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Okay if this is not allowed here, please delete, but I needed to share because this is way too funny. So if you know the band nitro from the 80's, you know they were loud and pretty awesome. Anyway, the lead singer Jim Gillette and guitarist Michael Angelo (baito) are reforming the band with Lamb of God Drummer Chris Adler. and doing it through indiegogo (its like kickstarter from what I understand). I am not sure they are trying to do a true metal album or trying to do something along the lines of Spinal Tap. Watch the video, its just too hilarious (especially them trying to parody Jim Gillette looking like the guy from Ghost hunters. too funny).
So, this may seem to be an odd question, and it probably is. In terms of standard fantasy RPGs like D&D, AD&D, Pathfinder, and OSR what really differentiates a zombie from a skeleton in terms of undeath? Is it just that it has skin where a skeleton does not. So if a zombie loses all of its skin does it then become a skeleton? A variant zombie?
By Joe Wells
Rawr is from a misfit line of minis called Arcane Legions. Rawr isn't his real name, but I can't be bothered to find out what it was. So now he's Rawr.
I picked up some Arcane Legions cheap, just to check them out. Almost all of them went straight into the Bucket of Shame. You can probably see why. The non-paint-job is pretty awful.
I wanted to practice slathering paint on something, so I dug into the Bucket of Shame to select a victim. Rawr kinda grabbed me. The scuplt is actually kinda neat. There's a lot of detail, at least. Not that this paint job would show any of it off.
So, after a good scrub, I slobbered (is this the correct, technical term, Buglips?) some 9236 Black Green / Green Shadow liner on him.
Then started blocking out blocks of color into their respective blocks.
Fur parts and club with 9268 Volcano Brown.
Leather parts, including club handle with 9250 Dusky Skin Shadow.
Clothes 9201 Orange Brown.
Skin 9220 Olive Shadow.
He looks like an escaped convict still wearing what's left of his prison jumper. Given Rawr's lack of impulse control, this is entirely plausible. At least his skin is all the same color now, and you can sort of tell where one element stops and another begins.
I'm still waiting for my KickStarter paints, so I don't have many colors to work with right now. Just stuff I've been picking up on sale. So I have 3 different purples, the olive skin triad, and some browns and greens. Yeah. So that's why he's wearing orange.
Lessons learned: Start inside and work out. Duh. I started with the fur and worked down, finishing with the skin. Probably better to go the other way with that.
Also, photos will show every flaw. He didn't look half bad in hand. The photos are rather unflattering. Oh well.
Next up will be to do some washes and see where things go from there.
Most players will usually amass entertaining stories and anecdotes about their characters, events that happen in game, etc... and I'm always interested in hearing new ones! If you have anything to share or add, please add a post below.
One of my most memorable characters was a gnome illusionist. He was an odd gnome, though; being a touch shorter than average, and with a nose actually in proportion to his face, many people often confused him for a halfling. He had 12 names and insisted on using them every time he introduced himself, and I gave him a high-pitched, obnoxious voice. Most of the party and the DM wanted to kill him, but no one ever succeeded.
In 2nd edition, gnomes had a 20% chance for a magic item to not work for them. Well, I wanted my gnome to have been touched by his deity, a deity of magic, and so he had a surplus of magical energy stored within him. I talked to the DM, and actually convinced him to alter the 20% chance a bit - instead of not working, there was a 20% chance that his natural magic would seep into the item, causing it to explode! I gave him a very high constitution to make sure he could live through that, which was good because that 20% chance seemed to come up 50% of the time. It only happened the first time he touched an item, though; after the first time, he could use it normally.
My first adventure with him was a blast. I remember walking into a room, and after the party had cleared it of its inhabitants, we started searching. I noticed an interesting shield on the wall, and was curious about what was behind it. I started to reach out for it, started worrying about traps, but figured, eh, what the heck. I screwed my eyes shut, turned my head to the side, and grabbed an edge of the shield.
When nothing happened, I let out a breath I had been holding, reached up with my other hand, grabbed the shield and set it on the ground. That's when I realized that my hands were stuck! I tried pulling them away, but they were stuck tight. So, seeking additional leverage, I put my foot on the shield and gave it a good push, trying to get my hands free. No such luck, and now my foot was stuck as well.
The groups fighter sighed, picked me up by my shirt, and started carrying me around. I was basically the handle for his new shield. There was a random encounter in the dungeon, and when I said "Hi!" the local encounter was a bit freaked out by the talking shield.
Various minor events followed, and we ended up camping for the night. After the party had gone to sleep, I decided that I was bored with being a shield. I slipped off my gloves and my boot, dragged the shield out using the edge of my boot, then went back to my tent and fell asleep.
The party was quite irritated in the morning
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