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New DM is throwing up too many red flags!

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1 hour ago, Pingo said:

 

Oh, I know, but man ...

 

Would it kill people to take a photo of handcuffs on a piece of satin fabric or something?

 

But then how would you know that dark elves were involved?

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Not much to report today. We did however get a message for some background stuff. I was even specifically called out in said message. I'll paraphrase here, "As I pointed out to Rat13, you only seem overpowered until we start playing."

 

The message also pointed out we're kinda like the emperor's investigators. So just a few days before we play and after character creation I may actually have a grip on this storyline and setting.

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6 hours ago, Unruly said:

 

But then how would you know that dark elves were involved?

 

get somebody with thin hands. mask off their fingernails. Spray-paint their hand black or a really dark purple. Add spider ring or bracelet. instant drow hand, just add handcuffs.

 

frick knows I've gotten the effect a few times priming minis.

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11 hours ago, Pingo said:

 

Oh, I know, but man ...

 

Would it kill people to take a photo of handcuffs on a piece of satin fabric or something?

Yes, yes it would. :wacko::lol: 

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On 26/12/2017 at 7:40 AM, Nunae said:

What's weird to me aren't the restrictions, but the constant changes this DM makes. It's not like he did talk about a beast race campaign from the start.

My fear as a player would be that this flip flopping continues. You might start out in one part of the world, next session he decides another part is more interesting and transfers you there, the session after he feels like tier 1 play is boring and asks you to level up to 5, ...

I don't see the consistency for a long term campaign if the concept already changed 3 times.

 

You know, this reminds me of a game of 3rd edition where I played a Diviner. When we got up to 3rd edition we got into a situation and I said "I cast Detect Invisibility" (a brand new spell I'd gained 1 or 2 sessions ago). The Gm decided to stop running the game to explain that "that spell doesn't exist in my campaign. There is no invisibility so there's no reason for that spell to exist. There are a few shapechangers which have a sort of natural invisibility that's like camouflage but because that isn't magic this spell wouldn't detect that anyway."

 

The exact same Gm had been totally fine with me learning the spell one or two sessions ago when I explicitly stated it. To make things worse they refused to let me pick a replacement spell for the one that suddenly didn't exist any more.

 

This GM then went on to frustrate every single player in the campaign. Every time we tried something that wasn't the one solution she was willing to allow us in any given situation she'd just throw up excuses and block stuff. It was all very inconsistent so we spent a few weeks working out ways to destroy her perfect setting (because it was full of so many fragile logic holes or wobbly foundations), then didn't bother, stopped playing in that group and each found other people to play with.

 

When a GM is very in consistent and a control freak who desparately wants to control everything but can't make up their mind what they want then the only thing they've really got going for them is their endearing personality (or, in this case, lovely personality away from the game but, come game time, it was tyranny incarnate and full on nastiness).

 

For me the warning would be that the GM in your situation keeps asking you to use stuff from additional resources (extra products means extra expenses). Does the gm provide these for your use or do they expect you to pay up for them before you can even play?

 

It may be that they've got a concept they want (like a concept where everyone plays anthropomorphic animals). In my experience the problem with these "high concept" GM's is that they change their mind every few months about what they want to do because a new idea takes their fancy. In this case I use the words high concept to refer to people who want to run extreme campaigns (everyone's an animal, decimal time with 10 hour days etc). Often these ideas aren't particularly well thought out and don't hold up to scrutiny.

 

If you feel the GM wants things to be too weird just for the sake of feeling weird then that's probably not good. Especially since they're forcing multiple rewrites before the first session's even underway. This definitely feels like an inconsistent GM to me and I wouldn't feel comfortable joining one of their games where they'd be wanting to change the rules every few weeks. And as for giving everyone massively powerful magic items right from the get go, if you didn't do anything special to earn them they won't feel worth having. If everyone's special - no-one is.

 

Now when I GM sometimes I'll be a little restrictive. I might suggest that particular character choices are not suitable for a campaign (a dwarven settlement might force the half orc party member to wait outside while the rest of the party are allowed to pass through the gates etc.... or they'd just keeps him waiting and submit him to hours of lengthy bureaucracy to show their disdain of his monstrous heritage) but I won't force everyone to play a weird freak show group of monsters that won't be socially acceptable anywhere just to satisfy some weird personal desire to have everything be "really different".

Edited by Balgin Stondraeg
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On 12/30/2017 at 3:55 AM, Balgin Stondraeg said:

This GM then went on to frustrate every single player in the campaign. Every time we tried something that wasn't the one solution she was willing to allow us in any given situation she'd just throw up excuses and block stuff. It was all very inconsistent so we spent a few weeks working out ways to destroy her perfect setting (because it was full of so many fragile logic holes or wobbly foundations), then didn't bother, stopped playing in that group and each found other people to play with.

 

When a GM is very in consistent and a control freak who desperately wants to control everything but can't make up their mind what they want then the only thing they've really got going for them is their endearing personality (or, in this case, lovely personality away from the game but, come game time, it was tyranny incarnate and full on nastiness).

We've had the same GMs! (Except for the endearing personality. Maybe if he shaved?)

 

I talked to some old gamer buddies yesterday and we were recounting the problems with several of our old GMs and GMing experiences. Some GMs have stories in their minds that would be amazing if it weren't for those pesky PCs not following the plan and ruining everything. Or other GMs that don't care for role playing and everything is hack and slash and we miss half of the story and reasons we're doing this because he skipped some key information, save that "because it says they're evil is the reason".

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There's only one thing to do with GMs like that(besides walking away), and that is to give them a notebook and a pen and tell them 'You have a story you want to tell, feel free to write it down instead of trying to make us enact it!' THEN walk away in disgust.

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I turned in my contacts last night. I did a mish mash of low level contacts. DM didn't argue or change a thing he was fine with me taking sixteen level one contacts that don't do anything.

 

I did learn however that prostitution does exist in the setting. One of my contacts is a prostitute and he didn't bat an eye. Which of course kinda made me wish I had taken sixteen prostitutes as my contacts. I guess that would have changed me from Varys the Spider to Littlefinger though.

 

Admittedly it also made me wish I had taken the entertainer background. "I could've played her a prostitune on my whoremonica." Yeah I went there.

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I've had campaigns like that, where it's so apparent the DM has no idea what he's doing that you're just going to try to out-bulljive him.

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The big night is tomorrow and I'm certainly excited albeit for the wrong reasons. My wife isn't too thrilled and is already working on excuses to leave early. We'll be in separate cars and if she leaves early I'll probably stick around.

 

I'm too invested not to sit through a whole session. Plus if it is a train wreck I want to see the whole thing. I'd be kicking myself pretty hard if something epic went down after I left.

 

I'd like to update everyone after the session but I can't promise anything. So if I'm not able to post tomorrow night I'll definitely post Wednesday morning.

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Wanted to update everyone as soon as I heard. Host for tonight's session is sick, so now I'm waiting to hear if we're meeting somewhere else or postponing. So now the waiting game begins.

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Game is officially cancelled and rescheduled for next week. I feel robbed in a way, I'm willing to bet that after the first session I won't be back and now I have to wait another week to watch this trainwreck? 

 

Plus that gives the DM another week to come up with even more craziness, which I'm certain will happen. Though that could lead to a more interesting trainwreck. I'm of two minds about this now.

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