... a great opportunity to have some fun with the local peeps ... the players lern that the trouble is ruminating from a mysterious tower that appeared out of nowhere at a local golf course / sports field / etc large open spot ... the players gear up and do what players do, poke their nose in to fine a much queen rounding up zombie slaves to take back home with her ...
Only once the players take the evil much queen out do they discover her life sustained the tower in this plain, at the moment she died the tower and all inside return to her plane of origin ... the fantasy world of ...
The players and whatever firepower they have ammased now find themselves in a new world full of new challenges ... filled with your favorite minis of course ... they will have to find and ally with some locals to eat/learn to survive in their strange new world ...
As the year rolls round one customer seems to stand out more and more, the clan / tribe / town your players allied with are obsessed with collecting the skulls of their enimie race works/ lizard folk / whatever you have handy ... they must collect s quota for their gods before they return and time is running out ... the players must prove their worth and bag some skulls soon.
On the appointed time they come ... your allies see their gods descending in a chariot of fire ... your group see a drop ship with a party of powered armored warriors here to collect a pile of skulls and thank the locals for keeping the hostile race numbers down with a few thank you trinkets.
The warriors from space are sure to see you are different and take you with them to the stars ... and so begins the 3rd phasebofbthe game, space, the next frontier...
Start with zombie apocalypse, take you time ...
Shift to fantasy (magic = psychics) take more time ...
Shift to science fiction with alien vertions of the fantasy world ... all agreed to a wager over the planet, most skulls wins or something like that but limited to primitive tech only ... on the planet ... some argue the players are cgeaterd but thay have seen things wail on the planet that exsposes others as cheats ... thing go from bad to worse ... in just the way a GM can get some mileage out of ...
By Darsc Zacal
Kickstarter is Live and has reached the initial funding level:
From the Mantic Newsletter:
"Star Saga: The Eiras Contract will see players guide a team of space mercenaries on a mission to retrieve stolen data plans from a research facility orbiting a far-off alien world. Players will take on platoons of minions, powerful alien bosses and be forced to make difficult choices as the story takes unexpected twists and turns.
The spiritual sequel to Dungeon Saga, Star Saga introduces newly improved and stronger rulesets, 'learn as you go' rules for new players and, more detailed, advanced mechanics for seasoned gamers."
If it wasn't for Mantics long history of fulfilment issues/delays/changes I'd be tempted by this. It sounds like the game I've been waiting for.
Instead I'll likely just keep an eye on the Kickstarter and consider buying at retail.
These are from the old Grenadier set #1502 Robo Hunters from the Future Warriors range, sculpted by Mark Copplestone, a vision of the future from the 1980s.
I wanted to paint up some PoC figures. The Grace Jones lookalike was an obvious choice, as was the glowering dude in dreadlocks. The teenager fits too. There's also a guy with some ludicrous hair but I didn't paint him this time.
All paints used are Golden Matte Fluid Acrylics. Color mixes are (usually) noted, but not exact ratios.
Questions are welcomed and I will try to answer them. Critiques are appreciated.
This is the way I usually start miniature figures: Lightly primed with Titanium White, then when that is dry, washing it over with Burnt Umber. Burnt Umber is a dark, transparent pigment that settles into crannies when thinned down and shows the details very well. It also gives a nice warm undertone to later paint layers.
By Darsc Zacal
EDIT: This kickstarter is now Live:
"Humans came to PK-L7 in search of high powered fuel. They found it with Xenium, a dark, oily compound deep below the planet’s surface. But they found something else too. The Xenos attack was brutal and unrelenting, and they’re still coming. On April 10 at 3pm EST, Zombicide: Invader is coming to Kickstarter. Follow the CMON and Guillotine Games Facebook pages for regular updates on the Survivors, Xenos, Equipment, and Environments of this interstellar battle for life, and look for our interview with the Zombicide: Invader design team later this week. Grab a weapon, barricade the doors, and prepare to be invaded."
Zombicide:Invader is a cooperative game where 1 to 6 players face Xenos, an unfathomable swarm of infected Xenos controlled by the game itself. Each player takes on the role of 1 to 6 Survivors in a sci-fi setting being overwhelmed by these Xenos. The goal is simple: choose a Mission, complete its objectives, kill as many Xenos as possible, and (most importantly) survive!
Survivors will fight Xenos, rescue each other, recover vital data, unveil dark secrets, and much more! Survivors can be Civilians or Soldiers, each with specialized Skills. They all play together as a team, trading Equipment, and covering each other. They use whatever weapons they can get to kill Xenos and slow the invasion. The better the weapon, the higher the body count, but the more Xenos will appear, attracted by the onslaught! Survivors must also be mindful of their location as conventional weapons work fine indoors, but the planet’s oxygen-starved surface, they’ll need to arm themselves with more specialized weaponry… Lasers, anyone?
Most of the time, Xenos are predictable, but there are a lot of them and they use nasty tactics not encountered in previous Zombicidegames. Only through cooperation can players achieve the Mission objectives and win."
I haven't backed a CMoN kickstarter in a awhile, but I think this one might tempt me depending on what the minis and gameplay are like.
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