Recently Browsing 0 members
No registered users viewing this page.
By Darsc Zacal
Looks interesting but out of my price range.
Available as a resin model or as 3D print files.
Over the past decade I have directly assisted multiple miniature companies achieve success with their projects. I have both broad and lengthy experience in the miniature industry. My previous work has covered all aspects of miniature production from design to manufacturing, and ranges from working with metal to resin and also plastic materials. Now I am creating my own line of high quality figures and am asking for your help to meet my goals. This project will begin with 10 figures and will expand to add more figures, add-ons, and freebies. If a picture is worth a thousand words than these images should speak for themselves.
Thank you for your interest and support!
By Darsc Zacal
"Humans came to PK-L7 in search of high powered fuel. They found it with Xenium, a dark, oily compound deep below the planet’s surface. But they found something else too. The Xenos attack was brutal and unrelenting, and they’re still coming. On April 10 at 3pm EST, Zombicide: Invader is coming to Kickstarter. Follow the CMON and Guillotine Games Facebook pages for regular updates on the Survivors, Xenos, Equipment, and Environments of this interstellar battle for life, and look for our interview with the Zombicide: Invader design team later this week. Grab a weapon, barricade the doors, and prepare to be invaded."
Zombicide:Invader is a cooperative game where 1 to 6 players face Xenos, an unfathomable swarm of infected Xenos controlled by the game itself. Each player takes on the role of 1 to 6 Survivors in a sci-fi setting being overwhelmed by these Xenos. The goal is simple: choose a Mission, complete its objectives, kill as many Xenos as possible, and (most importantly) survive!
Survivors will fight Xenos, rescue each other, recover vital data, unveil dark secrets, and much more! Survivors can be Civilians or Soldiers, each with specialized Skills. They all play together as a team, trading Equipment, and covering each other. They use whatever weapons they can get to kill Xenos and slow the invasion. The better the weapon, the higher the body count, but the more Xenos will appear, attracted by the onslaught! Survivors must also be mindful of their location as conventional weapons work fine indoors, but the planet’s oxygen-starved surface, they’ll need to arm themselves with more specialized weaponry… Lasers, anyone?
Most of the time, Xenos are predictable, but there are a lot of them and they use nasty tactics not encountered in previous Zombicidegames. Only through cooperation can players achieve the Mission objectives and win."
I haven't backed a CMoN kickstarter in a awhile, but I think this one might tempt me depending on what the minis and gameplay are like.
By Jordan Peacock
Okay, first of all, this isn't so much about, "Gee, look at what awesome paint jobs I managed to sloppily churn out over the holiday," as it is more about, "Wow, this board game has some rather cool minis that could be interesting for a cyberpunk campaign."
Anyway, every now and again I work on painting up board game minis for a friend with at least enough detail that they can be visually distinguished easily enough on the table. As such, most of my effort goes into color-coding, and that's especially the case here.
(AGENTS - L to R: Orangutan, Cobra, Blue Jay, Spider)
The game has two teams: Agents, and Hunters. The big catch of the game is that you don't just stick all the minis and move them around as playing pieces like you would in a normal game. Rather, there's a hide-and-seek element at play, where the player of the Agents is secretly tracking their actual positions, and the player of the Hunters is trying to hunt them down before they can complete their secret objectives, with some predetermined missions and a lot of tracking required to keep things honest.
The cards for the characters have color-coded frames -- red for Agents, blue for Hunters -- so the first and easy part was just to make sure that the figure alignments are clear by the color of the rings. The character art is nearly monochromatic -- the suggestion seems to be that just about EVERYONE is dressed in black, and so the main color elements of the artwork seem to be based upon the idea of bathing each character in a different shade of light. So, maybe Orangutan is really dressed in armor that looks rather orange (or brown -- hard to say), or he just happened to be bathed in some amber-red light, or something like that. This color-coded scheme serves me well for the Hunters, but not so much for the Agents: Aside from Orangutan, their artwork depicts ALL of them as dark with primarily bluish highlights. Fortunately, their silhouettes are SO different from each other that I don't think anyone's going to mix them up.
Cobra suffered from having a hopelessly bendy sword blade that defied attempts to straighten it out. I ended up fashioning a replacement out of a pewter sprue tab, and pinning it in place.
(HUNTERS - L to R: The Beast, The Prophet, The Puppet, The Gun)
See, here I had a bit more color to work with. Beast's artwork is mainly purple-blue, the Prophet is all green, Puppet stands around in red light, and The Gun stands in a dusky sunset scene that makes him look all golden-orange. I could have just dry-brushed them all with the requisite color and called it a day, but I added a few details here and there (skin tones for bare skin anywhere I got a hint that there SHOULD be any skin tone, for instance, and bright points of white -- usually the eyes). I probably could have done the gun of The Gun in more of a gunmetal look, but I felt that it would detract too much from the otherwise one-color look that dominates the figures, since the gun comprises SO MUCH of the figure.
I suppose the Prophet could have gotten some skin-tone as well, but the artwork for him makes him SO GREEN. I tried to compromise by mixing a lighter and slightly greyed shade of green for the head, but it doesn't really show up well in the photo. Too subtle? Probably.
For the bottoms, I painted them graphite-grey, then wrote the figure name in white acrylic, but that's only barely legible. It's more a clue for someone who already knows the names but for some reason can't FOR SURE remember which mini is which. ;) I'm not showing THAT, since it'd just look painfully ugly in a photo.
By Darsc Zacal
Kickstarter is Live and has reached the initial funding level:
From the Mantic Newsletter:
"Star Saga: The Eiras Contract will see players guide a team of space mercenaries on a mission to retrieve stolen data plans from a research facility orbiting a far-off alien world. Players will take on platoons of minions, powerful alien bosses and be forced to make difficult choices as the story takes unexpected twists and turns.
The spiritual sequel to Dungeon Saga, Star Saga introduces newly improved and stronger rulesets, 'learn as you go' rules for new players and, more detailed, advanced mechanics for seasoned gamers."
If it wasn't for Mantics long history of fulfilment issues/delays/changes I'd be tempted by this. It sounds like the game I've been waiting for.
Instead I'll likely just keep an eye on the Kickstarter and consider buying at retail.
Who's Online 11 Members, 0 Anonymous, 0 Guests (See full list)