Jump to content

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SisterMaryNapalm
      Hi guys,
       
      So I got a greater number of Infinity Aleph minis from a guy who doesn't find them fit to his playstyle.
       
      Anyway - I decided to create my own bases, opposite to the clean and attractive style of the Aleph minis using some kind of a long lost and ruined city.
       
      Like this:
       

       
      I also got Atalanta and her SpotBot and I think that this spotbot has quite a personality and I want to create his base accordingly.
       
      (Picture for reference)
       

       
      So I thought that it would be fitting to have some kind of robot head or so he could stare at. (Like to 2b in the picture below - but being a mechanical rabbit with sad eyes).
       

       
      So I thought about using a space marine head but I don't find it fitting to the whole setting and it would just disappear between the rubble and the debris I prepared for the base. And it wouldn't match the style of Infinity.
       
      On the other hand - I tried using a bandai mecha/gundam head and it is way too big for a 25mm base. Does anyone have an idea which could help me solve the problem?
    • By Rat13
      I'm not a war gamer even though my GW collection seems to keep growing. My local shop doesn't do any wargaming, it's basically a Magic the Gathering shop. In all honesty I was surprised they were hosting D&D Adventure League when I started playing there.
       
      Lately though after AL a bunch of us have been sticking around till close playing other games. Munchkin and Star Realms are pretty popular but we do get into other things from time to time. Those two just tend to be our go to games at the moment.
       
      Since I started painting I've been watching a lot of videos on the hobby and one of the channels I've been watching is Tabletop Minions. If you've ever been there you know they talk a lot about war gaming and skirmish games. 
       
      Well today that lead me to a skirmish game called Song of Blades and Heroes. It looked like a lot of fun with a very small learning curve. Basically it looks like something I'll be able to convince my group to try.
       
      Recently I became a DM for our group so I already have enough miniatures to create multiple "groups/troops/bands"(not sure what the proper term is for this game). So really all they have to do is give it a try, there is zero buy in for them.
       
      Does anyone here play this game? Is it as easy to learn as I've been lead to believe? I picked up the gist of it pretty quickly but will players be able to pick this up on the fly? As skimish games go how does this one rate?
       
      I've already ordered the books, both the revised and the advanced editions so I'm in either way but I'm interested in seeing if anyone else plays this.


    • By Kheprera
      *BONK!* is here to answer your questions and give badmost excellent advice.
       

       
      Disclaimer: Not responsible for incidents, accidents, disability, dismemberments, bite marks, lumps on heads, death, random bits of cat fur or mummy wrappings, or monetary loss for following the advice of a mummified cat plush toy.
    • By Gargs
      Okay, so I am going to be painting up this guy soon:
       

       
      I'm curious about what colors to use for the snow on the snowman. It doesn't seem to be a pure white (which makes sense) but I couldn't tell really what colors were used. I know that blues and even really dark blues, are often used for shadows (I know that Nightmare Black is actually a favorite of at least one forumite), but its the "white" that has me unsure. Any ideas? (as for the base, I realize that there are a number of options for putting snow on the base).
       
      As always, thanks in advance for any help?
    • By Auberon
      Gaming books are just like any other book - they have word count targets as well as page count targets and the people who write them tend to go over their allotment. This requires an editor to trim the fat. Unfortunately one of the first things to go under the knife in a core book is the game master advice portion of the book. As anyone that's read more than a few tabletop RPG books has noticed, there is always some system specific advice, but the general advice seems to be the same basic ideas, maybe presented slightly differently, but repeated over and over across the industry.
       
      Fortunately over the last couple of decades more and more books geared specifically for game masters have been published. For those GMs that want to up their game, whether it be plot, combat, handling NPCs, worldbuilding, or problem players there's advice out there for that. Not all of them give good advice and not all are worth picking up. This thread aims to be a resource, not just creating a list of books but also giving a bit of a review.
       
      The books listed here will not include core books unless someone finds one with unique advice. At this point my idea is to keep the list more general and avoid books that are majority system specific.  You won't find the DMG listed here, but you might find a DMG II. After all, that's where the advice that got cut out of the first one ends up.
       
      Title: Cityscape
      Authors: Ari Marmell & C.A. Suleiman
      System: 3.5E d20 (w/ a lot of more generally applicable sections)
      Publisher: WOTC (2006)
      ISBN: 978-0-7869-3939-8
      In Print: No
       


      Title: GM Essentials Book 1: NPC Essentials
      Authors: Johnn Four
      System: Nominally 3.5E d20, but only one chapter is really tied to that system (a mini-adventure)
      Publisher: RPGObjects (2003)
      ISBN: 978-0-7869-3939-8
      In Print: No (?) Might be available electronically from Role Playing Tips (Johnn's Blog)
       

       
      Title: Hamlet's Hit Points
      Author: Robin D. Laws
      System: None
      Publisher: Gameplaywright (2010)
      ISBN: 978-0-9818840-2-8
      In Print: Yes
       

      Title: Heroes of Battle
      Author: David Noonan, Will McDermott, Stephen Schubert
      System: 3E (but applicable to other systems)
      Publisher: WOTC (2005)
      ISBN: 0-7869-3686-X
      In Print: No

       

      Title: Kobold Guide to Worldbuilding
      Author: Wolfgang Bauer, Michael Stackpole, Keith Baker, Monte Cook, and others
      System: None (fantasy-oriented)
      Publisher: Kobold Press (2012)
      ISBN: 978-1936781119
      In Print: Yes
       
       
       
      Title: A Mighty Fortress
      Author:
      System: 2E d20 (but it is also a historical reference)
      Publisher: TSR (1992)
      ISBN: 1-56076-372-8
      In Print: No, but .pdf
       
       
       
       
      Title: Play Dirty
      Author: John Wick
      System: None
      Publisher: John Wick (2015)
      ISBN: 978-0990547853
      In Print: Yes
       


      Title: Play Dirty 2
      Author: John Wick
      System: None
      Publisher: John Wick (2015)
      ISBN: 978-0990547860
      In Print: Yes
       

       
      Title: Robin's Laws of Good Game Mastering
      Author: Robin D. Laws
      System: None
      Publisher: Steve Jackson Games (2002)
      ISBN: 1-55634-629-8
      In Print: Not last I checked, but you can track down a .pdf
       
       
  • Who's Online   33 Members, 4 Anonymous, 0 Guests (See full list)

×