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Samus Aran (Metroid) Amiibo head resculpt

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Hey everyone! I'm back to the forums after a long time away - I recently moved and it's been a while getting everything set back up.

 

I was recently inspired to get back into sculpting. You see my son is really into these Amiibo toys - little figures made by Nintendo that let you unlock various things in games. But his Amiibo of Samus (the heroine from Metroid) lost its head a while back. It was pretty clearly gone forever, and it was sad to see my childhood video game heroine sitting decapitated in our living room.

 

Then I had an idea - I could sculpt her a new head! I decided that rather than a new helmet, I would sculpt her head underneath without a mask. And once I had the idea, the sculpting went really fast and I finished it in an evening. Here is the result, ready for painting:

 

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It was done mostly in sculpey (about 3:1 super sculpey firm to super sculpey) with green stuff underneath to hold the head to the armature, and a little extra green stuff here and there to hold bits together, and to fill a crack from where the sculpey split during baking. As you can see I decided to depict her with the ponytail she has in the more recent Metroid games, rather than the tragic 80s hairdo she sported during my youth :) Here are some close-ups:

 

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I have to say that sculpting at this scale is WAY easier than heroic scale. Like about a factor of 10 easier for each factor of 2 in size. I realize now that it's a bit rough in places, I would love to hear your comments. I am likely to start painting her soon.

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Excellent!  Yeah, regarding scale: I wish there were some way I could sculpt in a large scale, then magically shrink the sculpture down to 32mm or 28mm or whatever.  I mean, that used to be the "big secret" for drawing comics: draw them larger than they'll appear in print.  :)

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Thanks!

 

I was wondering about the same thing. I suppose you could do a 3D scan of the larger sculpt and then have it 3D printed. Probably too expensive for personal use, but might be a sensible thing to do if the model were being produced in large quantities. For all I know some companies already do it this way.

 

I've seen comics done that way - my father is a comic book nerd and has a few huge comic pages on bristol board. It makes a lot of sense. Of course 2D scanning and printing is much more developed than 3D :)

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Thanks!

 

I have now fallen down the rabbit hole of seeing whether it is feasible to do 3D scanning of miniatures using a webcam.

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8 hours ago, Jordan Peacock said:

Excellent!  Yeah, regarding scale: I wish there were some way I could sculpt in a large scale, then magically shrink the sculpture down to 32mm or 28mm or whatever.  I mean, that used to be the "big secret" for drawing comics: draw them larger than they'll appear in print.  :)

Hi this did just remind my of  This FAQ from Smooth On

 

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3 hours ago, ketil said:

Hi this did just remind my of  This FAQ from Smooth On

 

Wow, that's pretty cool. I guess it would take a few passes to get it to 50% of the original size, but still I had no idea you could do that. Chemistry is awesome.

 

Next I'm going to start painting, but first I have to ...

 

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Metroid Prime.

 

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